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Comparing deliantra/server/Changes (file contents):
Revision 1.105 by root, Mon Apr 21 21:32:32 2008 UTC vs.
Revision 1.118 by root, Tue Apr 29 15:19:30 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: picking up the torches in nimbus seemingly works, but after
5 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
6TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
7 9
102.53
11 - fix a bug where custom skill settings were not saved by the server.
12 - fix a bug where remove did not actually remove items from the inventory, leaving
13 ghost items.
14 - dropping items a shop is not interested in won't sell them anymore.
15 - the mailscrolls are now correctly handed out even when the destination
16 player is not logged in.
17 - rods and horns with a too low maximum charge allow now at least one discharge.
18 - make list_logins non-blocking (glaring oversight). this caused the lag at
19 server startup.
20 - take advantage of new aio_close and aio_chmod.
21
222.52 Thu Apr 24 11:47:19 CEST 2008
23 - completely automate the item add/delete on remove/insert. this should fix
24 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
25 - completely automate the weight handling, should fix all weight
26 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
8 - reloading archetypes while a user was in the character creation phase 27 - reloading archetypes while a user was in the character creation phase
9 could crash the server. 28 could crash the server.
29 - fix a nontrivial number of cases of code commented similar
30 to "is this really correct?", as many of those cases are now handles
31 automatically by lower level code.
32 - replace many ad-hoc checks for client visibility by object::visible_to,
33 should result in broader applicability of functions using it.
10 - merge items with different arch pointers refering to the same arch 34 - merge items with different arch pointers refering to the same arch
11 (due to archetype reloads). 35 (due to archetype reloads).
12 - completely rewrite the weight handling, fixing a number of bugs.
13 - refactored the object remove/insert functions. 36 - refactored the object remove/insert functions and most related
37 functions (decrease, split, merge_ob etc.).
14 - make it compile better on freebsd (reported by pippijn). 38 - make it compile better on freebsd (reported by pippijn).
39 - remove GT_UPDATE_INV (no longer applicable).
40 - fix the longstanding "container stays open" bug.
41 - improved floorbox updating to be incremental and other protocol
42 optimisations.
43 - get rid of update_after_inventory_change and only do update stats
44 for weight once/tick/player at max.
45 - rewrite party commands, use party channel.
15 46
162.51 Sun Apr 20 21:27:37 CEST 2008 472.51 Sun Apr 20 21:27:37 CEST 2008
17 - properly link against libgthread as that is needed to make the slice 48 - properly link against libgthread as that is needed to make the slice
18 allocator thread-safe. 49 allocator thread-safe.
19 - support perls not compiled with 64 bit support (though this is not a 50 - support perls not compiled with 64 bit support (though this is not a

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