--- deliantra/server/Changes 2008/04/20 18:48:51 1.100 +++ deliantra/server/Changes 2008/04/24 04:51:30 1.110 @@ -1,32 +1,53 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. -TODO: picking up the torches in nimbus seemingly works, but after - a while (used up?) they seem to be gone from the inv but the client doesn't know about that. +TODO: ridify us from FLAG_NO_FIX_PLAYER TODO: dragons should not be able to change their title via the settings tab in playerbook +TODO: emergency swap mode is not working -2.51 + - completely automate the item add/delete on remove/insert. this should fix + all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) + - completely automate the weight handling, should fix all weight + accounting bugs caused by sloppy coding, as sloppy coding is now correct :) + - reloading archetypes while a user was in the character creation phase + could crash the server. + - fix a nontrivial number of cases of code commented similar + to "is this really correct?", as many of those cases are now handles + automatically by lower level code. + - replace many ad-hoc checks for client visibility by object::visible_to, + should result in broader applicability of functions using it. + - merge items with different arch pointers refering to the same arch + (due to archetype reloads). + - refactored the object remove/insert functions and most related + functions (decrease, split, merge_ob etc.). + - make it compile better on freebsd (reported by pippijn). + - remove GT_UPDATE_INV (no longer applicable). + - fix the longstanding "container stays open" bug. + - improved floorbox updating to be incremental and other protocol + optimisations. + - get rid of update_after_inventory_change and only do update stats + for weight once/tick/player at max. + - rewrite party commands, use party channel. + +2.51 Sun Apr 20 21:27:37 CEST 2008 - properly link against libgthread as that is needed to make the slice allocator thread-safe. - support perls not compiled with 64 bit support (though this is not a recommended configuration) (reported by Samuel Gondouin). - - match archetypes by name, not by ptr, in treasure.C, this makes archetypes - finally reloadable at runtime. - always put godgiven items into the player inventory, never any containers. - - changed archetype loading algorithm to only require one pass and - use delayed resolving of references. - - implement an "incremental garbage collector" for archetypes. + - (arch) - (maps, arch) the scorn go club was founded! - (arch) do no longer support player abilities, they didn't work anyways. -<<<<<<< Changes - (arch) the alchemy spell is now of the alchemy spell school, which became a real spell-class. - - examine comamnd now uses the examine infobox. - - enable slice allocator again, was accidentally disabled in 2.5. -======= - - (arch) the alchemy spell is now of the alchemy spell school. - (arch) the alchemist class now get an alchemy spell book for new characters. + - (arch) considerably strengthened spark shower and destruction. + - match archetypes by name, not by ptr, in treasure.C, this makes archetypes + finally reloadable at runtime. + - changed archetype loading algorithm to only require one pass and + use delayed resolving of references. + - examine command now uses the examine infobox. + - implement an "incremental garbage collector" for archetypes. - enable slice allocator again. ->>>>>>> 1.99 - implement optional free memory poisoning. 2.5 Wed Apr 16 15:06:53 CEST 2008