--- deliantra/server/Changes 2009/11/05 15:18:26 1.487 +++ deliantra/server/Changes 2009/11/07 14:09:40 1.493 @@ -5,9 +5,9 @@ TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... -TODO: random stuff should not be in compat.C -TODO: mark apgl sections -TODO: make containers accept match expressions +TODO: explicitly tell people about goidgiven items + +2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told multiple times that the Deliantra parts additions are under AGPL, lock up the source code of the server within his company. @@ -60,6 +60,11 @@ - (maps) import most map names from crossfire. - nuke image_sums/image_info subcommands from the protocol. - fly_high movement gives better los, ignoring blocksview. + - the addexp command should now honour skill names with spaces. + - (arch) add nuke from cfextended to avoid a crash. + - (arch) added many more buildable marble floors. + - major namespace cleanup: save 45kb by making functions static + that were unnecessarily global. 2.82 Sat Oct 24 03:50:17 CEST 2009 - fixed a classical and exploitable stack buffer overflow in the gsay command.