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Comparing deliantra/server/Changes (file contents):
Revision 1.101 by root, Sun Apr 20 18:49:25 2008 UTC vs.
Revision 1.104 by root, Mon Apr 21 06:16:01 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
3TODO: picking up the torches in nimbus seemingly works, but after 4TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 5 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 6TODO: dragons should not be able to change their title via the settings tab in playerbook
6 7
72.51 8 - reloading archetypes while a user was in the character creation phase
9 could crash the server.
10 - merge items with different arch pointers refering to the same arch
11 (due to archetype reloads).
12 - completely rewrite the weight handling, fixing a number of bugs.
13 - refactored the object remove/insert functions.
14
152.51 Sun Apr 20 21:27:37 CEST 2008
8 - properly link against libgthread as that is needed to make the slice 16 - properly link against libgthread as that is needed to make the slice
9 allocator thread-safe. 17 allocator thread-safe.
10 - support perls not compiled with 64 bit support (though this is not a 18 - support perls not compiled with 64 bit support (though this is not a
11 recommended configuration) (reported by Samuel Gondouin). 19 recommended configuration) (reported by Samuel Gondouin).
12 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
13 finally reloadable at runtime.
14 - always put godgiven items into the player inventory, never any containers. 20 - always put godgiven items into the player inventory, never any containers.
15 - changed archetype loading algorithm to only require one pass and 21 - (arch)
16 use delayed resolving of references.
17 - implement an "incremental garbage collector" for archetypes.
18 - (maps, arch) the scorn go club was founded! 22 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways. 23 - (arch) do no longer support player abilities, they didn't work anyways.
20 - (arch) the alchemy spell is now of the alchemy spell school, which 24 - (arch) the alchemy spell is now of the alchemy spell school, which
21 became a real spell-class. 25 became a real spell-class.
26 - (arch) the alchemist class now get an alchemy spell book for new characters.
27 - (arch) considerably strengthened spark shower and destruction.
28 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
29 finally reloadable at runtime.
30 - changed archetype loading algorithm to only require one pass and
31 use delayed resolving of references.
22 - examine command now uses the examine infobox. 32 - examine command now uses the examine infobox.
23 - (arch) the alchemist class now get an alchemy spell book for new characters. 33 - implement an "incremental garbage collector" for archetypes.
24 - enable slice allocator again. 34 - enable slice allocator again.
25 - implement optional free memory poisoning. 35 - implement optional free memory poisoning.
26 36
272.5 Wed Apr 16 15:06:53 CEST 2008 372.5 Wed Apr 16 15:06:53 CEST 2008
28 - the two handed weapon skill can no longer be used as unarmed combat 38 - the two handed weapon skill can no longer be used as unarmed combat

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