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Comparing deliantra/server/Changes (file contents):
Revision 1.103 by root, Sun Apr 20 20:01:28 2008 UTC vs.
Revision 1.150 by elmex, Wed May 7 20:47:02 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
6 5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - (arch) fixed material of bones (was 'wood', is now 'bone')
11 - bugfix: the material 'wood' was undefined, it's now a burnable material
12 - change floorbox item ordering to enable more efficient protocol and to
13 stay in sync with the 0.9971 client update which also reverses ordering.
14 - bugfix: players couldn't starve in 2.53 :(
15 - (maps) fixed the death certificate system in nimbus
16 - bugfix: correctly send the client a del_spell when a spell gets removed.
17 - bugfix: spell effects like word fo recall are removed when dieing.
18 - bugfix: fix a crash when objects with treasure on top (ground...)
19 were created outside a map.
20 - bugfix: couldn't apply inventory items when levitating, but ground items
21 (fixed by reversing the logic).
22 - (arch) give ball lightning a real name.
23 - unapply item in range slow when readying a spell.
24 - bugfix: account for rounding errors in weight updates.
25 - remove synchronous mkdir in chargen_race_done.
26 - fix per-race starting maps.
27 - check hiscore on suicide and quit as well.
28 - tell players when they are starving.
29 - get rid of costly object_from_name conversion for altar effects.
30 - fix map difficulty calculation for generators.
31 - slightly more intelligent handling of "is_animated" flag.
32 - support no_drop map header flag (before it was only available internally).
33
342.53 Sun May 4 17:32:48 CEST 2008
35 - bugfix: custom skill settings were not saved by the server.
36 - bugfix: remove did not actually remove items from the inventory, leaving
37 ghost items.
38 - bugfix: properly update items identified on the ground.
39 - bugfix: use localtime_r in the logger thread.
40 - bugfix: player starvation will now give the correct kill reason.
41 - bugfix: archetype reloads could crash the server.
42 - bugfix: the mailscrolls are now correctly handed out even when the destination
43 player is not logged in.
44 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
45 server startup.
46 - bugfix: fix the door surround check in the random map generator.
47 - (maps) fix heaven quest difficulty progression.
48 - (maps) fix some random map styles.
49 - dropping items a shop is not interested in won't sell them anymore.
50 - rods and horns with a too low maximum charge allow now at least one discharge.
51 - implement kill & death statistics.
52 - random map preparation is no longer synchronous.
53 - rewrite find_style in perl, no longer does synchronous I/O.
54 - improve random map specials placement.
55 - make the killer a real object pointer instead of a string, improved
56 kill reason messages.
57 - take advantage of new aio_close and aio_chmod.
58 - implement archetype::get, object::deep_clone and update callers.
59 - change_abil is much faster.
60 - update the floorbox more often to work around the reverses item order
61 display in clients.
62 - cleaned up object copying by encapsulating it to a single place.
63 - add hints to the invite messages.
64 - rewrote key<->value pair handling.
65 - use an independent random number generator for the random map generator.
66
672.52 Thu Apr 24 11:47:19 CEST 2008
68 - completely automate the item add/delete on remove/insert. this should fix
69 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
70 - completely automate the weight handling, should fix all weight
71 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
7 - reloading archetypes while a user was in the character creation phase 72 - reloading archetypes while a user was in the character creation phase
8 could crash the server. 73 could crash the server.
74 - fix a nontrivial number of cases of code commented similar
75 to "is this really correct?", as many of those cases are now handles
76 automatically by lower level code.
77 - replace many ad-hoc checks for client visibility by object::visible_to,
78 should result in broader applicability of functions using it.
79 - merge items with different arch pointers refering to the same arch
80 (due to archetype reloads).
81 - refactored the object remove/insert functions and most related
82 functions (decrease, split, merge_ob etc.).
83 - make it compile better on freebsd (reported by pippijn).
84 - remove GT_UPDATE_INV (no longer applicable).
85 - fix the longstanding "container stays open" bug.
86 - improved floorbox updating to be incremental and other protocol
87 optimisations.
88 - get rid of update_after_inventory_change and only do update stats
89 for weight once/tick/player at max.
90 - rewrite party commands, use party channel.
9 91
102.51 Sun Apr 20 21:27:37 CEST 2008 922.51 Sun Apr 20 21:27:37 CEST 2008
11 - properly link against libgthread as that is needed to make the slice 93 - properly link against libgthread as that is needed to make the slice
12 allocator thread-safe. 94 allocator thread-safe.
13 - support perls not compiled with 64 bit support (though this is not a 95 - support perls not compiled with 64 bit support (though this is not a

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