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Comparing deliantra/server/Changes (file contents):
Revision 1.101 by root, Sun Apr 20 18:49:25 2008 UTC vs.
Revision 1.103 by root, Sun Apr 20 20:01:28 2008 UTC

2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6 6
72.51 7 - reloading archetypes while a user was in the character creation phase
8 could crash the server.
9
102.51 Sun Apr 20 21:27:37 CEST 2008
8 - properly link against libgthread as that is needed to make the slice 11 - properly link against libgthread as that is needed to make the slice
9 allocator thread-safe. 12 allocator thread-safe.
10 - support perls not compiled with 64 bit support (though this is not a 13 - support perls not compiled with 64 bit support (though this is not a
11 recommended configuration) (reported by Samuel Gondouin). 14 recommended configuration) (reported by Samuel Gondouin).
12 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
13 finally reloadable at runtime.
14 - always put godgiven items into the player inventory, never any containers. 15 - always put godgiven items into the player inventory, never any containers.
15 - changed archetype loading algorithm to only require one pass and 16 - (arch)
16 use delayed resolving of references.
17 - implement an "incremental garbage collector" for archetypes.
18 - (maps, arch) the scorn go club was founded! 17 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways. 18 - (arch) do no longer support player abilities, they didn't work anyways.
20 - (arch) the alchemy spell is now of the alchemy spell school, which 19 - (arch) the alchemy spell is now of the alchemy spell school, which
21 became a real spell-class. 20 became a real spell-class.
21 - (arch) the alchemist class now get an alchemy spell book for new characters.
22 - (arch) considerably strengthened spark shower and destruction.
23 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
24 finally reloadable at runtime.
25 - changed archetype loading algorithm to only require one pass and
26 use delayed resolving of references.
22 - examine command now uses the examine infobox. 27 - examine command now uses the examine infobox.
23 - (arch) the alchemist class now get an alchemy spell book for new characters. 28 - implement an "incremental garbage collector" for archetypes.
24 - enable slice allocator again. 29 - enable slice allocator again.
25 - implement optional free memory poisoning. 30 - implement optional free memory poisoning.
26 31
272.5 Wed Apr 16 15:06:53 CEST 2008 322.5 Wed Apr 16 15:06:53 CEST 2008
28 - the two handed weapon skill can no longer be used as unarmed combat 33 - the two handed weapon skill can no longer be used as unarmed combat

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