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Comparing deliantra/server/Changes (file contents):
Revision 1.101 by root, Sun Apr 20 18:49:25 2008 UTC vs.
Revision 1.222 by root, Mon Sep 8 11:27:24 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: picking up the torches in nimbus seemingly works, but after 4TODO: emergency swap mode is not working
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 5TODO: xs-warn doesn't end up in server log.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
6 9
72.51 10 - fixed a double-escaping bug in the pod-parser.
11 - rewrote the cfpod parser in C++.
12 - hintmode moved to C++, players need to re-set their hintmode if
13 they dislike "show".
14 - fix a bug in the dynbuf code that could potentially lead to crashes
15 and data corruption (but apparently was never triggered).
16
172.7 Sun Sep 7 16:32:03 CEST 2008
18 - require perl 5.10.
19 - make nrof signed, so that code that checks for underflow actually works.
20 - swap player and observed count's on the map when observing.
21 - add (mostly untested) mapspace perl class and accessors.
22 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
23 - fix a crash in cast_bless (restoration et al.) when no target
24 could be found.
25 - pits now have a configurable "random spread" range and default
26 to a radius of two now.
27 - rewrite pay_player_arch.
28 - use a more stable perl_reload implementation.
29 - do not use Symbol::delete_package (causes crashes after perl-reload),
30 use our own, safer, clear_package instead.
31 - when asynchronously dumping core, close all file handles to allow
32 the server to restart concurrently.
33 - improve the cfpod parser to generate proper xml from proper cfpod
34 sequences, without double-encoding. it should be faster, too.
35 - the above fixes wrong display of help tetx and many other issues.
36 - use lzf and frag packets for large messages for clients supporting them
37 (0.9976+), use it for long books and other messages.
38 - eradicate listen command and corresponding code.
39 - eradicate logs command.
40 - let the client log into the server log, used for crash backtraces.
41 - fixed rods/wands/etc. with randomitem spells on maps, but broke
42 old style spell objects with the spell magic bullet.
43 - (arch) fixed skill less rods in the archetypes
44
452.61 Sun Aug 3 17:59:50 CEST 2008
46 - made jeweler workbench larger and some other minor map
47 changes in jeweler town.
48 - fixed wrong item handling in jeweler skill code.
49 - (arch) use a special "key_random_map" for random map keys
50 that are used up.
51 - fix a crash when the player who was observed has logged out long
52 enough for his region/map to be gone.
53 - port to g++-4.3's incompatible tr1 changes.
54 - add some missing dependencies.
55 - log to /var/log/deliantra/ by default.
56 - hack observe code to enable smooth movmenet when observing.
57
582.6 Sun Jul 20 18:58:08 CEST 2008
59 - (maps) extension of the jeweler quest/skill/town
60 - correctly move gsay to the party channel.
61 - fix a crash when animate weapon was used in some areas.
62 - fixed unnecessary identification of by converters created objects.
63 - (maps) tutorial now contains clues about chatting and talking
64 with NPCs.
65 - (arch) dragon scales got proper type now
66 - object::decrease would sometimes cause container weights to
67 be wrong, this has been fixed.
68 - do not send time updates for newly-seen items.
69 - thawing an icecube will once more drop its contents to the ground.
70 - fix cone spells etc. going through walls sometimes.
71 - fix a weight update bug that sometimes left containers
72 with wrong weights.
73 - added auto_apply event and extension for shop tiles.
74 - work around get_map_flags invoking perl and switching the stack.
75 - make sure the map is loaded when using a town portal return.
76 - fixed a bug with caching of sp/grace/food points for spells
77 where healing spells didn't cost any grace.
78 - fix starvation kill reason.
79 - fix pk killer name message.
80 - don't let people apply signs with @match.
81 - add support for berkeley db 4.7 (the new BDB module also fixes
82 what seems to be the biggets memleak in the server).
83
842.56 Wed Jun 4 10:50:40 CEST 2008
85 - require Coro 4.73 which contains an important performance-bugfix.
86 - use anyevent to manage listen ports (this enables IPv6 support).
87 - server supports ipv6 client connections now.
88 - use newly-available Coro::AnyEvent.
89 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
90 to let it handle AIO requests.
91
922.55 Sat May 24 19:52:52 CEST 2008
93 - avoid newmap commands when crossing tiled map boundaries. this speeds up
94 processing considerably (especially in the client) and reduces data transfers
95 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
96 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
97 - (map) fixed npc dialogue in pup_land/s_f/special.
98 - bugfix: fix a crash when a player casts a swarm spell and then logs out
99 (swarm spells now stay in the player's inventory).
100 - bugfix: when unapplying skills also remove them from the range/combat slots.
101 - bugfix: do not merge items whose archetype name merges, use the
102 archetype *archname* (chairs of different facings were merged).
103 - bugfix: fix a potential crash issue in find_object_name (not used
104 normally).
105 - bugfix: locked doors cnanot be bashed down by magical means
106 (destruction, magic missile etc.).
107 - swarm spells without a direction now use various spiral patterns
108 instead of being fully random.
109 - update AnyEvent API to 3.4 and above.
110
1112.54 Thu May 8 22:01:22 CEST 2008
112 - change floorbox item ordering to enable more efficient protocol and to
113 stay in sync with the 0.9971 client update which also reverses ordering.
114 - bugfix: the jumping skill now gives experience for jumping
115 and for attacking monsters. it also takes about one second to do a jump.
116 - bugfix: players couldn't starve in 2.53 :(
117 - bugfix: correctly send the client a del_spell when a spell gets removed.
118 - bugfix: spell effects like word of recall are removed on death.
119 - bugfix: fix a crash when objects with treasure on top (ground...)
120 were created outside a map.
121 - bugfix: couldn't apply inventory items when levitating, but ground items
122 (fixed by reversing the logic).
123 - bugfix: fixed a mismatched '"' in the debugging description of objects
124 - bugfix: the random map generator no longer leaks key objects.
125 - bugfix: support random maps >127x127.
126 - (maps) fixed the death certificate system in nimbus.
127 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
128 - (arch) the material 'wood' was undefined, it's now a burnable material.
129 - (arch) give ball lightning a real name.
130 - (arch) fixed material of bones (was 'wood', is now 'bone')
131 - support cfpod in ex replies (client item tooltips).
132 - unapply item in range slow when readying a spell.
133 - bugfix: account for rounding errors in weight updates.
134 - remove synchronous mkdir in chargen_race_done.
135 - fix per-race starting maps.
136 - check hiscore on suicide and quit as well.
137 - tell players when they are starving.
138 - get rid of costly object_from_name conversion for altar effects.
139 - fix map difficulty calculation for generators.
140 - slightly more intelligent handling of "is_animated" flag.
141 - support no_drop map header flag (before it was only available internally).
142 - make random-map-generated keys crumble after one hour, use more unique slaying.
143
1442.53 Sun May 4 17:32:48 CEST 2008
145 - bugfix: custom skill settings were not saved by the server.
146 - bugfix: remove did not actually remove items from the inventory, leaving
147 ghost items.
148 - bugfix: properly update items identified on the ground.
149 - bugfix: use localtime_r in the logger thread.
150 - bugfix: player starvation will now give the correct kill reason.
151 - bugfix: archetype reloads could crash the server.
152 - bugfix: the mailscrolls are now correctly handed out even when the destination
153 player is not logged in.
154 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
155 server startup.
156 - bugfix: fix the door surround check in the random map generator.
157 - (maps) fix heaven quest difficulty progression.
158 - (maps) fix some random map styles.
159 - dropping items a shop is not interested in won't sell them anymore.
160 - rods and horns with a too low maximum charge allow now at least one discharge.
161 - implement kill & death statistics.
162 - random map preparation is no longer synchronous.
163 - rewrite find_style in perl, no longer does synchronous I/O.
164 - improve random map specials placement.
165 - make the killer a real object pointer instead of a string, improved
166 kill reason messages.
167 - take advantage of new aio_close and aio_chmod.
168 - implement archetype::get, object::deep_clone and update callers.
169 - change_abil is much faster.
170 - update the floorbox more often to work around the reverses item order
171 display in clients.
172 - cleaned up object copying by encapsulating it to a single place.
173 - add hints to the invite messages.
174 - rewrote key<->value pair handling.
175 - use an independent random number generator for the random map generator.
176
1772.52 Thu Apr 24 11:47:19 CEST 2008
178 - completely automate the item add/delete on remove/insert. this should fix
179 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
180 - completely automate the weight handling, should fix all weight
181 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
182 - reloading archetypes while a user was in the character creation phase
183 could crash the server.
184 - fix a nontrivial number of cases of code commented similar
185 to "is this really correct?", as many of those cases are now handles
186 automatically by lower level code.
187 - replace many ad-hoc checks for client visibility by object::visible_to,
188 should result in broader applicability of functions using it.
189 - merge items with different arch pointers refering to the same arch
190 (due to archetype reloads).
191 - refactored the object remove/insert functions and most related
192 functions (decrease, split, merge_ob etc.).
193 - make it compile better on freebsd (reported by pippijn).
194 - remove GT_UPDATE_INV (no longer applicable).
195 - fix the longstanding "container stays open" bug.
196 - improved floorbox updating to be incremental and other protocol
197 optimisations.
198 - get rid of update_after_inventory_change and only do update stats
199 for weight once/tick/player at max.
200 - rewrite party commands, use party channel.
201
2022.51 Sun Apr 20 21:27:37 CEST 2008
8 - properly link against libgthread as that is needed to make the slice 203 - properly link against libgthread as that is needed to make the slice
9 allocator thread-safe. 204 allocator thread-safe.
10 - support perls not compiled with 64 bit support (though this is not a 205 - support perls not compiled with 64 bit support (though this is not a
11 recommended configuration) (reported by Samuel Gondouin). 206 recommended configuration) (reported by Samuel Gondouin).
12 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
13 finally reloadable at runtime.
14 - always put godgiven items into the player inventory, never any containers. 207 - always put godgiven items into the player inventory, never any containers.
15 - changed archetype loading algorithm to only require one pass and
16 use delayed resolving of references.
17 - implement an "incremental garbage collector" for archetypes.
18 - (maps, arch) the scorn go club was founded! 208 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways. 209 - (arch) do no longer support player abilities, they didn't work anyways.
20 - (arch) the alchemy spell is now of the alchemy spell school, which 210 - (arch) the alchemy spell is now of the alchemy spell school, which
21 became a real spell-class. 211 became a real spell-class.
212 - (arch) the alchemist class now get an alchemy spell book for new characters.
213 - (arch) considerably strengthened spark shower and destruction.
214 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
215 finally reloadable at runtime.
216 - changed archetype loading algorithm to only require one pass and
217 use delayed resolving of references.
22 - examine command now uses the examine infobox. 218 - examine command now uses the examine infobox.
23 - (arch) the alchemist class now get an alchemy spell book for new characters. 219 - implement an "incremental garbage collector" for archetypes.
24 - enable slice allocator again. 220 - enable slice allocator again.
25 - implement optional free memory poisoning. 221 - implement optional free memory poisoning.
26 222
272.5 Wed Apr 16 15:06:53 CEST 2008 2232.5 Wed Apr 16 15:06:53 CEST 2008
28 - the two handed weapon skill can no longer be used as unarmed combat 224 - the two handed weapon skill can no longer be used as unarmed combat

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