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Comparing deliantra/server/Changes (file contents):
Revision 1.103 by root, Sun Apr 20 20:01:28 2008 UTC vs.
Revision 1.123 by root, Wed Apr 30 10:31:04 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
6 9
102.53
11 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items.
14 - bugfix: properly update items identified on the ground.
15 - bugfix: use localtime_r in the logger thread.
16 - bugfix: player starvation will now give the correct kill reason.
17 - bugfix: archetype reloads could crash the server.
18 - implement kill & death statistics.
19 - make the killer a real object pointer instead of a string.
20 - dropping items a shop is not interested in won't sell them anymore.
21 - bugfix: the mailscrolls are now correctly handed out even when the destination
22 player is not logged in.
23 - rods and horns with a too low maximum charge allow now at least one discharge.
24 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
25 server startup.
26 - take advantage of new aio_close and aio_chmod.
27 - implement archetype::get.
28
292.52 Thu Apr 24 11:47:19 CEST 2008
30 - completely automate the item add/delete on remove/insert. this should fix
31 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
32 - completely automate the weight handling, should fix all weight
33 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
7 - reloading archetypes while a user was in the character creation phase 34 - reloading archetypes while a user was in the character creation phase
8 could crash the server. 35 could crash the server.
36 - fix a nontrivial number of cases of code commented similar
37 to "is this really correct?", as many of those cases are now handles
38 automatically by lower level code.
39 - replace many ad-hoc checks for client visibility by object::visible_to,
40 should result in broader applicability of functions using it.
41 - merge items with different arch pointers refering to the same arch
42 (due to archetype reloads).
43 - refactored the object remove/insert functions and most related
44 functions (decrease, split, merge_ob etc.).
45 - make it compile better on freebsd (reported by pippijn).
46 - remove GT_UPDATE_INV (no longer applicable).
47 - fix the longstanding "container stays open" bug.
48 - improved floorbox updating to be incremental and other protocol
49 optimisations.
50 - get rid of update_after_inventory_change and only do update stats
51 for weight once/tick/player at max.
52 - rewrite party commands, use party channel.
9 53
102.51 Sun Apr 20 21:27:37 CEST 2008 542.51 Sun Apr 20 21:27:37 CEST 2008
11 - properly link against libgthread as that is needed to make the slice 55 - properly link against libgthread as that is needed to make the slice
12 allocator thread-safe. 56 allocator thread-safe.
13 - support perls not compiled with 64 bit support (though this is not a 57 - support perls not compiled with 64 bit support (though this is not a

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