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Comparing deliantra/server/Changes (file contents):
Revision 1.100 by root, Sun Apr 20 18:48:51 2008 UTC vs.
Revision 1.180 by root, Sun Jul 13 11:57:25 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: emergency swap mode is not working
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4TODO: improve repelled message to include the full equation
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5TODO: xs-warn doesn't end up in server log.
6TODO: splitting objects with attachments doesn't work
7TODO: nimbus angel apply => @match
8TODO: maybe move gsay to the main chat channel?
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
6 10
72.51 11 - correctly move gsay to the party channel.
12 - fix a crash when animate weapon was used in some areas.
13 - fixed unnecessary identification of by converters created objects.
14 - (maps) tutorial now contains clues about chatting and talking
15 with NPCs.
16 - (arch) dragon scales got proper type now
17 - work around get_map_flags invoking perl and switching the stack.
18 - make sure the map is loaded when using a town portal return.
19 - fixed a bug with caching of sp/grace/food points for spells
20 where healing spells didn't cost any grace.
21 - fix starvation kill reason.
22 - fix pk killer name message.
23 - add support for berkeley db 4.7.
24
252.56 Wed Jun 4 10:50:40 CEST 2008
26 - require Coro 4.73 which contains an important performance-bugfix.
27 - use anyevent to manage listen ports (this enables IPv6 support).
28 - server supports ipv6 client connections now.
29 - use newly-available Coro::AnyEvent.
30 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
31 to let it handle AIO requests.
32
332.55 Sat May 24 19:52:52 CEST 2008
34 - avoid newmap commands when crossing tiled map boundaries. this speeds up
35 processing considerably (especially in the client) and reduces data transfers
36 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
37 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
38 - (map) fixed npc dialogue in pup_land/s_f/special.
39 - bugfix: fix a crash when a player casts a swarm spell and then logs out
40 (swarm spells now stay in the player's inventory).
41 - bugfix: when unapplying skills also remove them from the range/combat slots.
42 - bugfix: do not merge items whose archetype name merges, use the
43 archetype *archname* (chairs of different facings were merged).
44 - bugfix: fix a potential crash issue in find_object_name (not used
45 normally).
46 - bugfix: locked doors cnanot be bashed down by magical means
47 (destruction, magic missile etc.).
48 - swarm spells without a direction now use various spiral patterns
49 instead of being fully random.
50 - update AnyEvent API to 3.4 and above.
51
522.54 Thu May 8 22:01:22 CEST 2008
53 - change floorbox item ordering to enable more efficient protocol and to
54 stay in sync with the 0.9971 client update which also reverses ordering.
55 - bugfix: the jumping skill now gives experience for jumping
56 and for attacking monsters. it also takes about one second to do a jump.
57 - bugfix: players couldn't starve in 2.53 :(
58 - bugfix: correctly send the client a del_spell when a spell gets removed.
59 - bugfix: spell effects like word of recall are removed on death.
60 - bugfix: fix a crash when objects with treasure on top (ground...)
61 were created outside a map.
62 - bugfix: couldn't apply inventory items when levitating, but ground items
63 (fixed by reversing the logic).
64 - bugfix: fixed a mismatched '"' in the debugging description of objects
65 - bugfix: the random map generator no longer leaks key objects.
66 - bugfix: support random maps >127x127.
67 - (maps) fixed the death certificate system in nimbus.
68 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
69 - (arch) the material 'wood' was undefined, it's now a burnable material.
70 - (arch) give ball lightning a real name.
71 - (arch) fixed material of bones (was 'wood', is now 'bone')
72 - support cfpod in ex replies (client item tooltips).
73 - unapply item in range slow when readying a spell.
74 - bugfix: account for rounding errors in weight updates.
75 - remove synchronous mkdir in chargen_race_done.
76 - fix per-race starting maps.
77 - check hiscore on suicide and quit as well.
78 - tell players when they are starving.
79 - get rid of costly object_from_name conversion for altar effects.
80 - fix map difficulty calculation for generators.
81 - slightly more intelligent handling of "is_animated" flag.
82 - support no_drop map header flag (before it was only available internally).
83 - make random-map-generated keys crumble after one hour, use more unique slaying.
84
852.53 Sun May 4 17:32:48 CEST 2008
86 - bugfix: custom skill settings were not saved by the server.
87 - bugfix: remove did not actually remove items from the inventory, leaving
88 ghost items.
89 - bugfix: properly update items identified on the ground.
90 - bugfix: use localtime_r in the logger thread.
91 - bugfix: player starvation will now give the correct kill reason.
92 - bugfix: archetype reloads could crash the server.
93 - bugfix: the mailscrolls are now correctly handed out even when the destination
94 player is not logged in.
95 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
96 server startup.
97 - bugfix: fix the door surround check in the random map generator.
98 - (maps) fix heaven quest difficulty progression.
99 - (maps) fix some random map styles.
100 - dropping items a shop is not interested in won't sell them anymore.
101 - rods and horns with a too low maximum charge allow now at least one discharge.
102 - implement kill & death statistics.
103 - random map preparation is no longer synchronous.
104 - rewrite find_style in perl, no longer does synchronous I/O.
105 - improve random map specials placement.
106 - make the killer a real object pointer instead of a string, improved
107 kill reason messages.
108 - take advantage of new aio_close and aio_chmod.
109 - implement archetype::get, object::deep_clone and update callers.
110 - change_abil is much faster.
111 - update the floorbox more often to work around the reverses item order
112 display in clients.
113 - cleaned up object copying by encapsulating it to a single place.
114 - add hints to the invite messages.
115 - rewrote key<->value pair handling.
116 - use an independent random number generator for the random map generator.
117
1182.52 Thu Apr 24 11:47:19 CEST 2008
119 - completely automate the item add/delete on remove/insert. this should fix
120 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
121 - completely automate the weight handling, should fix all weight
122 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
123 - reloading archetypes while a user was in the character creation phase
124 could crash the server.
125 - fix a nontrivial number of cases of code commented similar
126 to "is this really correct?", as many of those cases are now handles
127 automatically by lower level code.
128 - replace many ad-hoc checks for client visibility by object::visible_to,
129 should result in broader applicability of functions using it.
130 - merge items with different arch pointers refering to the same arch
131 (due to archetype reloads).
132 - refactored the object remove/insert functions and most related
133 functions (decrease, split, merge_ob etc.).
134 - make it compile better on freebsd (reported by pippijn).
135 - remove GT_UPDATE_INV (no longer applicable).
136 - fix the longstanding "container stays open" bug.
137 - improved floorbox updating to be incremental and other protocol
138 optimisations.
139 - get rid of update_after_inventory_change and only do update stats
140 for weight once/tick/player at max.
141 - rewrite party commands, use party channel.
142
1432.51 Sun Apr 20 21:27:37 CEST 2008
8 - properly link against libgthread as that is needed to make the slice 144 - properly link against libgthread as that is needed to make the slice
9 allocator thread-safe. 145 allocator thread-safe.
10 - support perls not compiled with 64 bit support (though this is not a 146 - support perls not compiled with 64 bit support (though this is not a
11 recommended configuration) (reported by Samuel Gondouin). 147 recommended configuration) (reported by Samuel Gondouin).
148 - always put godgiven items into the player inventory, never any containers.
149 - (arch)
150 - (maps, arch) the scorn go club was founded!
151 - (arch) do no longer support player abilities, they didn't work anyways.
152 - (arch) the alchemy spell is now of the alchemy spell school, which
153 became a real spell-class.
154 - (arch) the alchemist class now get an alchemy spell book for new characters.
155 - (arch) considerably strengthened spark shower and destruction.
12 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 156 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
13 finally reloadable at runtime. 157 finally reloadable at runtime.
14 - always put godgiven items into the player inventory, never any containers.
15 - changed archetype loading algorithm to only require one pass and 158 - changed archetype loading algorithm to only require one pass and
16 use delayed resolving of references. 159 use delayed resolving of references.
160 - examine command now uses the examine infobox.
17 - implement an "incremental garbage collector" for archetypes. 161 - implement an "incremental garbage collector" for archetypes.
18 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways.
20<<<<<<< Changes
21 - (arch) the alchemy spell is now of the alchemy spell school, which
22 became a real spell-class.
23 - examine comamnd now uses the examine infobox.
24 - enable slice allocator again, was accidentally disabled in 2.5.
25=======
26 - (arch) the alchemy spell is now of the alchemy spell school.
27 - (arch) the alchemist class now get an alchemy spell book for new characters.
28 - enable slice allocator again. 162 - enable slice allocator again.
29>>>>>>> 1.99
30 - implement optional free memory poisoning. 163 - implement optional free memory poisoning.
31 164
322.5 Wed Apr 16 15:06:53 CEST 2008 1652.5 Wed Apr 16 15:06:53 CEST 2008
33 - the two handed weapon skill can no longer be used as unarmed combat 166 - the two handed weapon skill can no longer be used as unarmed combat
34 skill. 167 skill.

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