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Comparing deliantra/server/Changes (file contents):
Revision 1.71 by root, Sat Mar 15 13:52:37 2008 UTC vs.
Revision 1.110 by root, Thu Apr 24 04:51:30 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
6 6
7 - completely automate the item add/delete on remove/insert. this should fix
8 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
9 - completely automate the weight handling, should fix all weight
10 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
11 - reloading archetypes while a user was in the character creation phase
12 could crash the server.
13 - fix a nontrivial number of cases of code commented similar
14 to "is this really correct?", as many of those cases are now handles
15 automatically by lower level code.
16 - replace many ad-hoc checks for client visibility by object::visible_to,
17 should result in broader applicability of functions using it.
18 - merge items with different arch pointers refering to the same arch
19 (due to archetype reloads).
20 - refactored the object remove/insert functions and most related
21 functions (decrease, split, merge_ob etc.).
22 - make it compile better on freebsd (reported by pippijn).
23 - remove GT_UPDATE_INV (no longer applicable).
24 - fix the longstanding "container stays open" bug.
25 - improved floorbox updating to be incremental and other protocol
26 optimisations.
27 - get rid of update_after_inventory_change and only do update stats
28 for weight once/tick/player at max.
29 - rewrite party commands, use party channel.
30
312.51 Sun Apr 20 21:27:37 CEST 2008
32 - properly link against libgthread as that is needed to make the slice
33 allocator thread-safe.
34 - support perls not compiled with 64 bit support (though this is not a
35 recommended configuration) (reported by Samuel Gondouin).
36 - always put godgiven items into the player inventory, never any containers.
37 - (arch)
38 - (maps, arch) the scorn go club was founded!
39 - (arch) do no longer support player abilities, they didn't work anyways.
40 - (arch) the alchemy spell is now of the alchemy spell school, which
41 became a real spell-class.
42 - (arch) the alchemist class now get an alchemy spell book for new characters.
43 - (arch) considerably strengthened spark shower and destruction.
44 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
45 finally reloadable at runtime.
46 - changed archetype loading algorithm to only require one pass and
47 use delayed resolving of references.
48 - examine command now uses the examine infobox.
49 - implement an "incremental garbage collector" for archetypes.
50 - enable slice allocator again.
51 - implement optional free memory poisoning.
52
532.5 Wed Apr 16 15:06:53 CEST 2008
54 - the two handed weapon skill can no longer be used as unarmed combat
55 skill.
56 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
57 names (also update all maps to use money instead of coins).
58 - add uuid accessors to perl.
59 - add coin names and archetype accessors to perl.
60 - fix runtime uuid file format to use "." instead of ",".
61 - change perl extensions to not use hardcoded coins and values.
62 - write uuids asynchronously (no hiccups due to uuid writes)
63 and be more parsimonous of uuid usage by the exact value out on exit.
64 - write log messages in another thread, removing another sync point.
65 - support multi-line log messages in a nicer way.
66 - be more portable w.r.t. uuids and format specifiers everywhere.
67 - fix a minor memleak in the random map generator.
68 - some parts of the random map generator are not coroutine-safe,
69 so only call it "single-threaded".
70 - major cleanup of memory management in random map generator.
71 - slight refactoring of the random map generator, faster too.
72 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
73 bookkeeping bug.
74 - work around "player is on active list" problem by deactivating player
75 after loading.
76 - garbage collect shstr's more evenly and adaptively only when
77 there have in fact been allocations.
78 - fix object::insert to do as documented and insert into the env
79 if necessary.
80 - fix cf::map::unique_maps.
81 - fix nrof overflow check in can_merge_slow.
82 - fix converter code to handle >31 bit values.
83 - added support for the player_sold flag
84 - converters no longer accept unpaid items.
85 - canonicalize random map meta files for better unification.
86
872.43 Sun Apr 6 20:35:29 CEST 2008
88 - work around a glibc bug that causes calloc to return non-zero memory
89 when mlockall has been used.
7 - pass environment to perl_sys_init3, as required by newer perls. 90 - pass environment to perl_sys_init3, as required by newer perls.
91 - use separate thread for ticker timing (and more in the future).
92 this greatly increases timing accuracy and gets rid of an enourmous
93 number of gettimeofday calls.
94 - use a separate thread to signal aio completion, for lower latency.
95 - require Coro 4.47, which fixes a data corruption bug with its C API.
8 96
92.42 Sat Mar 15 12:05:21 CET 2008 972.42 Sat Mar 15 12:05:21 CET 2008
10 - rebalanced default experience table to be more exponential 98 - rebalanced default experience table to be more exponential
11 and much easier up to level ~40, then moderately harder. 99 and much easier up to level ~40, then moderately harder.
12 - change attuned/repelled level boni to +-8 from +-2. 100 - change attuned/repelled level boni to +-8 from +-2.

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