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Comparing deliantra/server/Changes (file contents):
Revision 1.108 by root, Thu Apr 24 00:38:52 2008 UTC vs.
Revision 1.148 by root, Tue May 6 18:47:32 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
5 5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - change floorbox item ordering to enable more efficient protocol and to
11 stay in sync with the 0.9971 client update which also reverses ordering.
12 - bugfix: players couldn't starve in 2.53 :(
13 - (maps) fixed the death certificate system in nimbus
14 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 - bugfix: spell effects like word fo recall are removed when dieing.
16 - bugfix: fix a crash when objects with treasure on top (ground...)
17 were created outside a map.
18 - bugfix: couldn't apply inventory items when levitating, but ground items
19 (fixed by reversing the logic).
20 - (arch) give ball lightning a real name.
21 - unapply item in range slow when readying a spell.
22 - bugfix: account for rounding errors in weight updates.
23 - remove synchronous mkdir in chargen_race_done.
24 - fix per-race starting maps.
25 - check hiscore on suicide and quit as well.
26 - tell players when they are starving.
27 - get rid of costly object_from_name conversion for altar effects.
28 - fix map difficulty calculation for generators.
29 - slightly more intelligent handling of "is_animated" flag.
30
312.53 Sun May 4 17:32:48 CEST 2008
32 - bugfix: custom skill settings were not saved by the server.
33 - bugfix: remove did not actually remove items from the inventory, leaving
34 ghost items.
35 - bugfix: properly update items identified on the ground.
36 - bugfix: use localtime_r in the logger thread.
37 - bugfix: player starvation will now give the correct kill reason.
38 - bugfix: archetype reloads could crash the server.
39 - bugfix: the mailscrolls are now correctly handed out even when the destination
40 player is not logged in.
41 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
42 server startup.
43 - bugfix: fix the door surround check in the random map generator.
44 - (maps) fix heaven quest difficulty progression.
45 - (maps) fix some random map styles.
46 - dropping items a shop is not interested in won't sell them anymore.
47 - rods and horns with a too low maximum charge allow now at least one discharge.
48 - implement kill & death statistics.
49 - random map preparation is no longer synchronous.
50 - rewrite find_style in perl, no longer does synchronous I/O.
51 - improve random map specials placement.
52 - make the killer a real object pointer instead of a string, improved
53 kill reason messages.
54 - take advantage of new aio_close and aio_chmod.
55 - implement archetype::get, object::deep_clone and update callers.
56 - change_abil is much faster.
57 - update the floorbox more often to work around the reverses item order
58 display in clients.
59 - cleaned up object copying by encapsulating it to a single place.
60 - add hints to the invite messages.
61 - rewrote key<->value pair handling.
62 - use an independent random number generator for the random map generator.
63
642.52 Thu Apr 24 11:47:19 CEST 2008
6 - completely automate the item add/delete on remove/insert. this should fix 65 - completely automate the item add/delete on remove/insert. this should fix
7 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 66 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
8 - completely automate the weight handling, should fix all weight 67 - completely automate the weight handling, should fix all weight
9 accounting bugs caused by sloppy coding, as sloppy coding is now correct :) 68 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
10 - reloading archetypes while a user was in the character creation phase 69 - reloading archetypes while a user was in the character creation phase
23 - fix the longstanding "container stays open" bug. 82 - fix the longstanding "container stays open" bug.
24 - improved floorbox updating to be incremental and other protocol 83 - improved floorbox updating to be incremental and other protocol
25 optimisations. 84 optimisations.
26 - get rid of update_after_inventory_change and only do update stats 85 - get rid of update_after_inventory_change and only do update stats
27 for weight once/tick/player at max. 86 for weight once/tick/player at max.
87 - rewrite party commands, use party channel.
28 88
292.51 Sun Apr 20 21:27:37 CEST 2008 892.51 Sun Apr 20 21:27:37 CEST 2008
30 - properly link against libgthread as that is needed to make the slice 90 - properly link against libgthread as that is needed to make the slice
31 allocator thread-safe. 91 allocator thread-safe.
32 - support perls not compiled with 64 bit support (though this is not a 92 - support perls not compiled with 64 bit support (though this is not a

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