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Comparing deliantra/server/Changes (file contents):
Revision 1.98 by root, Sun Apr 20 06:21:45 2008 UTC vs.
Revision 1.105 by root, Mon Apr 21 21:32:32 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
3TODO: picking up the torches in nimbus seemingly works, but after 4TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 5 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 6TODO: dragons should not be able to change their title via the settings tab in playerbook
6 7
8 - reloading archetypes while a user was in the character creation phase
9 could crash the server.
10 - merge items with different arch pointers refering to the same arch
11 (due to archetype reloads).
12 - completely rewrite the weight handling, fixing a number of bugs.
13 - refactored the object remove/insert functions.
14 - make it compile better on freebsd (reported by pippijn).
15
162.51 Sun Apr 20 21:27:37 CEST 2008
7 - properly link against libgthread as that is needed to make the slice 17 - properly link against libgthread as that is needed to make the slice
8 allocator thread-safe. 18 allocator thread-safe.
9 - support perls not compiled with 64 bit support (though this is not a 19 - support perls not compiled with 64 bit support (though this is not a
10 recommended configuration) (reported by Samuel Gondouin). 20 recommended configuration) (reported by Samuel Gondouin).
21 - always put godgiven items into the player inventory, never any containers.
22 - (arch)
23 - (maps, arch) the scorn go club was founded!
24 - (arch) do no longer support player abilities, they didn't work anyways.
25 - (arch) the alchemy spell is now of the alchemy spell school, which
26 became a real spell-class.
27 - (arch) the alchemist class now get an alchemy spell book for new characters.
28 - (arch) considerably strengthened spark shower and destruction.
11 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 29 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12 finally reloadable at runtime. 30 finally reloadable at runtime.
13 - always put godgiven items into the player inventory, never any containers.
14 - changed archetype loading algorithm to only require one pass and 31 - changed archetype loading algorithm to only require one pass and
15 use delayed resolving of references. 32 use delayed resolving of references.
33 - examine command now uses the examine infobox.
16 - implement an "incremental garbage collector" for archetypes. 34 - implement an "incremental garbage collector" for archetypes.
17 - (maps, arch) the scorn go club was founded!
18 - (arch) do no longer support player abilities, they didn't work anyways.
19 - (arch) the alchemy spell is now of the alchemy spell school.
20 - enable slice allocator again. 35 - enable slice allocator again.
21 - implement optional free memory poisoning. 36 - implement optional free memory poisoning.
22 37
232.5 Wed Apr 16 15:06:53 CEST 2008 382.5 Wed Apr 16 15:06:53 CEST 2008
24 - the two handed weapon skill can no longer be used as unarmed combat 39 - the two handed weapon skill can no longer be used as unarmed combat

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