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Comparing deliantra/server/Changes (file contents):
Revision 1.324 by root, Thu Jan 8 03:03:23 2009 UTC vs.
Revision 1.327 by root, Fri Jan 9 15:39:12 2009 UTC

19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 23
242.75 Fri Jan 9 16:13:30 CET 2009
25 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
24 - fix a bug in the nimbus extension that allowed players to cheat. 26 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat. 27 - make monster smell logic dependent on their wisdom stat.
26 - put the death reason into a separate tab. 28 - put the death reason into a separate tab.
27 - converted "connected" slot to string, cleanly got rid of some ugly 29 - converted "connected" slot to string, cleanly got rid of some ugly
28 hacks such as the path_attuned hack. 30 hacks such as the path_attuned hack.
41 - tell gcc not to excessively inline some perl interface functions. 43 - tell gcc not to excessively inline some perl interface functions.
42 - remove marking rune length limit. 44 - remove marking rune length limit.
43 - fix formatting of cfpod when a verbatim block was following 45 - fix formatting of cfpod when a verbatim block was following
44 a single newline. 46 a single newline.
45 - move resistances, statistics and showpets command output into tabs. 47 - move resistances, statistics and showpets command output into tabs.
48 - implement map scripts that can replace the boulder logic without
49 having to write extensions.
46 50
472.74 Mon Dec 29 15:23:38 CET 2008 512.74 Mon Dec 29 15:23:38 CET 2008
48 - fix a longstanding bug that teared multipart monsters 52 - fix a longstanding bug that teared multipart monsters
49 at map boundaries apart. 53 at map boundaries apart.
50 - temporarily make permanently invisible player visible when 54 - temporarily make permanently invisible player visible when

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