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Comparing deliantra/server/Changes (file contents):
Revision 1.111 by root, Thu Apr 24 06:44:50 2008 UTC vs.
Revision 1.176 by elmex, Thu Jul 3 08:40:32 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working 3TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied 4TODO: improve repelled message to include the full equation
7 some spellcasting. if I then started using karate, I would get all the 5TODO: xs-warn doesn't end up in server log.
8 stateffects from the bow
9 6
7 - (maps) tutorial now contains clues about chatting and talking
8 with NPCs.
9 - (arch) dragon scales got proper type now
10 - work around get_map_flags invoking perl and switching the stack.
11 - make sure the map is loaded when using a town portal return.
12 - fixed a bug with caching of sp/grace/food points for spells
13 where healing spells didn't cost any grace.
14 - fix starvation kill reason.
15 - fix pk killer name message.
10 16
172.56 Wed Jun 4 10:50:40 CEST 2008
18 - require Coro 4.73 which contains an important performance-bugfix.
19 - use anyevent to manage listen ports (this enables IPv6 support).
20 - server supports ipv6 client connections now.
21 - use newly-available Coro::AnyEvent.
22 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
23 to let it handle AIO requests.
24
252.55 Sat May 24 19:52:52 CEST 2008
26 - avoid newmap commands when crossing tiled map boundaries. this speeds up
27 processing considerably (especially in the client) and reduces data transfers
28 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
29 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
30 - (map) fixed npc dialogue in pup_land/s_f/special.
31 - bugfix: fix a crash when a player casts a swarm spell and then logs out
32 (swarm spells now stay in the player's inventory).
33 - bugfix: when unapplying skills also remove them from the range/combat slots.
34 - bugfix: do not merge items whose archetype name merges, use the
35 archetype *archname* (chairs of different facings were merged).
36 - bugfix: fix a potential crash issue in find_object_name (not used
37 normally).
38 - bugfix: locked doors cnanot be bashed down by magical means
39 (destruction, magic missile etc.).
40 - swarm spells without a direction now use various spiral patterns
41 instead of being fully random.
42 - update AnyEvent API to 3.4 and above.
43
442.54 Thu May 8 22:01:22 CEST 2008
45 - change floorbox item ordering to enable more efficient protocol and to
46 stay in sync with the 0.9971 client update which also reverses ordering.
47 - bugfix: the jumping skill now gives experience for jumping
48 and for attacking monsters. it also takes about one second to do a jump.
49 - bugfix: players couldn't starve in 2.53 :(
50 - bugfix: correctly send the client a del_spell when a spell gets removed.
51 - bugfix: spell effects like word of recall are removed on death.
52 - bugfix: fix a crash when objects with treasure on top (ground...)
53 were created outside a map.
54 - bugfix: couldn't apply inventory items when levitating, but ground items
55 (fixed by reversing the logic).
56 - bugfix: fixed a mismatched '"' in the debugging description of objects
57 - bugfix: the random map generator no longer leaks key objects.
58 - bugfix: support random maps >127x127.
59 - (maps) fixed the death certificate system in nimbus.
60 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
61 - (arch) the material 'wood' was undefined, it's now a burnable material.
62 - (arch) give ball lightning a real name.
63 - (arch) fixed material of bones (was 'wood', is now 'bone')
64 - support cfpod in ex replies (client item tooltips).
65 - unapply item in range slow when readying a spell.
66 - bugfix: account for rounding errors in weight updates.
67 - remove synchronous mkdir in chargen_race_done.
68 - fix per-race starting maps.
69 - check hiscore on suicide and quit as well.
70 - tell players when they are starving.
71 - get rid of costly object_from_name conversion for altar effects.
72 - fix map difficulty calculation for generators.
73 - slightly more intelligent handling of "is_animated" flag.
74 - support no_drop map header flag (before it was only available internally).
75 - make random-map-generated keys crumble after one hour, use more unique slaying.
76
772.53 Sun May 4 17:32:48 CEST 2008
78 - bugfix: custom skill settings were not saved by the server.
79 - bugfix: remove did not actually remove items from the inventory, leaving
80 ghost items.
81 - bugfix: properly update items identified on the ground.
82 - bugfix: use localtime_r in the logger thread.
83 - bugfix: player starvation will now give the correct kill reason.
84 - bugfix: archetype reloads could crash the server.
85 - bugfix: the mailscrolls are now correctly handed out even when the destination
86 player is not logged in.
87 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
88 server startup.
89 - bugfix: fix the door surround check in the random map generator.
90 - (maps) fix heaven quest difficulty progression.
91 - (maps) fix some random map styles.
92 - dropping items a shop is not interested in won't sell them anymore.
93 - rods and horns with a too low maximum charge allow now at least one discharge.
94 - implement kill & death statistics.
95 - random map preparation is no longer synchronous.
96 - rewrite find_style in perl, no longer does synchronous I/O.
97 - improve random map specials placement.
98 - make the killer a real object pointer instead of a string, improved
99 kill reason messages.
100 - take advantage of new aio_close and aio_chmod.
101 - implement archetype::get, object::deep_clone and update callers.
102 - change_abil is much faster.
103 - update the floorbox more often to work around the reverses item order
104 display in clients.
105 - cleaned up object copying by encapsulating it to a single place.
106 - add hints to the invite messages.
107 - rewrote key<->value pair handling.
108 - use an independent random number generator for the random map generator.
109
1102.52 Thu Apr 24 11:47:19 CEST 2008
11 - completely automate the item add/delete on remove/insert. this should fix 111 - completely automate the item add/delete on remove/insert. this should fix
12 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 112 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
13 - completely automate the weight handling, should fix all weight 113 - completely automate the weight handling, should fix all weight
14 accounting bugs caused by sloppy coding, as sloppy coding is now correct :) 114 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
15 - reloading archetypes while a user was in the character creation phase 115 - reloading archetypes while a user was in the character creation phase

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