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Comparing deliantra/server/Changes (file contents):
Revision 1.87 by root, Tue Apr 15 14:06:36 2008 UTC vs.
Revision 1.104 by root, Mon Apr 21 06:16:01 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
3TODO: picking up the torches in nimbus seemingly works, but after 4TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 5 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 6TODO: dragons should not be able to change their title via the settings tab in playerbook
6 7
8 - reloading archetypes while a user was in the character creation phase
9 could crash the server.
10 - merge items with different arch pointers refering to the same arch
11 (due to archetype reloads).
12 - completely rewrite the weight handling, fixing a number of bugs.
13 - refactored the object remove/insert functions.
14
152.51 Sun Apr 20 21:27:37 CEST 2008
16 - properly link against libgthread as that is needed to make the slice
17 allocator thread-safe.
18 - support perls not compiled with 64 bit support (though this is not a
19 recommended configuration) (reported by Samuel Gondouin).
20 - always put godgiven items into the player inventory, never any containers.
21 - (arch)
22 - (maps, arch) the scorn go club was founded!
23 - (arch) do no longer support player abilities, they didn't work anyways.
24 - (arch) the alchemy spell is now of the alchemy spell school, which
25 became a real spell-class.
26 - (arch) the alchemist class now get an alchemy spell book for new characters.
27 - (arch) considerably strengthened spark shower and destruction.
28 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
29 finally reloadable at runtime.
30 - changed archetype loading algorithm to only require one pass and
31 use delayed resolving of references.
32 - examine command now uses the examine infobox.
33 - implement an "incremental garbage collector" for archetypes.
34 - enable slice allocator again.
35 - implement optional free memory poisoning.
36
372.5 Wed Apr 16 15:06:53 CEST 2008
7 - the two handed weapon skill cna no longe rbe used as unarmed combat 38 - the two handed weapon skill can no longer be used as unarmed combat
8 skill. 39 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 40 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins). 41 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 42 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 43 - add coin names and archetype accessors to perl.
33 - fix cf::map::unique_maps. 64 - fix cf::map::unique_maps.
34 - fix nrof overflow check in can_merge_slow. 65 - fix nrof overflow check in can_merge_slow.
35 - fix converter code to handle >31 bit values. 66 - fix converter code to handle >31 bit values.
36 - added support for the player_sold flag 67 - added support for the player_sold flag
37 - converters no longer accept unpaid items. 68 - converters no longer accept unpaid items.
69 - canonicalize random map meta files for better unification.
38 70
392.43 Sun Apr 6 20:35:29 CEST 2008 712.43 Sun Apr 6 20:35:29 CEST 2008
40 - work around a glibc bug that causes calloc to return non-zero memory 72 - work around a glibc bug that causes calloc to return non-zero memory
41 when mlockall has been used. 73 when mlockall has been used.
42 - pass environment to perl_sys_init3, as required by newer perls. 74 - pass environment to perl_sys_init3, as required by newer perls.

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