Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are now easily reachable, at a price. - (maps) the mana fountain now has a ratelimit of 30 potions per hour. - (maps) added (navar) gravedigger, that buys players gravestones. - (maps) added the rathouse quest for the shockwave spell in navar (by Dustfinger). - (maps) fixed bad floor tile in navar apartment. - made (wizard) look_at show also uuids. - added cf::object::find_object_uuid (::find_object already exists!). - (maps) added new apartment, made by LinuxLemoner. - (maps) added quest for the mining skill scroll to valleynoy. - (maps) added greedy highlevel book shop to heaven town. - (arch) added sounds: zombie death, book reading, inscription. - (arch) made the hill giants loose more body parts. - (arch, maps) added black unicorn horn, required to access mlab hell. - (arch) increased the (possible) number of arrows/bolts found in shops and made them a bit more expensive. - (maps) add more glory hole treasure styles. - (maps, arch) add "hollow" variants of cave\d tiles, and use them in a select number of mlab maps. - (maps) the library should be less of a death trap now. - (maps) exits no longer point to auto-apply exits, most affected maps now have proper doors or a similar solution. - (arch) jumping skill has now physical attacktype. - (maps) fixed nurnberg/reception/fire5 to match new style torches. - enter_map did not normalise the map coordinates when the destination space is blocked, causing badness and freezes for the player. - when applying containers, server checks for the key on activate and also allows players to unapply active containers they don't have a key for. - moved formulae, attackmess, artifacts, exp_table, materials and races files to arch, where they belong (exp_table is no longer in confdir but in datadir now!). - jeweler and sound config files are now normal datafiles as well. - quit_character was causing a runtime exception, causing it to not work since 2.93. - entering a map will now respect move_on and other effects, except for auto-apply exits :/ - only talk to the items on the nearest mapspace, or, of there are none, to the player, not ALL items in vicinity. - do not update the floorbox while running, to avoid big item updates that cost network bandwidth and processing power. - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which caused overflows causing monsters to become living deads. - unapply weapons and armour before trying to improve it. - teach the random map generator the ability to read ".rmg" files that specify which actual style map to generate, and use it for the default decorstyle to avoid inappropriate maps to be used. - support (with some limitations) multiple different skills with the same subtype. - fix "nekosan duplication" bug - map swap out was not atomic, so nekosan could end up beign saved AND escaped to another map. - show invisible no longer makes magic mouths visible. - move_type changes (spells, skills etc.) now will correctly take move_on/move_off into account (e.g. buttons). - display (exit) or (random map) in client for those objects. - removed (useless) spell damage columns from spell info and replace it by effective casting level - clients > 2.10 required to display properly. - building of levers/doors works again for all kinds of floors. - the player can now withdraw and deposit all the available money. - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for steinwandstadt/celvear. - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. - (arch,maps,code) rebalanced value of spellbooks greatly. it's now mostly based on the spell's level in the spellbook. - the music scheduler did not properly send new music on region changes. - (maps) fix some map regions and the region tree. - the server will now be more picky when parsing the regions file. - do not rely on chosen_skill in calc_alch_danger. - improve editor support protocol slightly, provide workarounds for 2.10 clients. - follow has been rewritten to be, hopefully, more robust. - follow mode will not be aborted when the follower tries to move. - tcp.ext didn't unbind in reloads. - map-tags.ext didn't properly close the database on reloads. - cfutil skips .-directories when scanning. - build.ext prevents players from building on other player's maps. - rent.ext allows the dm to enter anytime. - NPC_Dialogue adds a new predefined variable, $map. - new "build" event hook. - get rid of archetype min/max values except max_x (which should go, too). - added fix_generated_item and cf::object::generate to XS interface. - no longer use uppercase identifiers for saving anywhere, but support them on loading, for old playerfiles and maps. - removed is_legal_2ways_exit - this is apparently dead code, and would be handled differently nowadays anyway. - random map .meta were not being expired at all. - replace move_ob/move_object functiony by the equivalent move method. - update to automake 1.10. - invitation to maps with unagressive and friendly monsters doesn't require level 4 anymore. - do not let update_stats muck with the chosen_skill anymore. - monsters now rotate through all skills (in chosen_skill). - fix lots of path-related buffer overflows in the random map generator. - detect/sense curse/magic will no longer work on items that don't need identify. - added detect mineral vein spell. - support "wall overlays" in the random map generator - not very generic, used by minable veins. - (maps) relocated jeweler town to another directoy. - (arch) implement mining pickaxes and mining skill. - (arch) add missing stonebig_club archetype from cfextended. - jeweler skill doesn't diminish input values anymore. - jeweler skill is harder to level now, but in exchange item power of the output is only 1/5th (instead of 1/3rd) of ring level. - jeweler skill adds the makers name (currently not visible) to the generated ring/amulet. - generate most constants for perl automatically. - properly check for weapon name prefix ("Ragnarok's sword"). - when player dies, restore his food to at least 200. - support multiple inheritance for arch sources (inherit a,b,c). - switch to storable-n-format for facedata, for better interoperability. - implement generic "ranged" item framework (pickaxe, fishing rod). - the singing skill actually respects the direction now. - oratory and singing now require a direction. - use_skill now requires that you can actually apply the skill tool. - do not invoke perl on every user command anymore by providing a command and an unknown_command event. - move mark, run, run_stop, fire and fire_stop commands back from perl to C++, for speed reasons (basically undo patchset 1304). - add a client_destroy event, so we don't have to hook the attachable destroy event (which is called much more often). - removed (unused) FLOOR object type. - fix errornous change_abil messages for rods (and other types). - remove include/commands.h and server/c_new.C, and refactor all into server/commands.C. - save and restore combat/ranged/current slot for players. - the server now batches item's face/fx commands, as opposed to sending one fx per item - helps mostly at connect and with floorbox updates. - implemented ext::player_env::play_music_once $who->contr, "km/...". - the random map generator now supports selecting difficult for more style categories than just monsters (all except fountains apparently). - object serialiser no longer creates empty "owner" references. - make sure failed castings take some time, too, to avoid being smitten by your god. - many more failmsgs and help texts. - support log suspension/resumption, e.g. for defragmenting. - stop thrown objects when their speed goes too low. - log the number of unique logins seen every minute in a compact format (for statistics). - do not send delitem for players. - support static scalar data members properly in genacc now. - implement "simple" freelist management for objects. - recycle object counts now - to support longer uptimes. - got rid of the dreaded write_parameters_to_string (666 chars omitted) function (and yes, 666 is exact!). - random map generator results should now be fully repeatable. - fixed possible crash bug in build code. - rename find_marked_object to ->mark and speed up. - player movers properly destroy themselves when used up, instead of leaking. - do not show msg for unidentified objects that need identification. - convert formulae/bookarch/settings file parser to thawer framework. - finally get rid of fgets (..., thawer) and use a much cleaner next_line method. - use nicer file format for exp_table and attackmess (more like other resource files). - make parse errors during server startup fatal. - properly initialise all maptile values in constructor. - improved {link} map. - optional unloadable extensions will not lead to an endless loop. - server will cleanly autorestart when running out of protocol IDs. - use faster and slightly more exact find_dir_2 replacement. - building listening books is possible again. - (maps, arch) added archetype for building instructions and replaced the copies of the instructions in the maps with it. - (arch) made the spark shower spell available in shops. - don't create a second LOGIN event on character creation. - correctly generate "You paid xyz" message in shops. - the shop menu now also displays the (approx) value of the item. - added a 'password' command, to let DMs change the password of players more conveniently. - correctly save shopitems string, to avoid parse error when reading saved maps. - logging now differentiates between logging levels better. - speed up get_typedata. - fix deadlock problem during server shutdown/reload. - make ext/checkrusage "more" non-blocking. - use common::sense for extensions. - work around a 50.10.0 utf8 caching bug. - correctly try to load tiled maps in adjacent_map, might fix "no relation to target" bugs. - try to load (pure-)perl modules asynchronously, warn about modules being loaded from the mainloop, pre-load some more core modules so perl doesn't do it later on. - pre-load many of the files perl might load on it's own e.g. when compiling regexes. - make exp_table and materials file reloadable. - made reload_config non-blocking. - the seen command called (Blocking) stat() instead of aio_stat, causing server freezes. - store unhashed password, to prepare for safer authentication. - do not log connections from the local host, to help a local watchdog. - fix summon freeze at map borders. - support @group syntax and music config file for music face lists. - run post_init jobs in parallel, they might do I/O. - avoid apply conversion for converters. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back. - do no longer by default eval map cod ein safe compartments (this can be re-enabled using the safe_eval config option). - (maps) fix an apparent crash bug caused by broken generstors in lorak. - fix data corruption issues caused by recursive calls to unordered_mapwalk - now every caller must provide its own buffer. - (maps) improve tindervale maps slightly. - (arch) considerably decrease slag ex price. - (arch) fix filth archetype. - extension dependency resolve was completely broken. - multipart objects would cause save_throw_object to crash - it now acts on the head only. - do not try to connect to an irc server unless explicitly configured. - do not expect decltype() to be available in gcc 4.4. - extended the safe perl environment by loops. - (arch) fix "armless cook" facings. - the "experience table" resource item did not have a proper hash associated with it, so updates could not be detected. - fixed poison traps in doors. - player->killer_name did not properly flag the name as unicode. - aggressively mark many more methods as utf8 or octet-expecting, and provide a non-destructive SvPVutf8 variant. - do not allow dragon players to change their title via the settings. - ratelimited jeweler skill nugget conversion. - under high load, the server stopped swapping out to make the server more responsive, but making it impossible to reduce the load by... swapping out. slot queuing will now always make some progress. - improve the quality of the load-avg calculation. - (maps) fixed quest npc in jeweler dungeon quest. - don't fail to write the runtime file if the temporary already exists. - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at player now. - rewrote hiscore code from scratch to use async I/O, store uuid and timestamp and use a tab in the client to increase awareness. - npc dialog setflag/setsatte now check for defined'ness, so setflag 0 is possible. - make install now deletes old extensions, to ease upgrades in the deliantra vm. 2.92 Thu Dec 24 04:51:56 CET 2009 - the destruction spell could/would corrupt server memory quite often. - logging in only fixed the combat slot when the palyer was loaded from disk, not when it already was in memory. - cede in wait_for_tick* when the tivck is inhibited hopefully avoiding livelock during high-load emergency saves. - logging in did not properly unapply all skills. - (maps) make the invite quest marking much more obvious. - (arch) fix warrior archetype names. - map prefetching never prefetch upwards. - wizpass no longer makes you non-blocking. - (maps) add light to some of the special maps, add troll map. 2.91 Mon Nov 30 10:18:09 CET 2009 - (maps) add gorokh_final mapset from crossfire. - (maps) block most vault-type mlab locations, open up imperial converters for anybody to use. - (maps, arch) replace all permanent stat potions by random variants. - (maps) spread gorokh demon styles more evenly over 1..100. - TRIGGER events got passed a garbage pointer instead of a real player object on player changes. - diseases and maybe other things could sometimes reduce the speed to below MIN_ACTIVE_SPEED, deactivating the monster and causing much grief. - speed_left randomisation was, apparently, totally broken. - introduce FLAG_RANDOM_SPEED instead of using the sign bit of the speed slot internally and in map save files. among other things, this gets rid of all the abs (speed) calls. - reduce map file save files by using abridged keywords aliases. - shop specialisation calculation was totally broken. - nrof/itemcount/volume limits when dropping to the floor are now enforced. - fix magic mapping, which only worked for inate spell casting. - godgiven items will now be explicitly described as such. - (arch) dded a quiver of bolts. - materialnames would change "randomly" on every load, only set the material when the materialname was not set before. - balancing change, halve rod recharge speed (instead of 4.8s, the standard rods now recharge in ~10s. not a solution, but still. - reduce cpu time used for map saving by >>50% by avoiding the costly flag-checking loop in most cases and using a simple repeat-cache for speed_left. - always delay stats update for players on insert/remove till next tick/command, which saves a lot of cpu cycles on drop/take. - add hint about havign to run to attach unaggressive npcs. - pet monster level was not displayed correctly in "showpets index". - clean up floating point conversions and many similar nitpicks. - fix hanuk altar. - overhaul material system to be much faster, and having less bugs, but still having a lot of cruft :/. - add marble shop floor. - move gcc specifics to new file include/compiler.h. - unrecognised cfpod directives could cause undefined behaviour. - added boes' marble shop to steinwandstadt. - pad mapspace to power-of two size for speed/codesize/cache gains. - optimise mapspace updates. - cache volume/items per mapspace. - use fabs, min and max consistently (surprisingly for a code size decrease). - fixed a small uncleanlieness in item converters, which might have led to weird item multiplications. - store hash value in shstr, not used by anything, but doesn't use much memory. - fixed crash bug in learn_spell command. - enhanced output of the mapinfo command. - remove all traces of FLAG_NO_FIX_PLAYER. - avoid sv_derived_from calls (lots of hash lookups) when converting from perl to c++. - implemented least_significand_bit and for_all_bits_sparse_32 utilities and use it in some "inner" loops. - rename flags to attachable_flags to avoid confusion :=). - fixed jeweler experience output to not be floating point. - added lock/unlock commands, thanks for the patch go to Shawn Robinson! - (arch, maps) introduce inactive_shop_floor and fix some shops with it. - try to prefetch memory inside process_objects, which can give enourmous speed gains. - make some small optimisation to the process_objects loop. - move facedata chksum calculation into cfutil, make server more flexible handling different chksum lengths. - check for hash collisions in cfutil. - reduce face checksum size from 6 to 4 bytes. - don't crash when a map uses empty sound/sound_destroy/face. - removed weather-specific attributes. - fixed genkeywords dependency. - do not clear "randomitems" slot for world underlays. - use "sl" as short-hand for speed_left in save-files, just to make them smaller. - in general, don't crash on value-less resource file lines anymore, due to get_str never returning a 0-pointer. - code cleanup in move_symptom. - removed arch_to_object (replaced it by ->instance ()). 2.90 Sat Nov 7 15:06:06 CET 2009 - some Andrew Madloch wanted, despite being specifically told multiple times that the Deliantra parts additions are under AGPL, lock up the source code of the server within his company. some reorganisations have been done to the sourcecode to make it clearer that this violates the Affero GPL. Help to keep Deliantra free software even for the coming generations and be wary of the promises of Andrew Madloch, he has nothing good in mind for free software. - clarify which files of the server are 100% AGPL. - minor reorganisation, move some GPL code into other files. - implement viewpoint (which is like observe, but only for the map, not stats etc.). - replace magic mapping overlay by a flying bird exposing area on the worldmap (ext/magic_mapping.ext). - @find in npc dialog was useless as the vairbale wasn't accessible. - @find results in npc dialogue is now stored in $find. - (maps) add lostwages and lorak (valdor/varsia) from cfextended. - (maps, server) add lostwages and celvear apartments to rent system. - (maps) closed guild houses, this is not scalable, ask your friendly dm instead. - (maps) add town portal to celvear. - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice mapsets from crossfire, together with associated archetypes. - (maps) add extended region descriptions for some regions from crossfire. - (maps) define a new whalingoutpost region. - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28, and most archetypes that go with them (without stoning and swallow effects), casino tokens and stock certificates are also missing. - (maps, arch) add a number of minor maps from crossfire to scorn, navar and santo dominion. - (maps, arch) added gotischerbereich from cfextended, and some archetypes to go with them. also adjusted archetypes to be more korrekt "gotisch". - doors/containers can now use "match ..." expressions for the slaying field. - properly close client-side dialogue when the player is teleported away. - map-tags did not properly close it's database tables or wait for a quiescent state, causing memory corruption on reload. - support "stat.xyz" accessor in match expressions. - skip /styles and /editor directories in cf::map::static_maps. - implement ->send_big_packet and use it in ext_msg (among other things, this fixes long answers from npc dialogue). - connected magic mouths no longer spill to Log-1, but use the examine tab. - (arch) change marker archetypes to not remove "marker" forces anymore and to not add a "put your code here" force needlessly. - (arch) fix or improve many plurals. - markers do no longer add a force if the slaying field is unset. - sped up search-items implementation, but it's still horrible. - (maps) bigchests are now properly non-unique, per_player and no_reset. - editor_folder can now be used to override whatever cfutil sets, and was used to reogianise the illogical arch tree a bit. - (maps) import most map names from crossfire. - nuke image_sums/image_info subcommands from the protocol. - fly_high movement gives better los, ignoring blocksview. - the addexp command should now honour skill names with spaces. - (arch) add nuke from cfextended to avoid a crash. - (arch) added many more buildable marble floors. - major namespace cleanup: save 45kb by making functions static that were unnecessarily global. 2.82 Sat Oct 24 03:50:17 CEST 2009 - fixed a classical and exploitable stack buffer overflow in the gsay command. - fix a memory buffer overflow in the book code. - add @check, @find npc dialogue commands. - (maps) add a number of town interiors. - (maps) add tindervale the fireborn capitol from cfextended. - (maps) add celvear area from cfextended. - (server,arch) add a number of inscribables, show their capacity in hint. - (server,maps) fix bug causing some library books not to be chained down, cause Scorn/Navar libraries not to have inscribable books. - (maps) fix bug causing the Greyshield and Greysword to have inappropriate item power. - (maps) fix intwell balancing issue. - improve the look of generated books. - make slag no_drop so it can't be dropped from the cauldron. - fix bug where players could bypass no_drop by putting items in containers. - consecutive commands arriving at the same time in the server would be corrupted if the length was >255. - support sub-matches in () inside match expressions, not just conditions. - got rid of motd/rules/news code in C++ part, move motd to it's own tab and perl. - implemented new "match" type that combines both check_inv and pedestal functionality (and more) inside the same object using the match expressions. - create simpler match expression compiles in many common cases. - reduce object size by removing obsolete "seen_by" member. - removed the rather broken make_list_like utility function, taking advantage of the new dynbuf::splice function (which gave an unexpected net win in code size...). - the server will no longer complain (and subtly fail) when an object being removed from a map causes another object to get removed. - banish strncpy from the server, speed up and simplify sending item descriptions to the client considerably. - add new "in head" set modifier for matches. - new BLOCKED_MOVE event added. - mapscript archetype now has activate_on_xxx true by default, as similar connected elements. - (maps) imported all styles from cfextended except floorstyles/land_plots and monsterstyles. - (arch) imported gem treasurelists and archetypes from cfextended. - don't crash when treasure lists are empty / supply new empty treasurelist for randomitems when none can be found. - implement cf::map::static_maps and use it in map-tags.ext. - fix a bug in map-tag scanning when moving tags. - (deliantra.net) improve watchdog to now check both listening ports for a reaction. - implement new "loadall" map loading command, purely for debugging. 2.81 Mon Oct 12 20:00:18 CEST 2009 - display spell description for spellbooks, rods, wands, potion and scrolls, but not horns (to make them more useful for content-creators). - fix a number of bugs in check_move_on: 1) it didn't update the flags 2) it skipped spell effects and 3) it didn't handle the case where and object was destroyed while iterating over it correctly. all this allowed players to sometimes walk onto spaces they should not be able to walk on. - fix an exploit where inscription/marking runes could execute arbitrary code. - examining an object now dumps the serialised object form when the user is a wizard (wizlook). - altars no longer accept unpaid items. - party spells didn't work all that well. - added complex object matching framework (cf::match), and make altars and pedestals use it. - identified skill-tools show what skill they grant. - display the duration of change_ability spells when examining them (missing: protection spells, but they are a hack...). - improve effectiveness of special foods created by woodsman skill, adding more variety to the different mushrooms. - fix a minor cfpod formatting bug. - do not talk about the hintmode so much - die-hards are expected to find the hintmode setting on the settings page. - IPO no longer lies about prices; prices tweaked. - clarified that all deliantra-specific parts are under the Affero GPL. - enable the object loader to also dump archetypes. - (maps) fix guild teleporters to Pupland Terminal. - (maps) put the trapdoor above the floor in sisters/necro_ruins1. - force the initial face when loading an object that is time-animated or a monster, so it does not have to be specified anymore. - fix a bug where recasting an ability changing spell could shorten its remaining duration. - fix pedestal and floor building with builder. - fix RUNATT attack mode, which was broken before (used e.g. by mice). - fix a broken bow-related speed optimisation by using splay - speed up splay operations as well. - use NDI_CLEAR for the body command, and make it use observe. - implement introspection data for C++ classes (%REFLECT). - (arch) add name_pl fields and documentation for building materials. - (maps) random fountains no longer generate permanent stat increases. - fix transmutation alchemy. - speed up many frequently-invoked C->perl callbacks. - added complex object matching framework, to be used in altars and the like. - switch to YAML::XS from YAML. 2.80 Tue Sep 15 20:22:31 CEST 2009 - fix the "screen stays black on login" bug and remove debug instrumentation that ultimately was not helpful to catch it :) - split outer_env into outer_env and outer_env_self, and fix all callers to use either one or the other, as appropriate. This fixes the (rather fragile) light spell, maybe others. - fixed an overflow and exploit in the bank/payment code. - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' to explain the skill a bit more. - removed a buggy check for zero attacktype. So that we might find the real bugs in the archs/maps/objects. - Fixed enabling torches with lighters. - (maps) Added Heaven Town region. - (arch+maps) Fixed & normalized warriors on map /quests/peterm/CTower/Barracks. - fix the light spell (and possibly diseases and other lights). - (arch) The clawing skill didn't have the physical attacktype. - (maps) make the greenway accessible again - this bug was introduced a long time ago, and similar cases are still to be found in the maps. - make the socket_timeout configurable in the code (but not yet for users). - earth wall health bar is now correct. 2.79 Tue Jul 28 00:56:36 CEST 2009 - IO::AIO chaged to using eventfd internally - updated server to not freeze with IO::AIO anymore due this change. - avoid a crash when a player tries to apply a lighter. - allow a spell argument for dimension door. - move shop item listing and some otherstuff into the info tab. - avoid crashes when non-players cast party spells. - fix a crash in get_spell_by_name (for learn_spell). - added pyromancer class with graphics (by Job Vranish). - small improvement of the number of potions in shops (by Job Vranish). - added a few party spells (by Job Vranish). - use a common message dynbuf. - destroying tear down objects will now use the full hp range for animation and will only destroy/lastframe when hp < 0. - allow monsters to use earth to dust. - use manhattan distance for get_rangevector_from_mapcoord, just as in get_rangevector. - los updates now correctly take tiled maps into account. - do los updates even on maps without darkness. - fixed quiver of holding bolts to be able to hold bolts. - upgrade to IO::AIO 3.21. - fixed show invisible, to show objects of type CONTAINER. - properly catching exceptions from callback in irc.ext. - fixed a potentially hazardous bug in cfpod regarding Z<>. - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. - (arch) added hint about usage to Slag Ex. - (maps) /darcap/quest/water sea1 tile are now passable by players, like the rest. - (maps) added /heaven/gem_shop by Boes. - (arch+maps) added rate limited converter and adjusted /elmex/mana_fountain. - store arrow->slaying in custom_name, to get rid of the spellarg slot. - reduce size of casting_time, move_status, attack_movement, last_heal and last_sp slots, squeezing some more space out of struct object, also declare expmul as constant 1.0, as it isn't used anywhere. 2.78 Sun Apr 5 20:04:29 CEST 2009 - fixed bug in alchemy, where finding the right object for enhancements didn't work. - aggressively merge spell effects and do not allow more than 5 spell effects (w.r.t. put_more) per mapspace, to give the server a chance to survive a hundred deathsheads. - correctly clear op->env when inserting onto map, this was a potentially disastrous bug of unfortunately unknown proportions... - fix cone-spell symmetry that was broken for direction 8. - use gender-neutral place descriptions for invite. - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. Thanks go to Lisa Larsen! - remove support for colour reducing 32x32 images (no cfclient support anymore). - actually mention the literacy level when it is too low to learn the spell. - use better dependency tracking for include/keyword.h. - add accept-invitation and suicide to the list of asynchronous commands, so it is possible to invite somebody out of some stck-till-death traps, or simply to commit suicide. - replace the "ignoring delayed commands" message by something more useful (cf. cunning gnome freezeing issue). - various fixes for weapon improvements. - fixed small bug with handling connect errors in the IRC gateway. - support T and G sequences in cfpod. 2.77 Sun Feb 1 16:30:48 CET 2009 - convert me command from per-map to chat, which makes more sense, also document it. - more than one spellbooks of same class can now be given in class selection. - adjusted the starting_spell.trs treasure list to the recent spell rebalancements. - the IRC gateway filters IRC colors now. 2.76 Sat Jan 17 08:36:51 CET 2009 - (arch) fix quiver of Holding Bolts. - applying unpaid items will now examine them. - add "What" column to body command, showing items in that slot. - redesigned and rebalanced lamps and torches. - add "..." to item names that have been shortened. - fixed "assign" function that squeezes strings into fixed length. - add cursed effect to lamps and (some) torches. - fixed bad assigned crafting skills and their tools. 2.75 Fri Jan 9 16:13:30 CET 2009 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. - fix a bug in the nimbus extension that allowed players to cheat. - make monster smell logic dependent on their wisdom stat. - put the death reason into a separate tab. - converted "connected" slot to string, cleanly got rid of some ugly hacks such as the path_attuned hack. - introduce shstr_tmp for fast temporary shstr passing. - replace one-at-a-time hash by faster than smaller FNV-1a hash when hashing strings. - sanitized alchemy-like skills and cauldrons to check earlier whether the right cauldron is used. - considerably optimise shared string implementation by making its null value a compiletime constant. - use shared string matching insteafd of strcmp in a lot of places, as well as using shstr_cmp to pass shared stringsa round efficiently, for lots of code size savings. - monsters which breed new monsters shouldn't breed new monsters when they are sleeping: generators now check for the sleeping flag. - tell gcc not to excessively inline some perl interface functions. - remove marking rune length limit. - fix formatting of cfpod when a verbatim block was following a single newline. - move resistances, statistics and showpets command output into tabs. - implement map scripts that can replace the boulder logic without having to write extensions. 2.74 Mon Dec 29 15:23:38 CET 2008 - fix a longstanding bug that teared multipart monsters at map boundaries apart. - temporarily make permanently invisible player visible when he/she makes noise. - fix being able to see through walls a bit. - improve look at output. - completely replaced the line of sight algorithm with a variant of spiral fov capable of visibility grades and arbitrary shadow angles, that uses less memory and less code. - the new los code supports arbitrary map rectangles and loosens other restrictions of the old code, supporting further optimisations. - update los if blocksview-objects are inserted in a map, not just when removed (e.g. for summon fog). - permanent invisibility doesn't make immune against making noise: implement a noise system that allows monsters to locate the player when he/she makes noise. - implement a primitive smell system that monsters can use to track players. - create bomb now also works when casted by door traps. - (arch) new torch graphics. - (maps) considerably soften the subway spider. - (maps) made the portgate of navar safe ground, to protect the guards from being killed by players. - (maps) lots of tweaks in and around scorn. - (maps) use special non-blocksview jungle, mountain and darkforest freely on the worldmap, to get gradual sight obstacles instead of total blackout in those areas. - no maximum darkness for outdoor maps anymore. - add more hints, fix some messages. - fix a bug: firing rods should tell you something about them. - make light additive even within players. - darken xrays effect a bit. - improve handling of los changes when inserting or removing objects, not perfect yet. - make map darkness signed (formerly unsigned) to allow ambient lighting and centrally manage darkness as an offset. - revamped, fixed and documented the server calendrics, also tell users the current time and data, to improve awareness. - implement proper wizlook flag and handling of wizlook, instead of dumbly just clearing los once. - speed up los code - it's now about 2-3 times as fast as the old one, and has a smaller runtime variance. - daylight/nightfall can now increase/decrease past the natural limit, making them actually useful. - see_in_dark now increases the viewing radius by 3. - implement a fast tiled map iterator and use it in LOS for a 20% speedup, as well as in many other places. - remove support for extended map infos - these are not used by the deliantra client and removing them gives us a 10% speedup when sending map changes. - remove most gcfclient and other client bug workarounds, as well as now obsolete protocol versions, simplying the code. - optimise and simplify generation of random numbers. - correctly provide a non-zero default density for materials, to avoid crashes, fix other bugs in the material handling code. - fix volume calculations. - fix cfpod parsing when multiple verbatim blocks were separated by newlines. - increase monster detection radius from wis/5 to wis/3. - remove old pickup modes. - remove obsolete disarm and search commands (search wasn't working anyways). - fix a crash when an npc applied a sign. 2.73 Thu Dec 18 20:56:31 CET 2008 - this release is assumed to be very stable. - (maps) radically redesigned and improved tutorial. - directional casting no longer immediately removes the invisible effect. - magic ears now trigger when used inside the NPC dialogue. - fix overflow in lighting calculations. - negative glow radii can no longer cause total darkness. - allow lookat on spaces where we only barely see, as opposed to only maximally-lit ones. - class selection has been reworked completely and their documentation corrected. - swashbucklers got the oratory skill now. - jump skill was fixed to adhere to all the flags a mapspace has got. - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry - fix deadlock in Jeweler::improve_ring_by_plan. - use Coro::SemaphoreSet instead of our own lock management (which was probably broken, too). - support negative glow radii during daytime, too. - use circular, not rectangular, viewing area. - use minimum viewing distance of 2 in outdoor maps. - negative glow is stronger than viewing area or lamps. - (arch) new darkness spell face. 2.72 Thu Dec 4 22:20:19 CET 2008 - (maps) completely redesigned scorn. - "cast light" now works on oneself. - bump max light radius to 9, rewrote glow lighting calculations, fix negative glow radii again (they were totally broken before). - the "worldmaps sometimes are black" bug is finally fixed. - the "player objects are referenced in _GENxx globals" bug has finally been fixed, by not relying on buggy perl internals when serialising. - fixed a long standing bug in the anvil converters in armour shops. - items shops weren't interested in don't vanish anymore, and are given back to the player. - attuned/repell and spell base level system reworked. - rewrote skill cache (last_skill_ob) system and usage - might be less erratic now. - refuse to write the uuid file if the uuid is zero (to avoid writing it in early crashes). - pathsync the directory after saving a file for added slowdown^Wsafety. - speed up emergency_save by not syncing every file separately. - no longer reattach perl to every object on reload, it's slow, and no longer necessary since we don't nuke stashes anymore. - do not bootstrap perl from the commandline args, use separate eval for better error reporting. - fix a crash when pushing cone spells met ice attacks. - pre-cache perl extension files on reload to speed up the reload. - speed up map refresh in server a bit. - refactored drop code and fixed some programming errors in it. - fixed small regression in 'Slag Ex' potion extension. - fixed a bug where some objects couldn't cross map tile boundaries. - fixed a bug with weight update of the player, the client showed -0.0 as the current weight of the inventory. - (arch) the dragonbreath spell is level 12 again, but the high level spell dragonfire has been introduced for the non-dragon players. - remove unused "tooltype", "start_holding" object slots. - change "weapontype" object slot to uint8. - convert "hide" object slot into flag. - reorder object members for better locality of reference and codesize decrease. - correct rounding in lerp, add lerp_rd, lerp_ru. - fix a crash when no skill could be found when killing amonster. - fix a small memleak that would eat one pointer on the perl stack for every completed aio operation. - perl mapspace acessor methods now normalise (handle tiled maps) and update mapspaces if necessary. 2.71 Tue Sep 23 07:02:23 CEST 2008 - removed all command line parsing, only env variables are supported anymore. - region-specific monsters will now once more be on the worldmap. - fix a disastrous "memleak" where temporary memory allocations would grow out of bounds. - server now writes a pidfile and makes sure its alter ego is killed. - fixed a double-escaping bug in the pod-parser. - rewrote the cfpod parser in C++. - hintmode moved to C++, players need to re-set their hintmode if they dislike "show". - fix RIP inscription. - bump login name length from 18 to 20 char max. - correctly support gender in emotes. - correctly support gender in the death messages. - correctly generate death messages for players only when they really die, with increased information. - fix a bug in the dynbuf code that could potentially lead to crashes and data corruption (but apparently was never triggered). - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. - make sure Compress::LZF acquires the storable lock, might fix some data corruption bug. - tweak coredumping/monitoring a bit. - completely redid server initialisation to hopefully avoid rare races. - do not crash in the loader when an inventory object could not be loaded (from a corrupted file). - redid skills command to send output to proper channel. - object->map is no longer refcounting. - add FLAG_DEBUG for internal debugging. - add NDI_VERBATIM flag to send_msg. - add perl backtraces to logBacktrace-initiated backtraces. - player->exists is no longer a sync_job. - split login.ext's player scheduler into it's own player-scheduler.ext extension. 2.7 Sun Sep 7 16:32:03 CEST 2008 - require perl 5.10. - make nrof signed, so that code that checks for underflow actually works. - swap player and observed count's on the map when observing. - add (mostly untested) mapspace perl class and accessors. - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. - fix a crash in cast_bless (restoration et al.) when no target could be found. - pits now have a configurable "random spread" range and default to a radius of two now. - rewrite pay_player_arch. - use a more stable perl_reload implementation. - do not use Symbol::delete_package (causes crashes after perl-reload), use our own, safer, clear_package instead. - when asynchronously dumping core, close all file handles to allow the server to restart concurrently. - improve the cfpod parser to generate proper xml from proper cfpod sequences, without double-encoding. it should be faster, too. - the above fixes wrong display of help tetx and many other issues. - use lzf and frag packets for large messages for clients supporting them (0.9976+), use it for long books and other messages. - eradicate listen command and corresponding code. - eradicate logs command. - let the client log into the server log, used for crash backtraces. - fixed rods/wands/etc. with randomitem spells on maps, but broke old style spell objects with the spell magic bullet. - (arch) fixed skill less rods in the archetypes 2.61 Sun Aug 3 17:59:50 CEST 2008 - made jeweler workbench larger and some other minor map changes in jeweler town. - fixed wrong item handling in jeweler skill code. - (arch) use a special "key_random_map" for random map keys that are used up. - fix a crash when the player who was observed has logged out long enough for his region/map to be gone. - port to g++-4.3's incompatible tr1 changes. - add some missing dependencies. - log to /var/log/deliantra/ by default. - hack observe code to enable smooth movmenet when observing. 2.6 Sun Jul 20 18:58:08 CEST 2008 - (maps) extension of the jeweler quest/skill/town - correctly move gsay to the party channel. - fix a crash when animate weapon was used in some areas. - fixed unnecessary identification of by converters created objects. - (maps) tutorial now contains clues about chatting and talking with NPCs. - (arch) dragon scales got proper type now - object::decrease would sometimes cause container weights to be wrong, this has been fixed. - do not send time updates for newly-seen items. - thawing an icecube will once more drop its contents to the ground. - fix cone spells etc. going through walls sometimes. - fix a weight update bug that sometimes left containers with wrong weights. - added auto_apply event and extension for shop tiles. - work around get_map_flags invoking perl and switching the stack. - make sure the map is loaded when using a town portal return. - fixed a bug with caching of sp/grace/food points for spells where healing spells didn't cost any grace. - fix starvation kill reason. - fix pk killer name message. - don't let people apply signs with @match. - add support for berkeley db 4.7 (the new BDB module also fixes what seems to be the biggets memleak in the server). 2.56 Wed Jun 4 10:50:40 CEST 2008 - require Coro 4.73 which contains an important performance-bugfix. - use anyevent to manage listen ports (this enables IPv6 support). - server supports ipv6 client connections now. - use newly-available Coro::AnyEvent. - get rid of the AnyEvent::AIO watcher, start the event thread earlier to let it handle AIO requests. 2.55 Sat May 24 19:52:52 CEST 2008 - avoid newmap commands when crossing tiled map boundaries. this speeds up processing considerably (especially in the client) and reduces data transfers (saves roughly 1kb each crossing in typical configs). works even with gcfclient. - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. - (map) fixed npc dialogue in pup_land/s_f/special. - bugfix: fix a crash when a player casts a swarm spell and then logs out (swarm spells now stay in the player's inventory). - bugfix: when unapplying skills also remove them from the range/combat slots. - bugfix: do not merge items whose archetype name merges, use the archetype *archname* (chairs of different facings were merged). - bugfix: fix a potential crash issue in find_object_name (not used normally). - bugfix: locked doors cannot be bashed down by magical means (destruction, magic missile etc.). - swarm spells without a direction now use various spiral patterns instead of being fully random. - update AnyEvent API to 3.4 and above. 2.54 Thu May 8 22:01:22 CEST 2008 - change floorbox item ordering to enable more efficient protocol and to stay in sync with the 0.9971 client update which also reverses ordering. - bugfix: the jumping skill now gives experience for jumping and for attacking monsters. it also takes about one second to do a jump. - bugfix: players couldn't starve in 2.53 :( - bugfix: correctly send the client a del_spell when a spell gets removed. - bugfix: spell effects like word of recall are removed on death. - bugfix: fix a crash when objects with treasure on top (ground...) were created outside a map. - bugfix: couldn't apply inventory items when levitating, but ground items (fixed by reversing the logic). - bugfix: fixed a mismatched '"' in the debugging description of objects - bugfix: the random map generator no longer leaks key objects. - bugfix: support random maps >127x127. - (maps) fixed the death certificate system in nimbus. - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. - (arch) the material 'wood' was undefined, it's now a burnable material. - (arch) give ball lightning a real name. - (arch) fixed material of bones (was 'wood', is now 'bone') - support cfpod in ex replies (client item tooltips). - unapply item in range slow when readying a spell. - bugfix: account for rounding errors in weight updates. - remove synchronous mkdir in chargen_race_done. - fix per-race starting maps. - check hiscore on suicide and quit as well. - tell players when they are starving. - get rid of costly object_from_name conversion for altar effects. - fix map difficulty calculation for generators. - slightly more intelligent handling of "is_animated" flag. - support no_drop map header flag (before it was only available internally). - make random-map-generated keys crumble after one hour, use more unique slaying. 2.53 Sun May 4 17:32:48 CEST 2008 - bugfix: custom skill settings were not saved by the server. - bugfix: remove did not actually remove items from the inventory, leaving ghost items. - bugfix: properly update items identified on the ground. - bugfix: use localtime_r in the logger thread. - bugfix: player starvation will now give the correct kill reason. - bugfix: archetype reloads could crash the server. - bugfix: the mailscrolls are now correctly handed out even when the destination player is not logged in. - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at server startup. - bugfix: fix the door surround check in the random map generator. - (maps) fix heaven quest difficulty progression. - (maps) fix some random map styles. - dropping items a shop is not interested in won't sell them anymore. - rods and horns with a too low maximum charge allow now at least one discharge. - implement kill & death statistics. - random map preparation is no longer synchronous. - rewrite find_style in perl, no longer does synchronous I/O. - improve random map specials placement. - make the killer a real object pointer instead of a string, improved kill reason messages. - take advantage of new aio_close and aio_chmod. - implement archetype::get, object::deep_clone and update callers. - change_abil is much faster. - update the floorbox more often to work around the reverses item order display in clients. - cleaned up object copying by encapsulating it to a single place. - add hints to the invite messages. - rewrote key<->value pair handling. - use an independent random number generator for the random map generator. 2.52 Thu Apr 24 11:47:19 CEST 2008 - completely automate the item add/delete on remove/insert. this should fix all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) - completely automate the weight handling, should fix all weight accounting bugs caused by sloppy coding, as sloppy coding is now correct :) - reloading archetypes while a user was in the character creation phase could crash the server. - fix a nontrivial number of cases of code commented similar to "is this really correct?", as many of those cases are now handles automatically by lower level code. - replace many ad-hoc checks for client visibility by object::visible_to, should result in broader applicability of functions using it. - merge items with different arch pointers refering to the same arch (due to archetype reloads). - refactored the object remove/insert functions and most related functions (decrease, split, merge_ob etc.). - make it compile better on freebsd (reported by pippijn). - removed GT_UPDATE_INV (no longer applicable). - fix the longstanding "container stays open" bug. - improved floorbox updating to be incremental and other protocol optimisations. - get rid of update_after_inventory_change and only do update stats for weight once/tick/player at max. - rewrite party commands, use party channel. 2.51 Sun Apr 20 21:27:37 CEST 2008 - properly link against libgthread as that is needed to make the slice allocator thread-safe. - support perls not compiled with 64 bit support (though this is not a recommended configuration) (reported by Samuel Gondouin). - always put godgiven items into the player inventory, never any containers. - (maps, arch) the scorn go club was founded! - (arch) do no longer support player abilities, they didn't work anyways. - (arch) the alchemy spell is now of the alchemy spell school, which became a real spell-class. - (arch) the alchemist class now get an alchemy spell book for new characters. - (arch) considerably strengthened spark shower and destruction. - match archetypes by name, not by ptr, in treasure.C, this makes archetypes finally reloadable at runtime. - changed archetype loading algorithm to only require one pass and use delayed resolving of references. - examine command now uses the examine infobox. - implement an "incremental garbage collector" for archetypes. - enable slice allocator again. - implement optional free memory poisoning. 2.5 Wed Apr 16 15:06:53 CEST 2008 - the two handed weapon skill can no longer be used as unarmed combat skill. - append [drop xxx coins] to altar/trigger_altar/identify_table/converter names (also update all maps to use money instead of coins). - add uuid accessors to perl. - add coin names and archetype accessors to perl. - fix runtime uuid file format to use "." instead of ",". - change perl extensions to not use hardcoded coins and values. - write uuids asynchronously (no hiccups due to uuid writes) and be more parsimonous of uuid usage by the exact value out on exit. - write log messages in another thread, removing another sync point. - support multi-line log messages in a nicer way. - be more portable w.r.t. uuids and format specifiers everywhere. - fix a minor memleak in the random map generator. - some parts of the random map generator are not coroutine-safe, so only call it "single-threaded". - major cleanup of memory management in random map generator. - slight refactoring of the random map generator, faster too. - solve the "slice_alloc becomes negative" mystery - no allocation bug, bookkeeping bug. - work around "player is on active list" problem by deactivating player after loading. - garbage collect shstr's more evenly and adaptively only when there have in fact been allocations. - fix object::insert to do as documented and insert into the env if necessary. - fix cf::map::unique_maps. - fix nrof overflow check in can_merge_slow. - fix converter code to handle >31 bit values. - added support for the player_sold flag - converters no longer accept unpaid items. - canonicalize random map meta files for better unification. 2.43 Sun Apr 6 20:35:29 CEST 2008 - work around a glibc bug that causes calloc to return non-zero memory when mlockall has been used. - pass environment to perl_sys_init3, as required by newer perls. - use separate thread for ticker timing (and more in the future). this greatly increases timing accuracy and gets rid of an enourmous number of gettimeofday calls. - use a separate thread to signal aio completion, for lower latency. - require Coro 4.47, which fixes a data corruption bug with its C API. 2.42 Sat Mar 15 12:05:21 CET 2008 - rebalanced default experience table to be more exponential and much easier up to level ~40, then moderately harder. - change attuned/repelled level boni to +-8 from +-2. - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. - do not exit on reload/load errors but properly cleanup. - fix a 32 bit uncleanlyness in the slice debugging wrapper. 2.41 Fri Jan 25 13:15:37 CET 2008 - get rid of YAML::Syck, it's too buggy and misparses many files (this fixes the jeweler skill). - back-to-back perl_reloads don't freeze the ticker anymore. - convert cfutil from Event to EV (forgot to do this earlier...). - move tombstone to real map if player died due to cave-in (even if it has reset, which is better than putting it on the savebed, also as proof that the player didn't use a savebed). 2.4 Sun Jan 13 13:41:29 CET 2008 - work around perl bug in configure perl module version check. - fix bug in golem move code that would cause a crash at tiling borders. - fix a freeze bug when looking for an arrow in the inventory. - fix a bug in animate_weapon, causing a crash. - no longer exit when a coroutine throws an exception. - fix a potential double free bug (nicely exploited by g++ 4.2). - fix the " is nuts" message. - fix an exception at logout due to the json_coder being gone. - upgrade to EV version 2.0 API. - when players don't apply a savebed correctly but stand above one, do not move or kill them. - implement client-side settings page in playerbook (0.9963+ required). - implement generic framework for server-side resource files. - implement resource file update event. - hook experience table update into the framework. - move jeweler.yaml to resources (arch/). - switch from Crossfire to Deliantra perl module. - implement json2json arch filter. - implement widget protocol version 2, support for ui templates. - mapinfo is now handled fully asynchronously. - ext/irc: also log irc messages. - ext/schmorplog: write user stat files asynchronously. 2.32 Sun Dec 2 18:11:01 CET 2007 - limited the number of items that can be picked up and dropped as temporary measurement against bad performance or dropping things (this lead to long freezes and triggered the watchdog). - improved the performance of the drop command a bit. - switch from Event to EV for higher performance, easier usage, less bugs... - updated to release version of the gnu affero license. 2.31 Sun Nov 11 17:26:28 CET 2007 - more thoroughly rename the binaries, contact addresses. - update the copyrights. - avoid backtraces due to old spells on some maps, sometimes causing crashes. - fix a problem where facedata wasn't initialised to zero properly, potentially causing crashes. - assign weapons on user load time, not login-time, avoiding crashes. 2.3 Sat Oct 27 11:22:38 CEST 2007 - fixed an important bug that caused passwords to be forgotten. - implement *tag destinations for goto, slaying etc. and use it in some of the maps. - bigworldised many maps (islands as in pupland and aldwulf), which is now trivial to do. - removed all traces of the old (and never working) plug-in interface (70kb code less on amd64). - improve/tune scheduling priorities. - fix some freezing bugs. - fix a memory corruption problem in dynbuf.printf. - use channels for chat and many informational commands. - improved the tutorial. - create missile is now fixed. - race fields must now contain archetypes. - jumping skill now works as advertised. 2.2 Tue Sep 11 15:41:24 CEST 2007 - relicense under the gnu affero license. - new inscription skill, can only inscribe INSCRIBABLE items. - implement server-side framework for generic resources. - use resource framework for server-provided ambient music. - save object owners (players only atm). - replace limited sound api with server-provided sound effects. - new sc (sound control) protocol command. - improve fxix protocol to include types. - exactly fill tcp segments, if possible. - output-rate is now an upper limit, the server will automatically (and quite perfectly) adjust to the network conditions, ensuring low latency even during bulk transfers (music, images, sounds etc.). - implement server-side widgets (i.e. client widgets controlled in the server side). this will allow future expansion without having to upgrade clients. - implement a (artwork) world map with realtime player position tracking. - new and more efficient extcmd (server still supports old extcmd protocol). - fixed lots of underflow/overflow bugs in diseases and general stats calcluation that could be easily exploited by users. - rebalanced diseases to spread more naturally/evenly. - completely asynchronous map loading even for tiled maps. - replace simple messaging protocol with channels carrying metadata (similar to message types, but more directed at the user). - reduce command processing latency by a whopping 120ms by reordering some processing steps inside the server. this directly reduces lag by 120ms. - actually send spell faces to the client. - implement player genders. - unclean logout/login results in: nothing if map hasn't reset, otherwise return to savebed and possible kill if the log-out was for too long. - fast socket-dead detection (kick player after 8 seconds without ack). - greatly reduce the cpu time needed to draw maps _again_. - archetypes are now subclasses of objects. - rebalanced shop greed and approval functions to be more realistic (and likely match the actual intention). - implement "crossfire pod" format for messages, with working bold, italic, gender-specific text, paragraphs etc. - implemented hint framework, players can opt to receive hints. - implemented (long) book framework, added some books from the cf wiki. - implement generic message framework that uses xml, utf8 for the client protocol and is capable of transmitting generic meta information. - implement (in a suboptimal way) per-player instantiated maps. - replace the nexus by a per-player tutorial map that teaches stuff better than the newbie house. - fix the magicmap colours. - optimise map update even more by removing unneeded code and checks. - decouple map and stats update from pl->ob and use pl->observe instead. - implement observe command. - major speed up in map refresh by replacing most get_map_from_coord calls with a simple comparison. - fix a latent crossfire bug that could crash the server because the map refresh did not update the mapspace. - support custom keys for regions and maps, regions are now refcount-managed. - allow worldmap overlays anywhere in the 000..999 range. - new system to acquire time slices for background jobs, to reduce jitter. - semi-persistent object-referencing framework (currently only players supported). - dependency tracking for perl extensions. - new slag-ex extension for cleaning cauldrons. - fix invoke result processing. - there are even less i/o syncpoints in the server now. - added map-tags extension that scans all maps for object tags and records them in the database (not used yet). - metaserver 2 support. - many more bugfixes and minor optimisations. 2.1 Sun May 27 04:21:29 CEST 2007 - optimised event invocation (non-wanted events can now be skipped with 4-5 inlined instructions). - complete rewrite of town_portal: it now creates a portal to the "nearest" town only, travel is only possible to the town and back, anybody can use it (also removes one of the remaining syncpoints in the server). - complete rewrite of the range/attack skill slot system: there are now two slots, one for combat, one for ranged attacks. - introduce the concept of a current weapon (either a ranged or a combat weapon/skill/tool) and switch between them as needed. - rewrite bow code so bows get more useful: apply damage, attacktype and other stats to the arrows and treat bows as weapons. also rebalance the missile weapons skill so its damage increases with level. - rewrite the complete player speed logic: weapon_speed now works as documented and there are no unnatural speed boosts. - implement a utility - cfutil - that simplifies arch and map installation, replacing the old collect scripts and simplying deployment by scaling and cutting faces as required. - simplify the map protocol extensively by taking advantage of missing bigfaces, speeding up map generation immensely. - implement inherit keyword allowing archetypes to inherit from other archetypes. - rationalise archetype, region and treasurelist file format into a single file format and make them reloadable asynchronously. - make the worldmap, facedata (smoothing, faces, magicmap) reloadable at runtime. - implement 64x64 faceset support. - implement fxixsx protocol that saves a lot of bandwidth over the old image/face/smooth packets and allows images > packetsize, incremental and background transfers. - implement a bandwidth-saving smoothing protocol that works on a face basis as opposed to a mapspace basis. - the server can now rate-limit image uploads to not exceed a certain (client-configurable) speed while guarenteeing full freedom of movement. - implement new ex command to request item descriptions. - implement new msg command for in-game messages with meta information (using xml). - enforce utf-8 for all text messages. - added micropather (not used yet). - many, many bugfixes. 2.0 Tue Mar 6 15:22:53 CET 2007 - make coroapi accessible to cf+. - moved map handling logic completely to perl - per player maps are now marked in the map - maps are saved completely differently now, and much more often. - rewrote map header parser and writer, to be much faster. - maps and players are now (in the average case) loaded and saved completely asynchronously, I/O contention will no longer freeze the server. - players and maps can be loaded anytime, without the player being logged in. - automatically generate method interfaces for perl from headers - unbundled freezethaw - mostly rewrote common/map.C - completely rewrite server/swap.C - introduced "runtime", the CCT clock (corrected crossfire time) :) - introduced new keyword for map files: file_format_version (integer, server version: 0) - better message for apply failures due to applymode - removed most all of the weather code - unified logging to stderr and file - too many minor changes to document