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Comparing deliantra/server/Changes (file contents):
Revision 1.30 by root, Tue Sep 11 15:33:32 2007 UTC vs.
Revision 1.108 by root, Thu Apr 24 00:38:52 2008 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5
6 - completely automate the item add/delete on remove/insert. this should fix
7 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
8 - completely automate the weight handling, should fix all weight
9 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
10 - reloading archetypes while a user was in the character creation phase
11 could crash the server.
12 - fix a nontrivial number of cases of code commented similar
13 to "is this really correct?", as many of those cases are now handles
14 automatically by lower level code.
15 - replace many ad-hoc checks for client visibility by object::visible_to,
16 should result in broader applicability of functions using it.
17 - merge items with different arch pointers refering to the same arch
18 (due to archetype reloads).
19 - refactored the object remove/insert functions and most related
20 functions (decrease, split, merge_ob etc.).
21 - make it compile better on freebsd (reported by pippijn).
22 - remove GT_UPDATE_INV (no longer applicable).
23 - fix the longstanding "container stays open" bug.
24 - improved floorbox updating to be incremental and other protocol
25 optimisations.
26 - get rid of update_after_inventory_change and only do update stats
27 for weight once/tick/player at max.
28
292.51 Sun Apr 20 21:27:37 CEST 2008
30 - properly link against libgthread as that is needed to make the slice
31 allocator thread-safe.
32 - support perls not compiled with 64 bit support (though this is not a
33 recommended configuration) (reported by Samuel Gondouin).
34 - always put godgiven items into the player inventory, never any containers.
35 - (arch)
36 - (maps, arch) the scorn go club was founded!
37 - (arch) do no longer support player abilities, they didn't work anyways.
38 - (arch) the alchemy spell is now of the alchemy spell school, which
39 became a real spell-class.
40 - (arch) the alchemist class now get an alchemy spell book for new characters.
41 - (arch) considerably strengthened spark shower and destruction.
42 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
43 finally reloadable at runtime.
44 - changed archetype loading algorithm to only require one pass and
45 use delayed resolving of references.
46 - examine command now uses the examine infobox.
47 - implement an "incremental garbage collector" for archetypes.
48 - enable slice allocator again.
49 - implement optional free memory poisoning.
50
512.5 Wed Apr 16 15:06:53 CEST 2008
52 - the two handed weapon skill can no longer be used as unarmed combat
53 skill.
54 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
55 names (also update all maps to use money instead of coins).
56 - add uuid accessors to perl.
57 - add coin names and archetype accessors to perl.
58 - fix runtime uuid file format to use "." instead of ",".
59 - change perl extensions to not use hardcoded coins and values.
60 - write uuids asynchronously (no hiccups due to uuid writes)
61 and be more parsimonous of uuid usage by the exact value out on exit.
62 - write log messages in another thread, removing another sync point.
63 - support multi-line log messages in a nicer way.
64 - be more portable w.r.t. uuids and format specifiers everywhere.
65 - fix a minor memleak in the random map generator.
66 - some parts of the random map generator are not coroutine-safe,
67 so only call it "single-threaded".
68 - major cleanup of memory management in random map generator.
69 - slight refactoring of the random map generator, faster too.
70 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
71 bookkeeping bug.
72 - work around "player is on active list" problem by deactivating player
73 after loading.
74 - garbage collect shstr's more evenly and adaptively only when
75 there have in fact been allocations.
76 - fix object::insert to do as documented and insert into the env
77 if necessary.
78 - fix cf::map::unique_maps.
79 - fix nrof overflow check in can_merge_slow.
80 - fix converter code to handle >31 bit values.
81 - added support for the player_sold flag
82 - converters no longer accept unpaid items.
83 - canonicalize random map meta files for better unification.
84
852.43 Sun Apr 6 20:35:29 CEST 2008
86 - work around a glibc bug that causes calloc to return non-zero memory
87 when mlockall has been used.
88 - pass environment to perl_sys_init3, as required by newer perls.
89 - use separate thread for ticker timing (and more in the future).
90 this greatly increases timing accuracy and gets rid of an enourmous
91 number of gettimeofday calls.
92 - use a separate thread to signal aio completion, for lower latency.
93 - require Coro 4.47, which fixes a data corruption bug with its C API.
94
952.42 Sat Mar 15 12:05:21 CET 2008
96 - rebalanced default experience table to be more exponential
97 and much easier up to level ~40, then moderately harder.
98 - change attuned/repelled level boni to +-8 from +-2.
99 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
100 - do not exit on reload/load errors but properly cleanup.
101 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
102
1032.41 Fri Jan 25 13:15:37 CET 2008
104 - get rid of YAML::Syck, it's too buggy and misparses many files
105 (this fixes the jeweler skill).
106 - back-to-back perl_reloads don't freeze the ticker anymore.
107 - convert cfutil from Event to EV (forgot to do this earlier...).
108 - move tombstone to real map if player died due to cave-in (even if
109 it has reset, which is better than putting it on the savebed, also as
110 proof that the palyer didn't use a savebed).
111
1122.4 Sun Jan 13 13:41:29 CET 2008
113 - work around perl bug in configure perl module version check.
114 - fix bug in golem move code that would cause a crash at tiling borders.
115 - fix a freeze bug when looking for an arrow in the inventory.
116 - fix a bug in animate_weapon, causing a crash.
117 - no longer exit when a coroutine throws an exception.
118 - fix a potential double free bug (nicely exploited by g++ 4.2).
119 - fix the "<player> is nuts" message.
120 - fix an exception at logout due to the json_coder being gone.
121 - upgrade to EV version 2.0 API.
122 - when players don't apply a savebed correctly but stand above one,
123 do not move or kill them.
124 - implement client-side settings page in playerbook (0.9963+ required).
125 - implement generic framework for server-side resource files.
126 - implement resource file update event.
127 - hook experience table update into the framework.
128 - move jeweler.yaml to resources (arch/).
129 - switch from Crossfire to Deliantra perl module.
130 - implement json2json arch filter.
131 - implement widget protocol version 2, support for ui templates.
132 - mapinfo is now handled fully asynchronously.
133 - ext/irc: also log irc messages.
134 - ext/schmorplog: write user stat files asynchronously.
135
1362.32 Sun Dec 2 18:11:01 CET 2007
137 - limited the number of items that can be picked up and dropped
138 as temporary measurement against bad performance or dropping things
139 (this lead to long freezes and triggered the watchdog).
140 - improved the performance of the drop command a bit.
141 - switch from Event to EV for higher performance, easier usage,
142 less bugs...
143 - updated to release version of the gnu affero license.
144
1452.31 Sun Nov 11 17:26:28 CET 2007
146 - more thoroughly rename the binaries, contact addresses.
147 - update the copyrights.
148 - avoid backtraces due to old spells on some maps, sometimes causing
149 crashes.
150 - fix a problem where facedata wasn't initialised to zero properly,
151 potentially causing crashes.
152 - assign weapons on user load time, not login-time, avoiding
153 crashes.
154
1552.3 Sat Oct 27 11:22:38 CEST 2007
156 - fixed an important bug that caused passwords to be forgotten.
157 - implement *tag destinations for goto, slaying etc. and use it
158 in some of the maps.
159 - bigworldised many maps (islands as in pupland and aldwulf),
160 which is now trivial to do.
161 - removed all traces of the old (and never working) plug-in interface
162 (70kb code less on amd64).
163 - improve/tune scheduling priorities.
164 - fix some freezing bugs.
165 - fix a memory corruption problem in dynbuf.printf.
166 - use channels for chat and many informational commands.
167 - improved the tutorial.
168 - create missile is now fixed.
169 - race fields must now contain archetypes.
170 - jumping skill now works as advertised.
2 171
32.2 Tue Sep 11 15:41:24 CEST 2007 1722.2 Tue Sep 11 15:41:24 CEST 2007
4 - relicense under the gnu affero license. 173 - relicense under the gnu affero license.
5 - new inscription skill, can only inscribe INSCRIBABLE items. 174 - new inscription skill, can only inscribe INSCRIBABLE items.
6 - implement server-side framework for generic resources. 175 - implement server-side framework for generic resources.

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