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13 | TODO: strange rign oif acid artifact description/story looks weird. |
13 | TODO: strange rign oif acid artifact description/story looks weird. |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
14 | TODO: destry_inv() should destroy, drop_inv_to_ground method? |
15 | TODO: no detah messages for arena anymore |
15 | TODO: no detah messages for arena anymore |
16 | TODO: remove curse should *maybe* work on players themselves |
16 | TODO: remove curse should *maybe* work on players themselves |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
17 | TODO: remove curse in glyph/rune doesn't have any effect? |
18 | TODO: nothing is written on it -> log-1 |
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19 | TODO: rewrite highscore code |
18 | TODO: rewrite highscore code |
20 | |
19 | |
21 | TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." |
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22 | TODO: greeting message on what to do in dialog after race selection. |
20 | TODO: greeting message on what to do in dialog after race selection. |
23 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
21 | TODO: health bars for earthwalls seem to start at 100% end die at 50% |
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22 | |
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23 | |
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24 | 2009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) |
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25 | 2009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. |
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26 | 2009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. |
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27 | 2009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. |
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28 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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29 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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30 | 2009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. |
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31 | |
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32 | - use gender-neutral place descriptions for invite. |
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33 | - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. |
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34 | Thanks go to Lisa Larsen! |
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35 | - remove support for colour reducing 32x32 images (no cfclient support anymore). |
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36 | - use better dependency tracking for include/keyword.h. |
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37 | |
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38 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
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39 | - convert me command from per-map to chat, which makes more sense, also |
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40 | document it. |
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41 | - more than one spellbooks of same class can now be given |
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42 | in class selection. |
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43 | - adjusted the starting_spell.trs treasure list to the recent |
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44 | spell rebalancements. |
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45 | - the IRC gateway filters IRC colors now. |
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46 | |
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47 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
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48 | - (arch) fix quiver of Holding Bolts. |
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49 | - applying unpaid items will now examine them. |
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50 | - add "What" column to body command, showing items in that slot. |
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51 | - redesigned and rebalanced lamps and torches. |
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52 | - add "..." to item names that have been shortened. |
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53 | - fixed "assign" function that squeezes strings into fixed length. |
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54 | - add cursed effect to lamps and (some) torches. |
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55 | - fixed bad assigned crafting skills and their tools. |
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56 | |
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57 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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58 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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59 | - fix a bug in the nimbus extension that allowed players to cheat. |
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60 | - make monster smell logic dependent on their wisdom stat. |
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61 | - put the death reason into a separate tab. |
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62 | - converted "connected" slot to string, cleanly got rid of some ugly |
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63 | hacks such as the path_attuned hack. |
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64 | - introduce shstr_tmp for fast temporary shstr passing. |
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65 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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66 | when hashing strings. |
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67 | - sanitized alchemy-like skills and cauldrons to check earlier |
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68 | whether the right cauldron is used. |
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69 | - considerably optimise shared string implementation by |
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70 | making its null value a compiletime constant. |
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71 | - use shared string matching insteafd of strcmp in a lot of places, |
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72 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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73 | for lots of code size savings. |
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74 | - monsters which breed new monsters shouldn't breed new monsters when |
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75 | they are sleeping: generators now check for the sleeping flag. |
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76 | - tell gcc not to excessively inline some perl interface functions. |
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77 | - remove marking rune length limit. |
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78 | - fix formatting of cfpod when a verbatim block was following |
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79 | a single newline. |
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80 | - move resistances, statistics and showpets command output into tabs. |
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81 | - implement map scripts that can replace the boulder logic without |
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82 | having to write extensions. |
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83 | |
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84 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
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85 | - fix a longstanding bug that teared multipart monsters |
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86 | at map boundaries apart. |
24 | - temporarily make permanently invisible player visible when |
87 | - temporarily make permanently invisible player visible when |
25 | he/she makes noise. |
88 | he/she makes noise. |
26 | - fix being able to see through walls a bit. |
89 | - fix being able to see through walls a bit. |
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90 | - improve look at output. |
27 | - completely replaced the line of sight algorithm with a variant |
91 | - completely replaced the line of sight algorithm with a variant |
28 | of spiral fov capable of visibility grades and arbitrary |
92 | of spiral fov capable of visibility grades and arbitrary |
29 | shadow angles, that uses less memory and less code. |
93 | shadow angles, that uses less memory and less code. |
30 | - the new los code supports arbitrary map rectangles and loosens |
94 | - the new los code supports arbitrary map rectangles and loosens |
31 | other restrictions of the old code, supporitng further optimisations. |
95 | other restrictions of the old code, supporting further optimisations. |
32 | - udpate los if blocksview-objects are inserted in a map, not just when |
96 | - update los if blocksview-objects are inserted in a map, not just when |
33 | removed (e.g. for summon fog). |
97 | removed (e.g. for summon fog). |
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98 | - permanent invisibility doesn't make immune against making noise: |
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99 | implement a noise system that allows monsters to locate the player |
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100 | when he/she makes noise. |
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101 | - implement a primitive smell system that monsters can use to track |
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102 | players. |
34 | - create bomb now also works when casted by door traps. |
103 | - create bomb now also works when casted by door traps. |
35 | - (arch) new torch graphics. |
104 | - (arch) new torch graphics. |
36 | - (maps) considerably soften the subway spider. |
105 | - (maps) considerably soften the subway spider. |
37 | - (maps) made the portgate of navar safe ground, to protect |
106 | - (maps) made the portgate of navar safe ground, to protect |
38 | the guards from being killed by players. |
107 | the guards from being killed by players. |
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108 | - (maps) lots of tweaks in and around scorn. |
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109 | - (maps) use special non-blocksview jungle, mountain and |
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110 | darkforest freely on the worldmap, to get gradual sight obstacles |
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111 | instead of total blackout in those areas. |
39 | - no maximum darkness for outdoor maps anymore. |
112 | - no maximum darkness for outdoor maps anymore. |
40 | - add more hints, fix some messages. |
113 | - add more hints, fix some messages. |
41 | - fix a bug: firing rods should tell you something about them. |
114 | - fix a bug: firing rods should tell you something about them. |
42 | - make light additive even within players. |
115 | - make light additive even within players. |
43 | - darken xrays effect a bit. |
116 | - darken xrays effect a bit. |
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52 | - speed up los code - it's now about 2-3 times as fast as the old one, |
125 | - speed up los code - it's now about 2-3 times as fast as the old one, |
53 | and has a smaller runtime variance. |
126 | and has a smaller runtime variance. |
54 | - daylight/nightfall can now increase/decrease past the natural limit, |
127 | - daylight/nightfall can now increase/decrease past the natural limit, |
55 | making them actually useful. |
128 | making them actually useful. |
56 | - see_in_dark now increases the viewing radius by 3. |
129 | - see_in_dark now increases the viewing radius by 3. |
57 | - implement a fast tiled map iterator and use it for los for a 20% speedup. |
130 | - implement a fast tiled map iterator and use it in LOS for a 20% |
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131 | speedup, as well as in many other places. |
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132 | - remove support for extended map infos - these are not used |
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133 | by the deliantra client and removing them gives us a 10% speedup |
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134 | when sending map changes. |
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135 | - remove most gcfclient and other client bug workarounds, as well |
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136 | as now obsolete protocol versions, simplying the code. |
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137 | - optimise and simplify generation of random numbers. |
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138 | - correctly provide a non-zero default density for materials, to |
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139 | avoid crashes, fix other bugs in the material handling code. |
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140 | - fix volume calculations. |
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141 | - fix cfpod parsing when multiple verbatim blocks were separated by |
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142 | newlines. |
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143 | - increase monster detection radius from wis/5 to wis/3. |
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144 | - remove old pickup modes. |
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145 | - remove obsolete disarm and search commands (search wasn't working |
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146 | anyways). |
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147 | - fix a crash when an npc applied a sign. |
58 | |
148 | |
59 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
149 | 2.73 Thu Dec 18 20:56:31 CET 2008 |
60 | - this release is assumed to be very stable. |
150 | - this release is assumed to be very stable. |
61 | - (maps) radically redesigned and improved tutorial. |
151 | - (maps) radically redesigned and improved tutorial. |
62 | - directional casting no longer immediately removes the invisible effect. |
152 | - directional casting no longer immediately removes the invisible effect. |
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420 | (this fixes the jeweler skill). |
510 | (this fixes the jeweler skill). |
421 | - back-to-back perl_reloads don't freeze the ticker anymore. |
511 | - back-to-back perl_reloads don't freeze the ticker anymore. |
422 | - convert cfutil from Event to EV (forgot to do this earlier...). |
512 | - convert cfutil from Event to EV (forgot to do this earlier...). |
423 | - move tombstone to real map if player died due to cave-in (even if |
513 | - move tombstone to real map if player died due to cave-in (even if |
424 | it has reset, which is better than putting it on the savebed, also as |
514 | it has reset, which is better than putting it on the savebed, also as |
425 | proof that the palyer didn't use a savebed). |
515 | proof that the player didn't use a savebed). |
426 | |
516 | |
427 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
517 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
428 | - work around perl bug in configure perl module version check. |
518 | - work around perl bug in configure perl module version check. |
429 | - fix bug in golem move code that would cause a crash at tiling borders. |
519 | - fix bug in golem move code that would cause a crash at tiling borders. |
430 | - fix a freeze bug when looking for an arrow in the inventory. |
520 | - fix a freeze bug when looking for an arrow in the inventory. |