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Comparing deliantra/server/Changes (file contents):
Revision 1.88 by root, Tue Apr 15 18:43:11 2008 UTC vs.
Revision 1.106 by root, Tue Apr 22 07:01:46 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4TODO: ridify us of update_after_inventory_change
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6TODO: resurrect last_weight optimisation for players
6 7
8 - completely automate the item add/delete on remove/insert. this should fix
9 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
10 - completely automate the weight handling, should fix all weight
11 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
12 - reloading archetypes while a user was in the character creation phase
13 could crash the server.
14 - fix a nontrivial number of cases of code commented similar
15 to "is this really correct?", as many of those cases are now handles
16 automatically by lower level code.
17 - replace many ad-hoc checks for client visibility by object::visible_to,
18 should result in broader applicability of functions using it.
19 - merge items with different arch pointers refering to the same arch
20 (due to archetype reloads).
21 - refactored the object remove/insert functions and most related
22 functions (decrease, split, merge_ob etc.).
23 - make it compile better on freebsd (reported by pippijn).
24 - remove GT_UPDATE_INV (no longer applicable).
25
262.51 Sun Apr 20 21:27:37 CEST 2008
27 - properly link against libgthread as that is needed to make the slice
28 allocator thread-safe.
29 - support perls not compiled with 64 bit support (though this is not a
30 recommended configuration) (reported by Samuel Gondouin).
31 - always put godgiven items into the player inventory, never any containers.
32 - (arch)
33 - (maps, arch) the scorn go club was founded!
34 - (arch) do no longer support player abilities, they didn't work anyways.
35 - (arch) the alchemy spell is now of the alchemy spell school, which
36 became a real spell-class.
37 - (arch) the alchemist class now get an alchemy spell book for new characters.
38 - (arch) considerably strengthened spark shower and destruction.
39 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
40 finally reloadable at runtime.
41 - changed archetype loading algorithm to only require one pass and
42 use delayed resolving of references.
43 - examine command now uses the examine infobox.
44 - implement an "incremental garbage collector" for archetypes.
45 - enable slice allocator again.
46 - implement optional free memory poisoning.
47
482.5 Wed Apr 16 15:06:53 CEST 2008
7 - the two handed weapon skill cna no longe rbe used as unarmed combat 49 - the two handed weapon skill can no longer be used as unarmed combat
8 skill. 50 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 51 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins). 52 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 53 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 54 - add coin names and archetype accessors to perl.

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