… | |
… | |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | |
8 | |
9 | - (maps) add gorokh_final mapset from crossfire. |
9 | - (maps) add gorokh_final mapset from crossfire. |
|
|
10 | - (maps) block most vault-type mlab locations, open up |
|
|
11 | imperial converters for anybody to use. |
10 | - TRIGGER events got passed a garbage pointer instead of a |
12 | - TRIGGER events got passed a garbage pointer instead of a |
11 | real player object on player changes. |
13 | real player object on player changes. |
12 | - shop specialisation calculation was totally broken. |
14 | - shop specialisation calculation was totally broken. |
13 | - nrof/itemcount/volume limits when dropping to the floor are |
15 | - nrof/itemcount/volume limits when dropping to the floor are |
14 | now enforced. |
16 | now enforced. |