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Comparing deliantra/server/Changes (file contents):
Revision 1.101 by root, Sun Apr 20 18:49:25 2008 UTC vs.
Revision 1.139 by root, Mon May 5 16:02:20 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
6 8
72.51 9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - bugfix: players couldn't starve in 2.53 :(
14 - (maps) fixed the death certificate system in nimbus
15 - bugfix: correctly send the client a del_spell when a spell gets removed.
16 - bugfix: spell effects like word fo recall are removed when dieing.
17 - remove synchronous mkdir in chargen_race_done.
18 - fix per-race starting maps.
19 - tell players when they are starving.
20 - get rid of costly object_from_name conversion for altar effects.
21 - fix map difficulty calculation for generators.
22
232.53 Sun May 4 17:32:48 CEST 2008
24 - bugfix: custom skill settings were not saved by the server.
25 - bugfix: remove did not actually remove items from the inventory, leaving
26 ghost items.
27 - bugfix: properly update items identified on the ground.
28 - bugfix: use localtime_r in the logger thread.
29 - bugfix: player starvation will now give the correct kill reason.
30 - bugfix: archetype reloads could crash the server.
31 - bugfix: the mailscrolls are now correctly handed out even when the destination
32 player is not logged in.
33 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
34 server startup.
35 - bugfix: fix the door surround check in the random map generator.
36 - (maps) fix heaven quest difficulty progression.
37 - (maps) fix some random map styles.
38 - dropping items a shop is not interested in won't sell them anymore.
39 - rods and horns with a too low maximum charge allow now at least one discharge.
40 - implement kill & death statistics.
41 - random map preparation is no longer synchronous.
42 - rewrite find_style in perl, no longer does synchronous I/O.
43 - improve random map specials placement.
44 - make the killer a real object pointer instead of a string, improved
45 kill reason messages.
46 - take advantage of new aio_close and aio_chmod.
47 - implement archetype::get, object::deep_clone and update callers.
48 - change_abil is much faster.
49 - update the floorbox more often to work around the reverses item order
50 display in clients.
51 - cleaned up object copying by encapsulating it to a single place.
52 - add hints to the invite messages.
53 - rewrote key<->value pair handling.
54 - use an independent random number generator for the random map generator.
55
562.52 Thu Apr 24 11:47:19 CEST 2008
57 - completely automate the item add/delete on remove/insert. this should fix
58 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
59 - completely automate the weight handling, should fix all weight
60 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
61 - reloading archetypes while a user was in the character creation phase
62 could crash the server.
63 - fix a nontrivial number of cases of code commented similar
64 to "is this really correct?", as many of those cases are now handles
65 automatically by lower level code.
66 - replace many ad-hoc checks for client visibility by object::visible_to,
67 should result in broader applicability of functions using it.
68 - merge items with different arch pointers refering to the same arch
69 (due to archetype reloads).
70 - refactored the object remove/insert functions and most related
71 functions (decrease, split, merge_ob etc.).
72 - make it compile better on freebsd (reported by pippijn).
73 - remove GT_UPDATE_INV (no longer applicable).
74 - fix the longstanding "container stays open" bug.
75 - improved floorbox updating to be incremental and other protocol
76 optimisations.
77 - get rid of update_after_inventory_change and only do update stats
78 for weight once/tick/player at max.
79 - rewrite party commands, use party channel.
80
812.51 Sun Apr 20 21:27:37 CEST 2008
8 - properly link against libgthread as that is needed to make the slice 82 - properly link against libgthread as that is needed to make the slice
9 allocator thread-safe. 83 allocator thread-safe.
10 - support perls not compiled with 64 bit support (though this is not a 84 - support perls not compiled with 64 bit support (though this is not a
11 recommended configuration) (reported by Samuel Gondouin). 85 recommended configuration) (reported by Samuel Gondouin).
12 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
13 finally reloadable at runtime.
14 - always put godgiven items into the player inventory, never any containers. 86 - always put godgiven items into the player inventory, never any containers.
15 - changed archetype loading algorithm to only require one pass and 87 - (arch)
16 use delayed resolving of references.
17 - implement an "incremental garbage collector" for archetypes.
18 - (maps, arch) the scorn go club was founded! 88 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways. 89 - (arch) do no longer support player abilities, they didn't work anyways.
20 - (arch) the alchemy spell is now of the alchemy spell school, which 90 - (arch) the alchemy spell is now of the alchemy spell school, which
21 became a real spell-class. 91 became a real spell-class.
92 - (arch) the alchemist class now get an alchemy spell book for new characters.
93 - (arch) considerably strengthened spark shower and destruction.
94 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
95 finally reloadable at runtime.
96 - changed archetype loading algorithm to only require one pass and
97 use delayed resolving of references.
22 - examine command now uses the examine infobox. 98 - examine command now uses the examine infobox.
23 - (arch) the alchemist class now get an alchemy spell book for new characters. 99 - implement an "incremental garbage collector" for archetypes.
24 - enable slice allocator again. 100 - enable slice allocator again.
25 - implement optional free memory poisoning. 101 - implement optional free memory poisoning.
26 102
272.5 Wed Apr 16 15:06:53 CEST 2008 1032.5 Wed Apr 16 15:06:53 CEST 2008
28 - the two handed weapon skill can no longer be used as unarmed combat 104 - the two handed weapon skill can no longer be used as unarmed combat

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