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Comparing deliantra/server/Changes (file contents):
Revision 1.86 by root, Tue Apr 15 03:16:02 2008 UTC vs.
Revision 1.105 by root, Mon Apr 21 21:32:32 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
3TODO: picking up the torches in nimbus seemingly works, but after 4TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 5 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 6TODO: dragons should not be able to change their title via the settings tab in playerbook
6 7
8 - reloading archetypes while a user was in the character creation phase
9 could crash the server.
10 - merge items with different arch pointers refering to the same arch
11 (due to archetype reloads).
12 - completely rewrite the weight handling, fixing a number of bugs.
13 - refactored the object remove/insert functions.
14 - make it compile better on freebsd (reported by pippijn).
15
162.51 Sun Apr 20 21:27:37 CEST 2008
17 - properly link against libgthread as that is needed to make the slice
18 allocator thread-safe.
19 - support perls not compiled with 64 bit support (though this is not a
20 recommended configuration) (reported by Samuel Gondouin).
21 - always put godgiven items into the player inventory, never any containers.
22 - (arch)
23 - (maps, arch) the scorn go club was founded!
24 - (arch) do no longer support player abilities, they didn't work anyways.
25 - (arch) the alchemy spell is now of the alchemy spell school, which
26 became a real spell-class.
27 - (arch) the alchemist class now get an alchemy spell book for new characters.
28 - (arch) considerably strengthened spark shower and destruction.
29 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
30 finally reloadable at runtime.
31 - changed archetype loading algorithm to only require one pass and
32 use delayed resolving of references.
33 - examine command now uses the examine infobox.
34 - implement an "incremental garbage collector" for archetypes.
35 - enable slice allocator again.
36 - implement optional free memory poisoning.
37
382.5 Wed Apr 16 15:06:53 CEST 2008
7 - the two handed weapon skill cna no longe rbe used as unarmed combat 39 - the two handed weapon skill can no longer be used as unarmed combat
8 skill. 40 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 41 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins). 42 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 43 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 44 - add coin names and archetype accessors to perl.
19 - be more portable w.r.t. uuids and format specifiers everywhere. 51 - be more portable w.r.t. uuids and format specifiers everywhere.
20 - fix a minor memleak in the random map generator. 52 - fix a minor memleak in the random map generator.
21 - some parts of the random map generator are not coroutine-safe, 53 - some parts of the random map generator are not coroutine-safe,
22 so only call it "single-threaded". 54 so only call it "single-threaded".
23 - major cleanup of memory management in random map generator. 55 - major cleanup of memory management in random map generator.
56 - slight refactoring of the random map generator, faster too.
24 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 57 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
25 bookkeeping bug. 58 bookkeeping bug.
59 - work around "player is on active list" problem by deactivating player
60 after loading.
26 - garbage collect shstr's more evenly and adaptively only when 61 - garbage collect shstr's more evenly and adaptively only when
27 there have in fact been allocations. 62 there have in fact been allocations.
28 - fix object::insert to do as documented and insert into the env 63 - fix object::insert to do as documented and insert into the env
29 if necessary. 64 if necessary.
30 - fix cf::map::unique_maps. 65 - fix cf::map::unique_maps.
31 - fix nrof overflow check in can_merge_slow. 66 - fix nrof overflow check in can_merge_slow.
32 - fix converter code to handle >31 bit values. 67 - fix converter code to handle >31 bit values.
33 - added support for the player_sold flag 68 - added support for the player_sold flag
34 - converters no longer accept unpaid items. 69 - converters no longer accept unpaid items.
70 - canonicalize random map meta files for better unification.
35 71
362.43 Sun Apr 6 20:35:29 CEST 2008 722.43 Sun Apr 6 20:35:29 CEST 2008
37 - work around a glibc bug that causes calloc to return non-zero memory 73 - work around a glibc bug that causes calloc to return non-zero memory
38 when mlockall has been used. 74 when mlockall has been used.
39 - pass environment to perl_sys_init3, as required by newer perls. 75 - pass environment to perl_sys_init3, as required by newer perls.

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