--- deliantra/server/Changes 2009/11/07 13:58:00 1.492 +++ deliantra/server/Changes 2009/11/07 18:30:05 1.494 @@ -5,10 +5,19 @@ TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... -TODO: random stuff should not be in compat.C -TODO: mark apgl sections -TODO: make containers accept match expressions TODO: explicitly tell people about goidgiven items + + - TRIGGER events got passed a garbage pointer instead of a + real player object on player changes. + - shop specialisation calculation was totally broken. + - pet monster level was not displayed correctly in "showpets index". + - clean up floating point conversions and many similar nitpicks. + - move gcc specifics to new file include/compiler.h. + - unrecognised cfpod directives could cause undefined behaviour. + - use fabs, min and max consistently (surprisingly for a code size + decrease). + +2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told multiple times that the Deliantra parts additions are under AGPL, lock up the source code of the server within his company.