1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
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2 | |
3 | Version numbers sort like decimal numbers. |
3 | Version numbers sort like decimal numbers. |
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4 | |
5 | 2010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951 |
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6 | 2010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951 |
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7 | 2010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519 |
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8 | 2010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579 |
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9 | 2010-04-07 23:58:02.2729+ cf::main() called at -e line 0 |
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10 | 2010-04-07 23:58:02.2729+ |
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11 | 2010-04-07 23:58:02.2729 [ABT] --- C backtrace follows --- |
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12 | 2010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259 |
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13 | 2010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209 |
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14 | 2010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678 |
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15 | 2010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447 |
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16 | 2010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348 |
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17 | 2010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066 |
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18 | 2010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356 |
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19 | 2010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275 |
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20 | 2010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405 |
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21 | 2010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641 |
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22 | 2010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851 |
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23 | 2010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 |
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24 | 2010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 |
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25 | 2010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052 |
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26 | 2010-04-07 23:58:02.2731 [ABT] [??] ??:0 |
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27 | 2010-04-07 23:58:02.2732 [ABT] [??] ??:0 |
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28 | 2010-04-07 23:58:02.2732 [ABT] [??] ??:0 |
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29 | 2010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851 |
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30 | 2010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 |
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31 | 2010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 |
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32 | 2010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428 |
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33 | |
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34 | TODO: apartment-descritpions for gotisch1/2 |
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35 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
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36 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
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37 | TODO: build code marks all sorts of objects as unique |
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38 | |
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39 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
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40 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
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41 | TODO: summon cult does not properly create multipart monsters? |
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42 | 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list |
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43 | |
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44 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
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45 | TODO: freed objects cache instead of salloc/sfree |
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46 | |
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47 | TODO: do not show msg for unidentified objects. |
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48 | TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc. |
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49 | TODO: thrown objects hit natively (with their own skill). |
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50 | TODO: golem survives "longer" now. |
5 | TODO: golem survives "longer" now - too long? |
51 | TODO: slow down some skills (e.g. stealing) |
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52 | TODO: apply range checkign should go to apply_special |
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53 | TODO: stealing, mining, others has no "there is nothing" message. |
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54 | TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." |
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55 | TODO: clean up skill handling in kill_object. |
6 | TODO: clean up skill handling in kill_object. |
56 | TODO: 2010-04-11 18:10:15.4287 BUG: process_events(): removed object is on active list: {cnt:1978121,uuid:<1.803137b46>,name:"mover",flags:[2,8,11,64,103,104],type:40}(on /quests/peterm/Demonology/GroundLevel@8+9) |
7 | TODO: mining experience |
57 | TODO: make the "feed all faces" flag persistent between logins. |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
58 | TODO: hut_-2, cats show invisible showas talk? |
9 | TODO: reload_settings |
59 | TODO: 2010-04-12 20:40:44.2865 {cnt:4621281,uuid:<1.8075c9705>,name:"teleporter",flags:[8,11,103,105,106],type:41}(on /quests/peterm/Nethack_in_crossfire_Yendor@67+67): no alternative teleporters around (user {cnt:148158,uuid:<1.5d9874c88>,name:"Roscoe",flags:[0,7,11,15,39,40,56,57,61,71,89],type:1}(on /quests/peterm/Nethack_in_crossfire_Yendor@67+67)). |
10 | TODO: thawer should not next() |
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11 | TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) |
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12 | TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() |
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13 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
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14 | TODO: cats dimdoor, invoke charm => watch Log-1 |
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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
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16 | TODO: identify doesn't merge |
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17 | TOOD: apply should only apply one stack items |
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18 | TODO: fixed random maps, e.g. for buildings |
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19 | |
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20 | TODO: unapply cursed items in any way will confuse skills (try apply a bow, then hit monsters => missile weapojn exp and ugly msgs) |
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21 | TODO: remove curse broken - doesn'T apply to unapplied weapons, nor can be cast easily |
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22 | TODO: set flag when isolation remover needed, call finalise |
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23 | - (maps) hopefully fix tobias' tower. |
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24 | - (maps) hopefully fix healing potion vendor in arena entrance. |
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25 | - (arch) fixed an error in the Gnarg scale mail artifact. |
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26 | - it was possible to unapply or half-unapply cursed items in many |
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27 | cases, which confused players and also player state. fixed. |
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28 | - creators no longer identify objects that shouldn't be identified |
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29 | (such as money, which won't stack afterwards). |
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30 | - use same default config in code as on gameserver.deliantra.net. |
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31 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
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32 | our parser. |
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33 | - applying a glowing crystal now gives status messages. |
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34 | - fix a memleak in the random map generator. |
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35 | - rework the random map parameter passign a bit to be extendable. |
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36 | - (random maps) use a nonrecursive algorithm to generate mazes, |
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37 | also, improve the quality of the mazes (no longer will the edges |
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38 | almost always form a passage) and add two new types - "rooms" |
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39 | and "braided". |
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40 | - (random maps) add new "cave" layout, which is much more ... |
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41 | cave-like. |
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42 | - roguelike maps sometimes had dead ends due to symmetry settings. |
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43 | - rewrite layout management in the random map generator from the |
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44 | ground up. |
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45 | - fix bug in tausworthe rng initialisation. |
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46 | - switched to the faster and hopefully better quality gfsr{24,55} random |
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47 | number generator, the same algorithm that freeciv apparently uses. |
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48 | - replace unreachable walls in random maps by "blocked", which saves |
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49 | memory and imho looks nicer. |
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50 | |
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51 | 3.0 Sat May 29 23:30:57 CEST 2010 |
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52 | - (maps, arch) complete revamping of the transport routes - all cities are |
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53 | now easily reachable, at a price. |
60 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
54 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
61 | - (maps) added (navar) gravedigger, that buys players gravestones. |
55 | - (maps) added (navar) gravedigger, that buys players gravestones. |
62 | - (maps) added the rathouse quest for the shockwave spell in navar |
56 | - (maps) added the rathouse quest for the shockwave spell in navar |
63 | (by Dustfinger). |
57 | (by Dustfinger). |
64 | - (maps) Fixed bad floor tile in navar apartment. |
58 | - (maps) fixed bad floor tile in navar apartment. |
65 | - made (wizard) look_at show also uuids. |
59 | - made (wizard) look_at show also uuids. |
66 | - added cf::object::find_object_uuid (::find_object already exists!). |
60 | - added cf::object::find_object_uuid (::find_object already exists!). |
67 | - (maps) added new apartment, made by LinuxLemoner. |
61 | - (maps) added new apartment, made by LinuxLemoner. |
68 | - (maps) added quest for the mining skill scroll to valleynoy. |
62 | - (maps) added quest for the mining skill scroll to valleynoy. |
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63 | - (maps) added greedy highlevel book shop to heaven town. |
69 | - (arch) added sounds: zombie death, book reading, inscription. |
64 | - (arch) added sounds: zombie death, book reading, inscription. |
70 | - (arch) made the hill giants loose more body parts. |
65 | - (arch) made the hill giants loose more body parts. |
71 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
66 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
72 | - (arch) increased the (possible) number of arrows/bolts found in shops |
67 | - (arch) increased the (possible) number of arrows/bolts found in shops |
73 | and made them a bit more expensive. |
68 | and made them a bit more expensive. |
74 | - (maps) add more glory hole treasure styles. |
69 | - (maps) add more glory hole treasure styles. |
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70 | - (maps, arch) add "hollow" variants of cave\d tiles, and use them |
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71 | in a select number of mlab maps. |
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72 | - (maps) the library should be less of a death trap now. |
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73 | - (maps) exits no longer point to auto-apply exits, most affected |
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74 | maps now have proper doors or a similar solution. |
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75 | - (arch) jumping skill has now physical attacktype. |
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76 | - (maps) fixed nurnberg/reception/fire5 to match new style torches. |
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77 | - enter_map did not normalise the map coordinates when the destination |
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78 | space is blocked, causing badness and freezes for the player. |
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79 | - when applying containers, server checks for the key on activate |
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80 | and also allows players to unapply active containers they don't have |
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81 | a key for. |
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82 | - moved formulae, attackmess, artifacts, exp_table, materials and |
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83 | races files to arch, where they belong (exp_table is no longer in |
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84 | confdir but in datadir now!). |
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85 | - jeweler and sound config files are now normal datafiles as well. |
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86 | - quit_character was causing a runtime exception, causing it to not |
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87 | work since 2.93. |
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88 | - entering a map will now respect move_on and other effects, |
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89 | except for auto-apply exits :/ |
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90 | - only talk to the items on the nearest mapspace, or, of there |
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91 | are none, to the player, not ALL items in vicinity. |
75 | - do not update the floorbox while running, to avoid big item |
92 | - do not update the floorbox while running, to avoid big item |
76 | updates that cost network bandwidth and processing power. |
93 | updates that cost network bandwidth and processing power. |
77 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
94 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
78 | caused overflows causing monsters to become living deads. |
95 | caused overflows causing monsters to become living deads. |
79 | - unapply weapons and armour before trying to improve it. |
96 | - unapply weapons and armour before trying to improve it. |
80 | - teach the random map generator the ability to read ".rmg" files |
97 | - teach the random map generator the ability to read ".rmg" files |
81 | that specify which actual style map to generate, and use it for |
98 | that specify which actual style map to generate, and use it for |
82 | the default decorstyle to avoid inappropriate maps to be used. |
99 | the default decorstyle to avoid inappropriate maps to be used. |
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100 | - support (with some limitations) multiple different skills with the |
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101 | same subtype. |
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102 | - fix "nekosan duplication" bug - map swap out was not atomic, |
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103 | so nekosan could end up beign saved AND escaped to another map. |
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104 | - show invisible no longer makes magic mouths visible. |
83 | - move_type changes (spells, skills etc.) now will correctly |
105 | - move_type changes (spells, skills etc.) now will correctly |
84 | take move_on/move_off into account (e.g. buttons). |
106 | take move_on/move_off into account (e.g. buttons). |
85 | - display (exit) or (random map) in client for those objects. |
107 | - display (exit) or (random map) in client for those objects. |
86 | - removed (useless) spell damage columns from spell info and replace |
108 | - removed (useless) spell damage columns from spell info and replace |
87 | it by effective casting level - clients > 2.10 required to display |
109 | it by effective casting level - clients > 2.10 required to display |
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89 | - building of levers/doors works again for all kinds of floors. |
111 | - building of levers/doors works again for all kinds of floors. |
90 | - the player can now withdraw and deposit all the available money. |
112 | - the player can now withdraw and deposit all the available money. |
91 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
113 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
92 | steinwandstadt/celvear. |
114 | steinwandstadt/celvear. |
93 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
115 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
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116 | - (arch,maps,code) rebalanced value of spellbooks greatly. it's now |
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117 | mostly based on the spell's level in the spellbook. |
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118 | - the music scheduler did not properly send new music on region |
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119 | changes. |
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120 | - (maps) fix some map regions and the region tree. |
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121 | - the server will now be more picky when parsing the regions file. |
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122 | - do not rely on chosen_skill in calc_alch_danger. |
94 | - improve editor support protoocl slightly, provide workarounds for 2.10 |
123 | - improve editor support protocol slightly, provide workarounds for 2.10 |
95 | clients. |
124 | clients. |
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125 | - follow has been rewritten to be, hopefully, more robust. |
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126 | - follow mode will not be aborted when the follower tries to move. |
96 | - tcp.ext didn't unbind in reloads. |
127 | - tcp.ext didn't unbind in reloads. |
97 | - map-tags.ext didn't properly close the database on reloads. |
128 | - map-tags.ext didn't properly close the database on reloads. |
98 | - cfutil skips .-directories when scanning. |
129 | - cfutil skips .-directories when scanning. |
99 | - build.ext prevents players from building on other player's maps. |
130 | - build.ext prevents players from building on other player's maps. |
100 | - rent.ext allows the dm to enter anytime. |
131 | - rent.ext allows the dm to enter anytime. |
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112 | - invitation to maps with unagressive and friendly monsters doesn't |
143 | - invitation to maps with unagressive and friendly monsters doesn't |
113 | require level 4 anymore. |
144 | require level 4 anymore. |
114 | - do not let update_stats muck with the chosen_skill anymore. |
145 | - do not let update_stats muck with the chosen_skill anymore. |
115 | - monsters now rotate through all skills (in chosen_skill). |
146 | - monsters now rotate through all skills (in chosen_skill). |
116 | - fix lots of path-related buffer overflows in the random map generator. |
147 | - fix lots of path-related buffer overflows in the random map generator. |
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148 | - detect/sense curse/magic will no longer work on items that don't |
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149 | need identify. |
117 | - added detect mineral vein spell. |
150 | - added detect mineral vein spell. |
118 | - support "wall overlays" in the random map generator - not very generic, |
151 | - support "wall overlays" in the random map generator - not very generic, |
119 | used by minable veins. |
152 | used by minable veins. |
120 | - (maps) relocated jeweler town to another directoy. |
153 | - (maps) relocated jeweler town to another directoy. |
121 | - (arch) implement mining pickaxes and mining skill. |
154 | - (arch) implement mining pickaxes and mining skill. |
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155 | - (arch) add missing stonebig_club archetype from cfextended. |
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156 | - jeweler skill doesn't diminish input values anymore. |
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157 | - jeweler skill is harder to level now, but in exchange item power |
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158 | of the output is only 1/5th (instead of 1/3rd) of ring level. |
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159 | - jeweler skill adds the makers name (currently not visible) to the |
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160 | generated ring/amulet. |
122 | - generate most constants for perl automatically. |
161 | - generate most constants for perl automatically. |
123 | - properly check for weapon name prefix ("Ragnarok's sword"). |
162 | - properly check for weapon name prefix ("Ragnarok's sword"). |
124 | - when player dies, restore his food to at least 200. |
163 | - when player dies, restore his food to at least 200. |
125 | - support multiple inheritance for arch sources (inherit a,b,c). |
164 | - support multiple inheritance for arch sources (inherit a,b,c). |
126 | - switch to storable-n-format for facedata, for better interoperability. |
165 | - switch to storable-n-format for facedata, for better interoperability. |
127 | - implement generic "ranged" item framework (pickaxe, fishing rod). |
166 | - implement generic "ranged" item framework (pickaxe, fishing rod). |
128 | - the singing skill actually respects the direction now. |
167 | - the singing skill actually respects the direction now. |
129 | - oratory and singing now require a direction. |
168 | - oratory and singing now require a direction. |
130 | - use_skill now requires that you can actually apply the skill tool. |
169 | - use_skill now requires that you can actually apply the skill tool. |
131 | - do not invoke perl on every user command anymore by providing |
170 | - do not invoke perl on every user command anymore by providing |
132 | a comamnd and an unknown_command event. |
171 | a command and an unknown_command event. |
133 | - move mark, run, run_stop, fire and fire_stop commands back from |
172 | - move mark, run, run_stop, fire and fire_stop commands back from |
134 | perl to C++, for speed reasons (basically undo patchset 1304). |
173 | perl to C++, for speed reasons (basically undo patchset 1304). |
135 | - add a client_destroy event, so we don't have to hook the |
174 | - add a client_destroy event, so we don't have to hook the |
136 | attachable destroy event (which is called much more often). |
175 | attachable destroy event (which is called much more often). |
137 | - removed (unused) FLOOR object type. |
176 | - removed (unused) FLOOR object type. |
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160 | - recycle object counts now - to support longer uptimes. |
199 | - recycle object counts now - to support longer uptimes. |
161 | - got rid of the dreaded write_parameters_to_string (666 chars omitted) |
200 | - got rid of the dreaded write_parameters_to_string (666 chars omitted) |
162 | function (and yes, 666 is exact!). |
201 | function (and yes, 666 is exact!). |
163 | - random map generator results should now be fully repeatable. |
202 | - random map generator results should now be fully repeatable. |
164 | - fixed possible crash bug in build code. |
203 | - fixed possible crash bug in build code. |
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204 | - rename find_marked_object to ->mark and speed up. |
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205 | - player movers properly destroy themselves when used up, instead |
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206 | of leaking. |
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207 | - do not show msg for unidentified objects that need identification. |
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208 | - convert formulae/bookarch/settings file parser to thawer framework. |
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209 | - finally get rid of fgets (..., thawer) and use a much cleaner |
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210 | next_line method. |
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211 | - use nicer file format for exp_table and attackmess |
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212 | (more like other resource files). |
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213 | - make parse errors during server startup fatal. |
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214 | - properly initialise all maptile values in constructor. |
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215 | - improved {link} map. |
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216 | - optional unloadable extensions will not lead to an endless loop. |
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217 | - server will cleanly autorestart when running out of protocol IDs. |
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218 | - use faster and slightly more exact find_dir_2 replacement. |
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219 | - building listening books is possible again. |
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220 | - (maps, arch) added archetype for building instructions and replaced |
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221 | the copies of the instructions in the maps with it. |
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222 | - (arch) made the spark shower spell available in shops. |
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223 | - don't create a second LOGIN event on character creation. |
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224 | - correctly generate "You paid xyz" message in shops. |
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225 | - the shop menu now also displays the (approx) value of the item. |
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226 | - added a 'password' command, to let DMs change the password of players |
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227 | more conveniently. |
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228 | - correctly save shopitems string, to avoid parse error when reading |
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229 | saved maps. |
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230 | - logging now differentiates between logging levels better. |
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231 | - speed up get_typedata. |
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|
232 | - fix deadlock problem during server shutdown/reload. |
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|
233 | - make ext/checkrusage "more" non-blocking. |
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|
234 | - use common::sense for extensions. |
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|
235 | - work around a 50.10.0 utf8 caching bug. |
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236 | - correctly try to load tiled maps in adjacent_map, might fix |
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237 | "no relation to target" bugs. |
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238 | - try to load (pure-)perl modules asynchronously, warn about |
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239 | modules being loaded from the mainloop, pre-load some more |
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240 | core modules so perl doesn't do it later on. |
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241 | - pre-load many of the files perl might load on it's own e.g. when |
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242 | compiling regexes. |
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243 | - make exp_table and materials file reloadable. |
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|
244 | - made reload_config non-blocking. |
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|
245 | - the seen command called (Blocking) stat() instead of aio_stat, |
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|
246 | causing server freezes. |
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|
247 | - store unhashed password, to prepare for safer authentication. |
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|
248 | - do not log connections from the local host, to help a local |
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249 | watchdog. |
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|
250 | - fix summon freeze at map borders. |
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|
251 | - support @group syntax and music config file for music face lists. |
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|
252 | - run post_init jobs in parallel, they might do I/O. |
|
|
253 | - avoid apply conversion for converters. |
165 | |
254 | |
166 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
255 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
167 | - (maps) fix travel to valdor and back. |
256 | - (maps) fix travel to valdor and back. |
168 | - do no longer by default eval map cod ein safe compartments |
257 | - do no longer by default eval map cod ein safe compartments |
169 | (this can be re-enabled using the safe_eval config option). |
258 | (this can be re-enabled using the safe_eval config option). |
… | |
… | |
834 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
923 | - bugfix: when unapplying skills also remove them from the range/combat slots. |
835 | - bugfix: do not merge items whose archetype name merges, use the |
924 | - bugfix: do not merge items whose archetype name merges, use the |
836 | archetype *archname* (chairs of different facings were merged). |
925 | archetype *archname* (chairs of different facings were merged). |
837 | - bugfix: fix a potential crash issue in find_object_name (not used |
926 | - bugfix: fix a potential crash issue in find_object_name (not used |
838 | normally). |
927 | normally). |
839 | - bugfix: locked doors cnanot be bashed down by magical means |
928 | - bugfix: locked doors cannot be bashed down by magical means |
840 | (destruction, magic missile etc.). |
929 | (destruction, magic missile etc.). |
841 | - swarm spells without a direction now use various spiral patterns |
930 | - swarm spells without a direction now use various spiral patterns |
842 | instead of being fully random. |
931 | instead of being fully random. |
843 | - update AnyEvent API to 3.4 and above. |
932 | - update AnyEvent API to 3.4 and above. |
844 | |
933 | |