… | |
… | |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | |
8 | |
9 | TODO: update_stats delay for players, between commands etc. |
9 | TODO: update_stats delay for players, between commands etc. |
10 | TODO: get_nearest_player slow |
10 | TODO: get_nearest_player slow |
11 | TODO: speed_left dumping very slow |
|
|
12 | - TRIGGER events got passed a garbage pointer instead of a |
11 | - TRIGGER events got passed a garbage pointer instead of a |
13 | real player object on player changes. |
12 | real player object on player changes. |
14 | - shop specialisation calculation was totally broken. |
13 | - shop specialisation calculation was totally broken. |
15 | - nrof/itemcount/volume limits when dropping to the floor are |
14 | - nrof/itemcount/volume limits when dropping to the floor are |
16 | now enforced. |
15 | now enforced. |
… | |
… | |
19 | - materialnames would change "randomly" on every load, only |
18 | - materialnames would change "randomly" on every load, only |
20 | set the material when the materialname was not set before. |
19 | set the material when the materialname was not set before. |
21 | - balancing change, halve rod recharge speed (instead |
20 | - balancing change, halve rod recharge speed (instead |
22 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
21 | of 4.8s, the standard rods now recharge in ~10s. not a solution, |
23 | but still. |
22 | but still. |
24 | - reduce cpu time used for map saving by >40% by avoiding |
23 | - reduce cpu time used for map saving by >50% by avoiding |
25 | the costly flasg-checking loop in most cases. |
24 | the costly flag-checking loop in most cases and using a simple |
|
|
25 | repeat-cache for speed_left. |
26 | - always delay stats update for players on insert/remove till |
26 | - always delay stats update for players on insert/remove till |
27 | next tick/command, which saves a lot of cpu cycles on drop/take. |
27 | next tick/command, which saves a lot of cpu cycles on drop/take. |
28 | - pet monster level was not displayed correctly in "showpets index". |
28 | - pet monster level was not displayed correctly in "showpets index". |
29 | - clean up floating point conversions and many similar nitpicks. |
29 | - clean up floating point conversions and many similar nitpicks. |
30 | - fix hanuk altar. |
30 | - fix hanuk altar. |