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Comparing deliantra/server/Changes (file contents):
Revision 1.102 by root, Sun Apr 20 19:27:54 2008 UTC vs.
Revision 1.173 by root, Wed Jun 18 23:40:27 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log.
6
7 - work around get_map_flags invoking perl and switching the stack.
8 - make sure the map is loaded when using a town portal return.
9 - fixed a bug with caching of sp/grace/food points for spells
10 where healing spells didn't cost any grace.
11 - fix starvation kill reason.
12
132.56 Wed Jun 4 10:50:40 CEST 2008
14 - require Coro 4.73 which contains an important performance-bugfix.
15 - use anyevent to manage listen ports (this enables IPv6 support).
16 - server supports ipv6 client connections now.
17 - use newly-available Coro::AnyEvent.
18 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
19 to let it handle AIO requests.
20
212.55 Sat May 24 19:52:52 CEST 2008
22 - avoid newmap commands when crossing tiled map boundaries. this speeds up
23 processing considerably (especially in the client) and reduces data transfers
24 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
25 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
26 - (map) fixed npc dialogue in pup_land/s_f/special.
27 - bugfix: fix a crash when a player casts a swarm spell and then logs out
28 (swarm spells now stay in the player's inventory).
29 - bugfix: when unapplying skills also remove them from the range/combat slots.
30 - bugfix: do not merge items whose archetype name merges, use the
31 archetype *archname* (chairs of different facings were merged).
32 - bugfix: fix a potential crash issue in find_object_name (not used
33 normally).
34 - bugfix: locked doors cnanot be bashed down by magical means
35 (destruction, magic missile etc.).
36 - swarm spells without a direction now use various spiral patterns
37 instead of being fully random.
38 - update AnyEvent API to 3.4 and above.
39
402.54 Thu May 8 22:01:22 CEST 2008
41 - change floorbox item ordering to enable more efficient protocol and to
42 stay in sync with the 0.9971 client update which also reverses ordering.
43 - bugfix: the jumping skill now gives experience for jumping
44 and for attacking monsters. it also takes about one second to do a jump.
45 - bugfix: players couldn't starve in 2.53 :(
46 - bugfix: correctly send the client a del_spell when a spell gets removed.
47 - bugfix: spell effects like word of recall are removed on death.
48 - bugfix: fix a crash when objects with treasure on top (ground...)
49 were created outside a map.
50 - bugfix: couldn't apply inventory items when levitating, but ground items
51 (fixed by reversing the logic).
52 - bugfix: fixed a mismatched '"' in the debugging description of objects
53 - bugfix: the random map generator no longer leaks key objects.
54 - bugfix: support random maps >127x127.
55 - (maps) fixed the death certificate system in nimbus.
56 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
57 - (arch) the material 'wood' was undefined, it's now a burnable material.
58 - (arch) give ball lightning a real name.
59 - (arch) fixed material of bones (was 'wood', is now 'bone')
60 - support cfpod in ex replies (client item tooltips).
61 - unapply item in range slow when readying a spell.
62 - bugfix: account for rounding errors in weight updates.
63 - remove synchronous mkdir in chargen_race_done.
64 - fix per-race starting maps.
65 - check hiscore on suicide and quit as well.
66 - tell players when they are starving.
67 - get rid of costly object_from_name conversion for altar effects.
68 - fix map difficulty calculation for generators.
69 - slightly more intelligent handling of "is_animated" flag.
70 - support no_drop map header flag (before it was only available internally).
71 - make random-map-generated keys crumble after one hour, use more unique slaying.
72
732.53 Sun May 4 17:32:48 CEST 2008
74 - bugfix: custom skill settings were not saved by the server.
75 - bugfix: remove did not actually remove items from the inventory, leaving
76 ghost items.
77 - bugfix: properly update items identified on the ground.
78 - bugfix: use localtime_r in the logger thread.
79 - bugfix: player starvation will now give the correct kill reason.
80 - bugfix: archetype reloads could crash the server.
81 - bugfix: the mailscrolls are now correctly handed out even when the destination
82 player is not logged in.
83 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
84 server startup.
85 - bugfix: fix the door surround check in the random map generator.
86 - (maps) fix heaven quest difficulty progression.
87 - (maps) fix some random map styles.
88 - dropping items a shop is not interested in won't sell them anymore.
89 - rods and horns with a too low maximum charge allow now at least one discharge.
90 - implement kill & death statistics.
91 - random map preparation is no longer synchronous.
92 - rewrite find_style in perl, no longer does synchronous I/O.
93 - improve random map specials placement.
94 - make the killer a real object pointer instead of a string, improved
95 kill reason messages.
96 - take advantage of new aio_close and aio_chmod.
97 - implement archetype::get, object::deep_clone and update callers.
98 - change_abil is much faster.
99 - update the floorbox more often to work around the reverses item order
100 display in clients.
101 - cleaned up object copying by encapsulating it to a single place.
102 - add hints to the invite messages.
103 - rewrote key<->value pair handling.
104 - use an independent random number generator for the random map generator.
105
1062.52 Thu Apr 24 11:47:19 CEST 2008
107 - completely automate the item add/delete on remove/insert. this should fix
108 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
109 - completely automate the weight handling, should fix all weight
110 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
111 - reloading archetypes while a user was in the character creation phase
112 could crash the server.
113 - fix a nontrivial number of cases of code commented similar
114 to "is this really correct?", as many of those cases are now handles
115 automatically by lower level code.
116 - replace many ad-hoc checks for client visibility by object::visible_to,
117 should result in broader applicability of functions using it.
118 - merge items with different arch pointers refering to the same arch
119 (due to archetype reloads).
120 - refactored the object remove/insert functions and most related
121 functions (decrease, split, merge_ob etc.).
122 - make it compile better on freebsd (reported by pippijn).
123 - remove GT_UPDATE_INV (no longer applicable).
124 - fix the longstanding "container stays open" bug.
125 - improved floorbox updating to be incremental and other protocol
126 optimisations.
127 - get rid of update_after_inventory_change and only do update stats
128 for weight once/tick/player at max.
129 - rewrite party commands, use party channel.
2 130
32.51 Sun Apr 20 21:27:37 CEST 2008 1312.51 Sun Apr 20 21:27:37 CEST 2008
4 - properly link against libgthread as that is needed to make the slice 132 - properly link against libgthread as that is needed to make the slice
5 allocator thread-safe. 133 allocator thread-safe.
6 - support perls not compiled with 64 bit support (though this is not a 134 - support perls not compiled with 64 bit support (though this is not a

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