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Comparing deliantra/server/Changes (file contents):
Revision 1.105 by root, Mon Apr 21 21:32:32 2008 UTC vs.
Revision 1.140 by root, Mon May 5 22:10:52 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: picking up the torches in nimbus seemingly works, but after
5 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
6TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
7 8
9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - change floorbox item ordering to enbale more efficient protocol and to
14 stay in sync with the 0.9971 client update which also reverses ordering.
15 - bugfix: players couldn't starve in 2.53 :(
16 - (maps) fixed the death certificate system in nimbus
17 - bugfix: correctly send the client a del_spell when a spell gets removed.
18 - bugfix: spell effects like word fo recall are removed when dieing.
19 - remove synchronous mkdir in chargen_race_done.
20 - fix per-race starting maps.
21 - tell players when they are starving.
22 - get rid of costly object_from_name conversion for altar effects.
23 - fix map difficulty calculation for generators.
24
252.53 Sun May 4 17:32:48 CEST 2008
26 - bugfix: custom skill settings were not saved by the server.
27 - bugfix: remove did not actually remove items from the inventory, leaving
28 ghost items.
29 - bugfix: properly update items identified on the ground.
30 - bugfix: use localtime_r in the logger thread.
31 - bugfix: player starvation will now give the correct kill reason.
32 - bugfix: archetype reloads could crash the server.
33 - bugfix: the mailscrolls are now correctly handed out even when the destination
34 player is not logged in.
35 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
36 server startup.
37 - bugfix: fix the door surround check in the random map generator.
38 - (maps) fix heaven quest difficulty progression.
39 - (maps) fix some random map styles.
40 - dropping items a shop is not interested in won't sell them anymore.
41 - rods and horns with a too low maximum charge allow now at least one discharge.
42 - implement kill & death statistics.
43 - random map preparation is no longer synchronous.
44 - rewrite find_style in perl, no longer does synchronous I/O.
45 - improve random map specials placement.
46 - make the killer a real object pointer instead of a string, improved
47 kill reason messages.
48 - take advantage of new aio_close and aio_chmod.
49 - implement archetype::get, object::deep_clone and update callers.
50 - change_abil is much faster.
51 - update the floorbox more often to work around the reverses item order
52 display in clients.
53 - cleaned up object copying by encapsulating it to a single place.
54 - add hints to the invite messages.
55 - rewrote key<->value pair handling.
56 - use an independent random number generator for the random map generator.
57
582.52 Thu Apr 24 11:47:19 CEST 2008
59 - completely automate the item add/delete on remove/insert. this should fix
60 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
61 - completely automate the weight handling, should fix all weight
62 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
8 - reloading archetypes while a user was in the character creation phase 63 - reloading archetypes while a user was in the character creation phase
9 could crash the server. 64 could crash the server.
65 - fix a nontrivial number of cases of code commented similar
66 to "is this really correct?", as many of those cases are now handles
67 automatically by lower level code.
68 - replace many ad-hoc checks for client visibility by object::visible_to,
69 should result in broader applicability of functions using it.
10 - merge items with different arch pointers refering to the same arch 70 - merge items with different arch pointers refering to the same arch
11 (due to archetype reloads). 71 (due to archetype reloads).
12 - completely rewrite the weight handling, fixing a number of bugs.
13 - refactored the object remove/insert functions. 72 - refactored the object remove/insert functions and most related
73 functions (decrease, split, merge_ob etc.).
14 - make it compile better on freebsd (reported by pippijn). 74 - make it compile better on freebsd (reported by pippijn).
75 - remove GT_UPDATE_INV (no longer applicable).
76 - fix the longstanding "container stays open" bug.
77 - improved floorbox updating to be incremental and other protocol
78 optimisations.
79 - get rid of update_after_inventory_change and only do update stats
80 for weight once/tick/player at max.
81 - rewrite party commands, use party channel.
15 82
162.51 Sun Apr 20 21:27:37 CEST 2008 832.51 Sun Apr 20 21:27:37 CEST 2008
17 - properly link against libgthread as that is needed to make the slice 84 - properly link against libgthread as that is needed to make the slice
18 allocator thread-safe. 85 allocator thread-safe.
19 - support perls not compiled with 64 bit support (though this is not a 86 - support perls not compiled with 64 bit support (though this is not a

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