1 | Crossfire+ Server ChangeLog |
1 | Crossfire TRT Server ChangeLog |
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3 | 2.1 |
3 | 2.1 |
4 | - started a Changes file, please use. |
4 | - implement a utility - cfutil - that simplifies arch and map |
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5 | installation, replacing the old collect scripts and |
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6 | simplying deployment. |
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7 | - implement inherit keyword allowing archetypes to inherit from |
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8 | other archetypes. |
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9 | - rationalise archetype, region and treasurelist file format |
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10 | into a single file format and make them reloadable asynchronously. |
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11 | - implement 64x64 faceset support. |
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12 | - implement fxixsx protocol that saves |
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13 | a lot of bandwidth over the old image/face/smooth packets |
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14 | and allows images > packetsize. |
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15 | - implement a bandwidth-saving smoothing protocol that works |
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16 | on a face basis as opposed to a mapspace basis. |
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17 | - many, many bugfixes. |
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19 | 2.0 Tue Mar 6 15:22:53 CET 2007 |
5 | - make coroapi accessible to cf+. |
20 | - make coroapi accessible to cf+. |
6 | - moved map handling logic completely to perl |
21 | - moved map handling logic completely to perl |
7 | - per player maps are now marked in the map |
22 | - per player maps are now marked in the map |
8 | - maps are saved completely differently now |
23 | - maps are saved completely differently now, |
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24 | and much more often. |
9 | - rewrote map header parser and writer |
25 | - rewrote map header parser and writer |
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26 | - maps and players are now (in the average case) loaded |
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27 | and saved completely asynchronously, I/O contention will no |
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28 | longer freeze the server. |
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29 | - players and maps can be loaded anytime, without the player |
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30 | being logged in. |
10 | - automatically generate method interfaces for perl from headers |
31 | - automatically generate method interfaces for perl from headers |
11 | - unbundled freezethaw |
32 | - unbundled freezethaw |
12 | - mostly rewrote common/map.C |
33 | - mostly rewrote common/map.C |
13 | - completely rewrite server/swap.C |
34 | - completely rewrite server/swap.C |
14 | - introduced "runtime", the CCT clock (corrected crossfire time) :) |
35 | - introduced "runtime", the CCT clock (corrected crossfire time) :) |