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Comparing deliantra/server/Changes (file contents):
Revision 1.109 by root, Thu Apr 24 04:40:53 2008 UTC vs.
Revision 1.168 by root, Thu May 29 03:27:37 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER 3TODO: emergency swap mode is not working
4TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: improve repelled message to include the full equation
5 5
6xs-warn doesn't end up in server log.
7
8 - require Coro 4.73 which contains an important performance-bugfix.
9 - use anyevent to manage listen ports (this enables IPv6 support).
10 - server supports ipv6 client connections now.
11 - use newly-available Coro::AnyEvent.
12
132.55 Sat May 24 19:52:52 CEST 2008
14 - avoid newmap commands when crossing tiled map boundaries. this speeds up
15 processing considerably (especially in the client) and reduces data transfers
16 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
17 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
18 - (map) fixed npc dialogue in pup_land/s_f/special.
19 - bugfix: fix a crash when a player casts a swarm spell and then logs out
20 (swarm spells now stay in the player's inventory).
21 - bugfix: when unapplying skills also remove them from the range/combat slots.
22 - bugfix: do not merge items whose archetype name merges, use the
23 archetype *archname* (chairs of different facings were merged).
24 - bugfix: fix a potential crash issue in find_object_name (not used
25 normally).
26 - bugfix: locked doors cnanot be bashed down by magical means
27 (destruction, magic missile etc.).
28 - swarm spells without a direction now use various spiral patterns
29 instead of being fully random.
30 - update AnyEvent API to 3.4 and above.
31
322.54 Thu May 8 22:01:22 CEST 2008
33 - change floorbox item ordering to enable more efficient protocol and to
34 stay in sync with the 0.9971 client update which also reverses ordering.
35 - bugfix: the jumping skill now gives experience for jumping
36 and for attacking monsters. it also takes about one second to do a jump.
37 - bugfix: players couldn't starve in 2.53 :(
38 - bugfix: correctly send the client a del_spell when a spell gets removed.
39 - bugfix: spell effects like word of recall are removed on death.
40 - bugfix: fix a crash when objects with treasure on top (ground...)
41 were created outside a map.
42 - bugfix: couldn't apply inventory items when levitating, but ground items
43 (fixed by reversing the logic).
44 - bugfix: fixed a mismatched '"' in the debugging description of objects
45 - bugfix: the random map generator no longer leaks key objects.
46 - bugfix: support random maps >127x127.
47 - (maps) fixed the death certificate system in nimbus.
48 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
49 - (arch) the material 'wood' was undefined, it's now a burnable material.
50 - (arch) give ball lightning a real name.
51 - (arch) fixed material of bones (was 'wood', is now 'bone')
52 - support cfpod in ex replies (client item tooltips).
53 - unapply item in range slow when readying a spell.
54 - bugfix: account for rounding errors in weight updates.
55 - remove synchronous mkdir in chargen_race_done.
56 - fix per-race starting maps.
57 - check hiscore on suicide and quit as well.
58 - tell players when they are starving.
59 - get rid of costly object_from_name conversion for altar effects.
60 - fix map difficulty calculation for generators.
61 - slightly more intelligent handling of "is_animated" flag.
62 - support no_drop map header flag (before it was only available internally).
63 - make random-map-generated keys crumble after one hour, use more unique slaying.
64
652.53 Sun May 4 17:32:48 CEST 2008
66 - bugfix: custom skill settings were not saved by the server.
67 - bugfix: remove did not actually remove items from the inventory, leaving
68 ghost items.
69 - bugfix: properly update items identified on the ground.
70 - bugfix: use localtime_r in the logger thread.
71 - bugfix: player starvation will now give the correct kill reason.
72 - bugfix: archetype reloads could crash the server.
73 - bugfix: the mailscrolls are now correctly handed out even when the destination
74 player is not logged in.
75 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
76 server startup.
77 - bugfix: fix the door surround check in the random map generator.
78 - (maps) fix heaven quest difficulty progression.
79 - (maps) fix some random map styles.
80 - dropping items a shop is not interested in won't sell them anymore.
81 - rods and horns with a too low maximum charge allow now at least one discharge.
82 - implement kill & death statistics.
83 - random map preparation is no longer synchronous.
84 - rewrite find_style in perl, no longer does synchronous I/O.
85 - improve random map specials placement.
86 - make the killer a real object pointer instead of a string, improved
87 kill reason messages.
88 - take advantage of new aio_close and aio_chmod.
89 - implement archetype::get, object::deep_clone and update callers.
90 - change_abil is much faster.
91 - update the floorbox more often to work around the reverses item order
92 display in clients.
93 - cleaned up object copying by encapsulating it to a single place.
94 - add hints to the invite messages.
95 - rewrote key<->value pair handling.
96 - use an independent random number generator for the random map generator.
97
982.52 Thu Apr 24 11:47:19 CEST 2008
6 - completely automate the item add/delete on remove/insert. this should fix 99 - completely automate the item add/delete on remove/insert. this should fix
7 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 100 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
8 - completely automate the weight handling, should fix all weight 101 - completely automate the weight handling, should fix all weight
9 accounting bugs caused by sloppy coding, as sloppy coding is now correct :) 102 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
10 - reloading archetypes while a user was in the character creation phase 103 - reloading archetypes while a user was in the character creation phase

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