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Revision 1.112 by root, Thu Apr 24 09:49:43 2008 UTC vs.
Revision 1.759 by root, Tue Oct 12 05:09:54 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3Version numbers sort like decimal numbers.
4
5TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object.
7TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings
10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: get_sv clashes with perl's macro in threaded perls?
25
26 - (maps) hopefully fix tobias' tower.
27 - (maps) hopefully fix healing potion vendor in arena entrance.
28 - (arch) fixed an error in the Gnarg scale mail artifact.
29 - it was possible to unapply or half-unapply cursed items in many
30 cases, which confused players and also player state. fixed.
31 - (arch) remove curse now works more liek idnetify in that it uncurses
32 some items. also, no longer uncurses spells or other invisibles.
33 - (arch) remove curse and identify now treta the marked tiem first.
34 - creators no longer identify objects that shouldn't be identified
35 (such as money, which won't stack afterwards).
36 - (maps) the shady rogue in goths can unapply cursed items for you.
37 - (maps) implement a wilderness town portal.
38 - (arch) set proper(?) int values for all monsters.
39 - (maps) fire5.map could destroy players.
40 - altars with match expressions did not work properly.
41 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
42 - god enemy race check fixed ("god detests your race").
43 - gods errornously allowed any kind of worshipping race, even
44 ones they hate.
45 - use same default config in code as on gameserver.deliantra.net.
46 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
47 our parser.
48 - applying a glowing crystal now gives status messages.
49 - fix a memleak in the random map generator.
50 - rework the random map parameter passign a bit to be extendable.
51 - (random maps) use a nonrecursive algorithm to generate mazes,
52 also, improve the quality of the mazes (no longer will the edges
53 almost always form a passage) and add two new types - "rooms"
54 and "braided".
55 - (random maps) add new "cave" layout, which is much more ...
56 cave-like.
57 - (random maps) new layout style "castle" that generates straighish,
58 rogue-ish maps.
59 - (random maps) new layout style "multiple" that simply mixes multiple
60 different styles in different areas.
61 - roguelike maps sometimes had dead ends due to symmetry settings.
62 - rewrite layout management in the random map generator from the
63 ground up.
64 - fix bug in tausworthe rng initialisation.
65 - switched to the faster and hopefully better quality gfsr{24,55} random
66 number generator, the same algorithm that freeciv apparently uses.
67 - replace unreachable walls in random maps by "blocked", which saves
68 memory and imho looks nicer.
69 - (arch) fix samhlaidh archetype.
70 - fix the "archname" match special function.
71 - add kensler ("better gradient noise") functins, as well as fBm
72 and other fractal algorithms.
73 - one can no longer emote to logged-out players.
74 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
75 sacks fit on a tile again.
76 - (arch) fixed message of improve wisdom scroll.
77 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
78 - support resist_xxx, body_xxx_info and body_xxx_used specials in
79 match expressions.
80 - don't cause an error if a monster tries to cast magic mapping.
81
823.0 Sat May 29 23:30:57 CEST 2010
83 - (maps, arch) complete revamping of the transport routes - all cities are
84 now easily reachable, at a price.
85 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
86 - (maps) added (navar) gravedigger, that buys players gravestones.
87 - (maps) added the rathouse quest for the shockwave spell in navar
88 (by Dustfinger).
89 - (maps) fixed bad floor tile in navar apartment.
90 - made (wizard) look_at show also uuids.
91 - added cf::object::find_object_uuid (::find_object already exists!).
92 - (maps) added new apartment, made by LinuxLemoner.
93 - (maps) added quest for the mining skill scroll to valleynoy.
94 - (maps) added greedy highlevel book shop to heaven town.
95 - (arch) added sounds: zombie death, book reading, inscription.
96 - (arch) made the hill giants loose more body parts.
97 - (arch, maps) added black unicorn horn, required to access mlab hell.
98 - (arch) increased the (possible) number of arrows/bolts found in shops
99 and made them a bit more expensive.
100 - (maps) add more glory hole treasure styles.
101 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
102 in a select number of mlab maps.
103 - (maps) the library should be less of a death trap now.
104 - (maps) exits no longer point to auto-apply exits, most affected
105 maps now have proper doors or a similar solution.
106 - (arch) jumping skill has now physical attacktype.
107 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
108 - enter_map did not normalise the map coordinates when the destination
109 space is blocked, causing badness and freezes for the player.
110 - when applying containers, server checks for the key on activate
111 and also allows players to unapply active containers they don't have
112 a key for.
113 - moved formulae, attackmess, artifacts, exp_table, materials and
114 races files to arch, where they belong (exp_table is no longer in
115 confdir but in datadir now!).
116 - jeweler and sound config files are now normal datafiles as well.
117 - quit_character was causing a runtime exception, causing it to not
118 work since 2.93.
119 - entering a map will now respect move_on and other effects,
120 except for auto-apply exits :/
121 - only talk to the items on the nearest mapspace, or, of there
122 are none, to the player, not ALL items in vicinity.
123 - do not update the floorbox while running, to avoid big item
124 updates that cost network bandwidth and processing power.
125 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
126 caused overflows causing monsters to become living deads.
127 - unapply weapons and armour before trying to improve it.
128 - teach the random map generator the ability to read ".rmg" files
129 that specify which actual style map to generate, and use it for
130 the default decorstyle to avoid inappropriate maps to be used.
131 - support (with some limitations) multiple different skills with the
132 same subtype.
133 - fix "nekosan duplication" bug - map swap out was not atomic,
134 so nekosan could end up beign saved AND escaped to another map.
135 - show invisible no longer makes magic mouths visible.
136 - move_type changes (spells, skills etc.) now will correctly
137 take move_on/move_off into account (e.g. buttons).
138 - display (exit) or (random map) in client for those objects.
139 - removed (useless) spell damage columns from spell info and replace
140 it by effective casting level - clients > 2.10 required to display
141 properly.
142 - building of levers/doors works again for all kinds of floors.
143 - the player can now withdraw and deposit all the available money.
144 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
145 steinwandstadt/celvear.
146 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
147 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
148 mostly based on the spell's level in the spellbook.
149 - the music scheduler did not properly send new music on region
150 changes.
151 - (maps) fix some map regions and the region tree.
152 - the server will now be more picky when parsing the regions file.
153 - do not rely on chosen_skill in calc_alch_danger.
154 - improve editor support protocol slightly, provide workarounds for 2.10
155 clients.
156 - follow has been rewritten to be, hopefully, more robust.
157 - follow mode will not be aborted when the follower tries to move.
158 - tcp.ext didn't unbind in reloads.
159 - map-tags.ext didn't properly close the database on reloads.
160 - cfutil skips .-directories when scanning.
161 - build.ext prevents players from building on other player's maps.
162 - rent.ext allows the dm to enter anytime.
163 - NPC_Dialogue adds a new predefined variable, $map.
164 - new "build" event hook.
165 - get rid of archetype min/max values except max_x (which should go, too).
166 - added fix_generated_item and cf::object::generate to XS interface.
167 - no longer use uppercase identifiers for saving anywhere, but support
168 them on loading, for old playerfiles and maps.
169 - removed is_legal_2ways_exit - this is apparently dead code, and
170 would be handled differently nowadays anyway.
171 - random map .meta were not being expired at all.
172 - replace move_ob/move_object functiony by the equivalent move method.
173 - update to automake 1.10.
174 - invitation to maps with unagressive and friendly monsters doesn't
175 require level 4 anymore.
176 - do not let update_stats muck with the chosen_skill anymore.
177 - monsters now rotate through all skills (in chosen_skill).
178 - fix lots of path-related buffer overflows in the random map generator.
179 - detect/sense curse/magic will no longer work on items that don't
180 need identify.
181 - added detect mineral vein spell.
182 - support "wall overlays" in the random map generator - not very generic,
183 used by minable veins.
184 - (maps) relocated jeweler town to another directoy.
185 - (arch) implement mining pickaxes and mining skill.
186 - (arch) add missing stonebig_club archetype from cfextended.
187 - jeweler skill doesn't diminish input values anymore.
188 - jeweler skill is harder to level now, but in exchange item power
189 of the output is only 1/5th (instead of 1/3rd) of ring level.
190 - jeweler skill adds the makers name (currently not visible) to the
191 generated ring/amulet.
192 - generate most constants for perl automatically.
193 - properly check for weapon name prefix ("Ragnarok's sword").
194 - when player dies, restore his food to at least 200.
195 - support multiple inheritance for arch sources (inherit a,b,c).
196 - switch to storable-n-format for facedata, for better interoperability.
197 - implement generic "ranged" item framework (pickaxe, fishing rod).
198 - the singing skill actually respects the direction now.
199 - oratory and singing now require a direction.
200 - use_skill now requires that you can actually apply the skill tool.
201 - do not invoke perl on every user command anymore by providing
202 a command and an unknown_command event.
203 - move mark, run, run_stop, fire and fire_stop commands back from
204 perl to C++, for speed reasons (basically undo patchset 1304).
205 - add a client_destroy event, so we don't have to hook the
206 attachable destroy event (which is called much more often).
207 - removed (unused) FLOOR object type.
208 - fix errornous change_abil messages for rods (and other types).
209 - remove include/commands.h and server/c_new.C, and refactor
210 all into server/commands.C.
211 - save and restore combat/ranged/current slot for players.
212 - the server now batches item's face/fx commands, as opposed
213 to sending one fx per item - helps mostly at connect and
214 with floorbox updates.
215 - implemented ext::player_env::play_music_once $who->contr, "km/...".
216 - the random map generator now supports selecting difficult for
217 more style categories than just monsters (all except fountains
218 apparently).
219 - object serialiser no longer creates empty "owner" references.
220 - make sure failed castings take some time, too, to avoid being
221 smitten by your god.
222 - many more failmsgs and help texts.
223 - support log suspension/resumption, e.g. for defragmenting.
224 - stop thrown objects when their speed goes too low.
225 - log the number of unique logins seen every minute in a compact
226 format (for statistics).
227 - do not send delitem for players.
228 - support static scalar data members properly in genacc now.
229 - implement "simple" freelist management for objects.
230 - recycle object counts now - to support longer uptimes.
231 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
232 function (and yes, 666 is exact!).
233 - random map generator results should now be fully repeatable.
234 - fixed possible crash bug in build code.
235 - rename find_marked_object to ->mark and speed up.
236 - player movers properly destroy themselves when used up, instead
237 of leaking.
238 - do not show msg for unidentified objects that need identification.
239 - convert formulae/bookarch/settings file parser to thawer framework.
240 - finally get rid of fgets (..., thawer) and use a much cleaner
241 next_line method.
242 - use nicer file format for exp_table and attackmess
243 (more like other resource files).
244 - make parse errors during server startup fatal.
245 - properly initialise all maptile values in constructor.
246 - improved {link} map.
247 - optional unloadable extensions will not lead to an endless loop.
248 - server will cleanly autorestart when running out of protocol IDs.
249 - use faster and slightly more exact find_dir_2 replacement.
250 - building listening books is possible again.
251 - (maps, arch) added archetype for building instructions and replaced
252 the copies of the instructions in the maps with it.
253 - (arch) made the spark shower spell available in shops.
254 - don't create a second LOGIN event on character creation.
255 - correctly generate "You paid xyz" message in shops.
256 - the shop menu now also displays the (approx) value of the item.
257 - added a 'password' command, to let DMs change the password of players
258 more conveniently.
259 - correctly save shopitems string, to avoid parse error when reading
260 saved maps.
261 - logging now differentiates between logging levels better.
262 - speed up get_typedata.
263 - fix deadlock problem during server shutdown/reload.
264 - make ext/checkrusage "more" non-blocking.
265 - use common::sense for extensions.
266 - work around a 50.10.0 utf8 caching bug.
267 - correctly try to load tiled maps in adjacent_map, might fix
268 "no relation to target" bugs.
269 - try to load (pure-)perl modules asynchronously, warn about
270 modules being loaded from the mainloop, pre-load some more
271 core modules so perl doesn't do it later on.
272 - pre-load many of the files perl might load on it's own e.g. when
273 compiling regexes.
274 - make exp_table and materials file reloadable.
275 - made reload_config non-blocking.
276 - the seen command called (Blocking) stat() instead of aio_stat,
277 causing server freezes.
278 - store unhashed password, to prepare for safer authentication.
279 - do not log connections from the local host, to help a local
280 watchdog.
281 - fix summon freeze at map borders.
282 - support @group syntax and music config file for music face lists.
283 - run post_init jobs in parallel, they might do I/O.
284 - avoid apply conversion for converters.
285
2862.93 Sat Feb 13 15:52:36 CET 2010
287 - (maps) fix travel to valdor and back.
288 - do no longer by default eval map cod ein safe compartments
289 (this can be re-enabled using the safe_eval config option).
290 - (maps) fix an apparent crash bug caused by broken generstors
291 in lorak.
292 - fix data corruption issues caused by recursive calls to
293 unordered_mapwalk - now every caller must provide its own
294 buffer.
295 - (maps) improve tindervale maps slightly.
296 - (arch) considerably decrease slag ex price.
297 - (arch) fix filth archetype.
298 - extension dependency resolve was completely broken.
299 - multipart objects would cause save_throw_object to crash - it
300 now acts on the head only.
301 - do not try to connect to an irc server unless explicitly configured.
302 - do not expect decltype() to be available in gcc 4.4.
303 - extended the safe perl environment by loops.
304 - (arch) fix "armless cook" facings.
305 - the "experience table" resource item did not have a proper
306 hash associated with it, so updates could not be detected.
307 - fixed poison traps in doors.
308 - player->killer_name did not properly flag the name as unicode.
309 - aggressively mark many more methods as utf8 or octet-expecting,
310 and provide a non-destructive SvPVutf8 variant.
311 - do not allow dragon players to change their title via the settings.
312 - ratelimited jeweler skill nugget conversion.
313 - under high load, the server stopped swapping out to make
314 the server more responsive, but making it impossible to reduce
315 the load by... swapping out. slot queuing will now always make
316 some progress.
317 - improve the quality of the load-avg calculation.
318 - (maps) fixed quest npc in jeweler dungeon quest.
319 - don't fail to write the runtime file if the temporary already exists.
320 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
321 player now.
322 - rewrote hiscore code from scratch to use async I/O, store uuid and
323 timestamp and use a tab in the client to increase awareness.
324 - npc dialog setflag/setsatte now check for defined'ness, so
325 setflag 0 is possible.
326 - make install now deletes old extensions, to ease upgrades in the
327 deliantra vm.
328
3292.92 Thu Dec 24 04:51:56 CET 2009
330 - the destruction spell could/would corrupt server memory quite often.
331 - logging in only fixed the combat slot when the palyer was loaded from
332 disk, not when it already was in memory.
333 - cede in wait_for_tick* when the tivck is inhibited hopefully
334 avoiding livelock during high-load emergency saves.
335 - logging in did not properly unapply all skills.
336 - (maps) make the invite quest marking much more obvious.
337 - (arch) fix warrior archetype names.
338 - map prefetching never prefetch upwards.
339 - wizpass no longer makes you non-blocking.
340 - (maps) add light to some of the special maps, add troll
341 map.
342
3432.91 Mon Nov 30 10:18:09 CET 2009
344 - (maps) add gorokh_final mapset from crossfire.
345 - (maps) block most vault-type mlab locations, open up
346 imperial converters for anybody to use.
347 - (maps, arch) replace all permanent stat potions by random
348 variants.
349 - (maps) spread gorokh demon styles more evenly over 1..100.
350 - TRIGGER events got passed a garbage pointer instead of a
351 real player object on player changes.
352 - diseases and maybe other things could sometimes reduce the speed
353 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
354 much grief.
355 - speed_left randomisation was, apparently, totally broken.
356 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
357 of the speed slot internally and in map save files. among other
358 things, this gets rid of all the abs (speed) calls.
359 - reduce map file save files by using abridged keywords aliases.
360 - shop specialisation calculation was totally broken.
361 - nrof/itemcount/volume limits when dropping to the floor are
362 now enforced.
363 - fix magic mapping, which only worked for inate spell casting.
364 - godgiven items will now be explicitly described as such.
365 - (arch) dded a quiver of bolts.
366 - materialnames would change "randomly" on every load, only
367 set the material when the materialname was not set before.
368 - balancing change, halve rod recharge speed (instead
369 of 4.8s, the standard rods now recharge in ~10s. not a solution,
370 but still.
371 - reduce cpu time used for map saving by >>50% by avoiding
372 the costly flag-checking loop in most cases and using a simple
373 repeat-cache for speed_left.
374 - always delay stats update for players on insert/remove till
375 next tick/command, which saves a lot of cpu cycles on drop/take.
376 - add hint about havign to run to attach unaggressive npcs.
377 - pet monster level was not displayed correctly in "showpets index".
378 - clean up floating point conversions and many similar nitpicks.
379 - fix hanuk altar.
380 - overhaul material system to be much faster, and having less bugs, but
381 still having a lot of cruft :/.
382 - add marble shop floor.
383 - move gcc specifics to new file include/compiler.h.
384 - unrecognised cfpod directives could cause undefined behaviour.
385 - added boes' marble shop to steinwandstadt.
386 - pad mapspace to power-of two size for speed/codesize/cache gains.
387 - optimise mapspace updates.
388 - cache volume/items per mapspace.
389 - use fabs, min and max consistently (surprisingly for a code size
390 decrease).
391 - fixed a small uncleanlieness in item converters, which might
392 have led to weird item multiplications.
393 - store hash value in shstr, not used by anything, but doesn't use much memory.
394 - fixed crash bug in learn_spell command.
395 - enhanced output of the mapinfo command.
396 - remove all traces of FLAG_NO_FIX_PLAYER.
397 - avoid sv_derived_from calls (lots of hash lookups) when converting
398 from perl to c++.
399 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
400 and use it in some "inner" loops.
401 - rename flags to attachable_flags to avoid confusion :=).
402 - fixed jeweler experience output to not be floating point.
403 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
404 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
405 - try to prefetch memory inside process_objects, which can give
406 enourmous speed gains.
407 - make some small optimisation to the process_objects loop.
408 - move facedata chksum calculation into cfutil, make server more flexible
409 handling different chksum lengths.
410 - check for hash collisions in cfutil.
411 - reduce face checksum size from 6 to 4 bytes.
412 - don't crash when a map uses empty sound/sound_destroy/face.
413 - removed weather-specific attributes.
414 - fixed genkeywords dependency.
415 - do not clear "randomitems" slot for world underlays.
416 - use "sl" as short-hand for speed_left in save-files, just to make them
417 smaller.
418 - in general, don't crash on value-less resource file lines
419 anymore, due to get_str never returning a 0-pointer.
420 - code cleanup in move_symptom.
421 - removed arch_to_object (replaced it by ->instance ()).
422
4232.90 Sat Nov 7 15:06:06 CET 2009
424 - some Andrew Madloch wanted, despite being specifically told
425 multiple times that the Deliantra parts additions are under AGPL,
426 lock up the source code of the server within his company.
427 some reorganisations have been done to the sourcecode to make
428 it clearer that this violates the Affero GPL. Help to keep
429 Deliantra free software even for the coming generations
430 and be wary of the promises of Andrew Madloch, he has nothing
431 good in mind for free software.
432 - clarify which files of the server are 100% AGPL.
433 - minor reorganisation, move some GPL code into other files.
434 - implement viewpoint (which is like observe, but only for the map,
435 not stats etc.).
436 - replace magic mapping overlay by a flying bird exposing area
437 on the worldmap (ext/magic_mapping.ext).
438 - @find in npc dialog was useless as the vairbale wasn't accessible.
439 - @find results in npc dialogue is now stored in $find.
440 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
441 - (maps, server) add lostwages and celvear apartments to rent system.
442 - (maps) closed guild houses, this is not scalable, ask your friendly
443 dm instead.
444 - (maps) add town portal to celvear.
445 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
446 mapsets from crossfire, together with associated archetypes.
447 - (maps) add extended region descriptions for some regions from crossfire.
448 - (maps) define a new whalingoutpost region.
449 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
450 and most archetypes that go with them (without stoning and swallow effects),
451 casino tokens and stock certificates are also missing.
452 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
453 and santo dominion.
454 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
455 to go with them. also adjusted archetypes to be more korrekt "gotisch".
456 - doors/containers can now use "match ..." expressions for the slaying field.
457 - properly close client-side dialogue when the player is teleported away.
458 - map-tags did not properly close it's database tables or wait
459 for a quiescent state, causing memory corruption on reload.
460 - support "stat.xyz" accessor in match expressions.
461 - skip /styles and /editor directories in cf::map::static_maps.
462 - implement ->send_big_packet and use it in ext_msg (among other things, this
463 fixes long answers from npc dialogue).
464 - connected magic mouths no longer spill to Log-1, but use the examine tab.
465 - (arch) change marker archetypes to not remove "marker" forces anymore
466 and to not add a "put your code here" force needlessly.
467 - (arch) fix or improve many plurals.
468 - markers do no longer add a force if the slaying field is unset.
469 - sped up search-items implementation, but it's still horrible.
470 - (maps) bigchests are now properly non-unique, per_player and no_reset.
471 - editor_folder can now be used to override whatever cfutil sets, and was
472 used to reogianise the illogical arch tree a bit.
473 - (maps) import most map names from crossfire.
474 - nuke image_sums/image_info subcommands from the protocol.
475 - fly_high movement gives better los, ignoring blocksview.
476 - the addexp command should now honour skill names with spaces.
477 - (arch) add nuke from cfextended to avoid a crash.
478 - (arch) added many more buildable marble floors.
479 - major namespace cleanup: save 45kb by making functions static
480 that were unnecessarily global.
481
4822.82 Sat Oct 24 03:50:17 CEST 2009
483 - fixed a classical and exploitable stack buffer overflow in the gsay command.
484 - fix a memory buffer overflow in the book code.
485 - add @check, @find npc dialogue commands.
486 - (maps) add a number of town interiors.
487 - (maps) add tindervale the fireborn capitol from cfextended.
488 - (maps) add celvear area from cfextended.
489 - (server,arch) add a number of inscribables, show their capacity in hint.
490 - (server,maps) fix bug causing some library books not to be chained down,
491 cause Scorn/Navar libraries not to have inscribable books.
492 - (maps) fix bug causing the Greyshield and Greysword to have
493 inappropriate item power.
494 - (maps) fix intwell balancing issue.
495 - improve the look of generated books.
496 - make slag no_drop so it can't be dropped from the cauldron.
497 - fix bug where players could bypass no_drop by putting items in containers.
498 - consecutive commands arriving at the same time in the server would be
499 corrupted if the length was >255.
500 - support sub-matches in () inside match expressions, not just conditions.
501 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
502 and perl.
503 - implemented new "match" type that combines both check_inv and pedestal
504 functionality (and more) inside the same object using the match expressions.
505 - create simpler match expression compiles in many common cases.
506 - reduce object size by removing obsolete "seen_by" member.
507 - removed the rather broken make_list_like utility function, taking advantage
508 of the new dynbuf::splice function (which gave an unexpected net win
509 in code size...).
510 - the server will no longer complain (and subtly fail) when an object
511 being removed from a map causes another object to get removed.
512 - banish strncpy from the server, speed up and simplify sending item
513 descriptions to the client considerably.
514 - add new "in head" set modifier for matches.
515 - new BLOCKED_MOVE event added.
516 - mapscript archetype now has activate_on_xxx true by default, as similar
517 connected elements.
518 - (maps) imported all styles from cfextended except
519 floorstyles/land_plots and monsterstyles.
520 - (arch) imported gem treasurelists and archetypes from cfextended.
521 - don't crash when treasure lists are empty / supply new empty
522 treasurelist for randomitems when none can be found.
523 - implement cf::map::static_maps and use it in map-tags.ext.
524 - fix a bug in map-tag scanning when moving tags.
525 - (deliantra.net) improve watchdog to now check both listening ports
526 for a reaction.
527 - implement new "loadall" map loading command, purely for debugging.
528
5292.81 Mon Oct 12 20:00:18 CEST 2009
530 - display spell description for spellbooks, rods, wands, potion and scrolls,
531 but not horns (to make them more useful for content-creators).
532 - fix a number of bugs in check_move_on: 1) it didn't update the flags
533 2) it skipped spell effects and 3) it didn't handle the case where
534 and object was destroyed while iterating over it correctly. all this
535 allowed players to sometimes walk onto spaces they should not be able to
536 walk on.
537 - fix an exploit where inscription/marking runes could execute arbitrary code.
538 - examining an object now dumps the serialised object form when the user
539 is a wizard (wizlook).
540 - altars no longer accept unpaid items.
541 - party spells didn't work all that well.
542 - added complex object matching framework (cf::match), and make altars
543 and pedestals use it.
544 - identified skill-tools show what skill they grant.
545 - display the duration of change_ability spells when examining them
546 (missing: protection spells, but they are a hack...).
547 - improve effectiveness of special foods created by woodsman skill,
548 adding more variety to the different mushrooms.
549 - fix a minor cfpod formatting bug.
550 - do not talk about the hintmode so much - die-hards are expected to find
551 the hintmode setting on the settings page.
552 - IPO no longer lies about prices; prices tweaked.
553 - clarified that all deliantra-specific parts are under the Affero GPL.
554 - enable the object loader to also dump archetypes.
555 - (maps) fix guild teleporters to Pupland Terminal.
556 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
557 - force the initial face when loading an object that is time-animated
558 or a monster, so it does not have to be specified anymore.
559 - fix a bug where recasting an ability changing spell could shorten
560 its remaining duration.
561 - fix pedestal and floor building with builder.
562 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
563 - fix a broken bow-related speed optimisation by using splay - speed
564 up splay operations as well.
565 - use NDI_CLEAR for the body command, and make it use observe.
566 - implement introspection data for C++ classes (%REFLECT).
567 - (arch) add name_pl fields and documentation for building materials.
568 - (maps) random fountains no longer generate permanent stat increases.
569 - fix transmutation alchemy.
570 - speed up many frequently-invoked C->perl callbacks.
571 - added complex object matching framework, to be used in altars and the like.
572 - switch to YAML::XS from YAML.
573
5742.80 Tue Sep 15 20:22:31 CEST 2009
575 - fix the "screen stays black on login" bug and remove debug instrumentation
576 that ultimately was not helpful to catch it :)
577 - split outer_env into outer_env and outer_env_self, and fix
578 all callers to use either one or the other, as appropriate. This
579 fixes the (rather fragile) light spell, maybe others.
580 - fixed an overflow and exploit in the bank/payment code.
581 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
582 to explain the skill a bit more.
583 - removed a buggy check for zero attacktype. So that we might find
584 the real bugs in the archs/maps/objects.
585 - Fixed enabling torches with lighters.
586 - (maps) Added Heaven Town region.
587 - (arch+maps) Fixed & normalized warriors on map
588 /quests/peterm/CTower/Barracks.
589 - fix the light spell (and possibly diseases and other lights).
590 - (arch) The clawing skill didn't have the physical attacktype.
591 - (maps) make the greenway accessible again - this bug was introduced
592 a long time ago, and similar cases are still to be found in the maps.
593 - make the socket_timeout configurable in the code (but not yet for users).
594 - earth wall health bar is now correct.
595
5962.79 Tue Jul 28 00:56:36 CEST 2009
597 - IO::AIO chaged to using eventfd internally - updated server to not
598 freeze with IO::AIO anymore due this change.
599 - avoid a crash when a player tries to apply a lighter.
600 - allow a spell argument for dimension door.
601 - move shop item listing and some otherstuff into the info tab.
602 - avoid crashes when non-players cast party spells.
603 - fix a crash in get_spell_by_name (for learn_spell).
604 - added pyromancer class with graphics (by Job Vranish).
605 - small improvement of the number of potions in shops
606 (by Job Vranish).
607 - added a few party spells (by Job Vranish).
608 - use a common message dynbuf.
609 - destroying tear down objects will now use the full hp range
610 for animation and will only destroy/lastframe when hp < 0.
611 - allow monsters to use earth to dust.
612 - use manhattan distance for get_rangevector_from_mapcoord, just as
613 in get_rangevector.
614 - los updates now correctly take tiled maps into account.
615 - do los updates even on maps without darkness.
616 - fixed quiver of holding bolts to be able to hold bolts.
617 - upgrade to IO::AIO 3.21.
618 - fixed show invisible, to show objects of type CONTAINER.
619 - properly catching exceptions from callback in irc.ext.
620 - fixed a potentially hazardous bug in cfpod regarding Z<>.
621 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
622 - (arch) added hint about usage to Slag Ex.
623 - (maps) /darcap/quest/water sea1 tile are now passable by players,
624 like the rest.
625 - (maps) added /heaven/gem_shop by Boes.
626 - (arch+maps) added rate limited converter and adjusted
627 /elmex/mana_fountain.
628 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
629 - reduce size of casting_time, move_status, attack_movement,
630 last_heal and last_sp slots, squeezing some more space out of struct
631 object, also declare expmul as constant 1.0, as it isn't used
632 anywhere.
633
6342.78 Sun Apr 5 20:04:29 CEST 2009
635 - fixed bug in alchemy, where finding the right object for enhancements
636 didn't work.
637 - aggressively merge spell effects and do not allow more than 5 spell
638 effects (w.r.t. put_more) per mapspace, to give the server a chance
639 to survive a hundred deathsheads.
640 - correctly clear op->env when inserting onto map, this was a potentially
641 disastrous bug of unfortunately unknown proportions...
642 - fix cone-spell symmetry that was broken for direction 8.
643 - use gender-neutral place descriptions for invite.
644 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
645 Thanks go to Lisa Larsen!
646 - remove support for colour reducing 32x32 images (no cfclient support
647 anymore).
648 - actually mention the literacy level when it is too low to learn the spell.
649 - use better dependency tracking for include/keyword.h.
650 - add accept-invitation and suicide to the list of asynchronous commands,
651 so it is possible to invite somebody out of some stck-till-death traps,
652 or simply to commit suicide.
653 - replace the "ignoring delayed commands" message by something more useful
654 (cf. cunning gnome freezeing issue).
655 - various fixes for weapon improvements.
656 - fixed small bug with handling connect errors in the IRC gateway.
657 - support T and G sequences in cfpod.
658
6592.77 Sun Feb 1 16:30:48 CET 2009
660 - convert me command from per-map to chat, which makes more sense, also
661 document it.
662 - more than one spellbooks of same class can now be given
663 in class selection.
664 - adjusted the starting_spell.trs treasure list to the recent
665 spell rebalancements.
666 - the IRC gateway filters IRC colors now.
667
6682.76 Sat Jan 17 08:36:51 CET 2009
669 - (arch) fix quiver of Holding Bolts.
670 - applying unpaid items will now examine them.
671 - add "What" column to body command, showing items in that slot.
672 - redesigned and rebalanced lamps and torches.
673 - add "..." to item names that have been shortened.
674 - fixed "assign" function that squeezes strings into fixed length.
675 - add cursed effect to lamps and (some) torches.
676 - fixed bad assigned crafting skills and their tools.
677
6782.75 Fri Jan 9 16:13:30 CET 2009
679 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
680 - fix a bug in the nimbus extension that allowed players to cheat.
681 - make monster smell logic dependent on their wisdom stat.
682 - put the death reason into a separate tab.
683 - converted "connected" slot to string, cleanly got rid of some ugly
684 hacks such as the path_attuned hack.
685 - introduce shstr_tmp for fast temporary shstr passing.
686 - replace one-at-a-time hash by faster than smaller FNV-1a hash
687 when hashing strings.
688 - sanitized alchemy-like skills and cauldrons to check earlier
689 whether the right cauldron is used.
690 - considerably optimise shared string implementation by
691 making its null value a compiletime constant.
692 - use shared string matching insteafd of strcmp in a lot of places,
693 as well as using shstr_cmp to pass shared stringsa round efficiently,
694 for lots of code size savings.
695 - monsters which breed new monsters shouldn't breed new monsters when
696 they are sleeping: generators now check for the sleeping flag.
697 - tell gcc not to excessively inline some perl interface functions.
698 - remove marking rune length limit.
699 - fix formatting of cfpod when a verbatim block was following
700 a single newline.
701 - move resistances, statistics and showpets command output into tabs.
702 - implement map scripts that can replace the boulder logic without
703 having to write extensions.
704
7052.74 Mon Dec 29 15:23:38 CET 2008
706 - fix a longstanding bug that teared multipart monsters
707 at map boundaries apart.
708 - temporarily make permanently invisible player visible when
709 he/she makes noise.
710 - fix being able to see through walls a bit.
711 - improve look at output.
712 - completely replaced the line of sight algorithm with a variant
713 of spiral fov capable of visibility grades and arbitrary
714 shadow angles, that uses less memory and less code.
715 - the new los code supports arbitrary map rectangles and loosens
716 other restrictions of the old code, supporting further optimisations.
717 - update los if blocksview-objects are inserted in a map, not just when
718 removed (e.g. for summon fog).
719 - permanent invisibility doesn't make immune against making noise:
720 implement a noise system that allows monsters to locate the player
721 when he/she makes noise.
722 - implement a primitive smell system that monsters can use to track
723 players.
724 - create bomb now also works when casted by door traps.
725 - (arch) new torch graphics.
726 - (maps) considerably soften the subway spider.
727 - (maps) made the portgate of navar safe ground, to protect
728 the guards from being killed by players.
729 - (maps) lots of tweaks in and around scorn.
730 - (maps) use special non-blocksview jungle, mountain and
731 darkforest freely on the worldmap, to get gradual sight obstacles
732 instead of total blackout in those areas.
733 - no maximum darkness for outdoor maps anymore.
734 - add more hints, fix some messages.
735 - fix a bug: firing rods should tell you something about them.
736 - make light additive even within players.
737 - darken xrays effect a bit.
738 - improve handling of los changes when inserting or removing
739 objects, not perfect yet.
740 - make map darkness signed (formerly unsigned) to allow
741 ambient lighting and centrally manage darkness as an offset.
742 - revamped, fixed and documented the server calendrics, also
743 tell users the current time and data, to improve awareness.
744 - implement proper wizlook flag and handling of wizlook, instead
745 of dumbly just clearing los once.
746 - speed up los code - it's now about 2-3 times as fast as the old one,
747 and has a smaller runtime variance.
748 - daylight/nightfall can now increase/decrease past the natural limit,
749 making them actually useful.
750 - see_in_dark now increases the viewing radius by 3.
751 - implement a fast tiled map iterator and use it in LOS for a 20%
752 speedup, as well as in many other places.
753 - remove support for extended map infos - these are not used
754 by the deliantra client and removing them gives us a 10% speedup
755 when sending map changes.
756 - remove most gcfclient and other client bug workarounds, as well
757 as now obsolete protocol versions, simplying the code.
758 - optimise and simplify generation of random numbers.
759 - correctly provide a non-zero default density for materials, to
760 avoid crashes, fix other bugs in the material handling code.
761 - fix volume calculations.
762 - fix cfpod parsing when multiple verbatim blocks were separated by
763 newlines.
764 - increase monster detection radius from wis/5 to wis/3.
765 - remove old pickup modes.
766 - remove obsolete disarm and search commands (search wasn't working
767 anyways).
768 - fix a crash when an npc applied a sign.
769
7702.73 Thu Dec 18 20:56:31 CET 2008
771 - this release is assumed to be very stable.
772 - (maps) radically redesigned and improved tutorial.
773 - directional casting no longer immediately removes the invisible effect.
774 - magic ears now trigger when used inside the NPC dialogue.
775 - fix overflow in lighting calculations.
776 - negative glow radii can no longer cause total darkness.
777 - allow lookat on spaces where we only barely see, as opposed to
778 only maximally-lit ones.
779 - class selection has been reworked completely and their documentation corrected.
780 - swashbucklers got the oratory skill now.
781 - jump skill was fixed to adhere to all the flags a mapspace has got.
782 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
783 - fix deadlock in Jeweler::improve_ring_by_plan.
784 - use Coro::SemaphoreSet instead of our own lock management
785 (which was probably broken, too).
786 - support negative glow radii during daytime, too.
787 - use circular, not rectangular, viewing area.
788 - use minimum viewing distance of 2 in outdoor maps.
789 - negative glow is stronger than viewing area or lamps.
790 - (arch) new darkness spell face.
791
7922.72 Thu Dec 4 22:20:19 CET 2008
793 - (maps) completely redesigned scorn.
794 - "cast light" now works on oneself.
795 - bump max light radius to 9, rewrote glow lighting calculations, fix
796 negative glow radii again (they were totally broken before).
797 - the "worldmaps sometimes are black" bug is finally fixed.
798 - the "player objects are referenced in _GENxx globals" bug has finally
799 been fixed, by not relying on buggy perl internals when serialising.
800 - fixed a long standing bug in the anvil converters in armour shops.
801 - items shops weren't interested in don't vanish anymore, and are given
802 back to the player.
803 - attuned/repell and spell base level system reworked.
804 - rewrote skill cache (last_skill_ob) system and usage - might
805 be less erratic now.
806 - refuse to write the uuid file if the uuid is zero
807 (to avoid writing it in early crashes).
808 - pathsync the directory after saving a file for added slowdown^Wsafety.
809 - speed up emergency_save by not syncing every file separately.
810 - no longer reattach perl to every object on reload, it's slow, and no longer
811 necessary since we don't nuke stashes anymore.
812 - do not bootstrap perl from the commandline args, use separate eval for
813 better error reporting.
814 - fix a crash when pushing cone spells met ice attacks.
815 - pre-cache perl extension files on reload to speed up the reload.
816 - speed up map refresh in server a bit.
817 - refactored drop code and fixed some programming errors in it.
818 - fixed small regression in 'Slag Ex' potion extension.
819 - fixed a bug where some objects couldn't cross map tile boundaries.
820 - fixed a bug with weight update of the player, the client showed -0.0
821 as the current weight of the inventory.
822 - (arch) the dragonbreath spell is level 12 again, but the high level spell
823 dragonfire has been introduced for the non-dragon players.
824 - remove unused "tooltype", "start_holding" object slots.
825 - change "weapontype" object slot to uint8.
826 - convert "hide" object slot into flag.
827 - reorder object members for better locality of reference and codesize
828 decrease.
829 - correct rounding in lerp, add lerp_rd, lerp_ru.
830 - fix a crash when no skill could be found when killing amonster.
831 - fix a small memleak that would eat one pointer on the perl stack for
832 every completed aio operation.
833 - perl mapspace acessor methods now normalise (handle tiled maps)
834 and update mapspaces if necessary.
835
8362.71 Tue Sep 23 07:02:23 CEST 2008
837 - removed all command line parsing, only env variables are supported
838 anymore.
839 - region-specific monsters will now once more be on the worldmap.
840 - fix a disastrous "memleak" where temporary memory allocations
841 would grow out of bounds.
842 - server now writes a pidfile and makes sure its alter ego is killed.
843 - fixed a double-escaping bug in the pod-parser.
844 - rewrote the cfpod parser in C++.
845 - hintmode moved to C++, players need to re-set their hintmode if
846 they dislike "show".
847 - fix RIP inscription.
848 - bump login name length from 18 to 20 char max.
849 - correctly support gender in emotes.
850 - correctly support gender in the death messages.
851 - correctly generate death messages for players only when they really die,
852 with increased information.
853 - fix a bug in the dynbuf code that could potentially lead to crashes
854 and data corruption (but apparently was never triggered).
855 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
856 - make sure Compress::LZF acquires the storable lock, might fix some
857 data corruption bug.
858 - tweak coredumping/monitoring a bit.
859 - completely redid server initialisation to hopefully avoid rare races.
860 - do not crash in the loader when an inventory object could not be loaded
861 (from a corrupted file).
862 - redid skills command to send output to proper channel.
863 - object->map is no longer refcounting.
864 - add FLAG_DEBUG for internal debugging.
865 - add NDI_VERBATIM flag to send_msg.
866 - add perl backtraces to logBacktrace-initiated backtraces.
867 - player->exists is no longer a sync_job.
868 - split login.ext's player scheduler into
869 it's own player-scheduler.ext extension.
870
8712.7 Sun Sep 7 16:32:03 CEST 2008
872 - require perl 5.10.
873 - make nrof signed, so that code that checks for underflow actually works.
874 - swap player and observed count's on the map when observing.
875 - add (mostly untested) mapspace perl class and accessors.
876 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
877 - fix a crash in cast_bless (restoration et al.) when no target
878 could be found.
879 - pits now have a configurable "random spread" range and default
880 to a radius of two now.
881 - rewrite pay_player_arch.
882 - use a more stable perl_reload implementation.
883 - do not use Symbol::delete_package (causes crashes after perl-reload),
884 use our own, safer, clear_package instead.
885 - when asynchronously dumping core, close all file handles to allow
886 the server to restart concurrently.
887 - improve the cfpod parser to generate proper xml from proper cfpod
888 sequences, without double-encoding. it should be faster, too.
889 - the above fixes wrong display of help tetx and many other issues.
890 - use lzf and frag packets for large messages for clients supporting them
891 (0.9976+), use it for long books and other messages.
892 - eradicate listen command and corresponding code.
893 - eradicate logs command.
894 - let the client log into the server log, used for crash backtraces.
895 - fixed rods/wands/etc. with randomitem spells on maps, but broke
896 old style spell objects with the spell magic bullet.
897 - (arch) fixed skill less rods in the archetypes
898
8992.61 Sun Aug 3 17:59:50 CEST 2008
900 - made jeweler workbench larger and some other minor map
901 changes in jeweler town.
902 - fixed wrong item handling in jeweler skill code.
903 - (arch) use a special "key_random_map" for random map keys
904 that are used up.
905 - fix a crash when the player who was observed has logged out long
906 enough for his region/map to be gone.
907 - port to g++-4.3's incompatible tr1 changes.
908 - add some missing dependencies.
909 - log to /var/log/deliantra/ by default.
910 - hack observe code to enable smooth movmenet when observing.
911
9122.6 Sun Jul 20 18:58:08 CEST 2008
913 - (maps) extension of the jeweler quest/skill/town
914 - correctly move gsay to the party channel.
915 - fix a crash when animate weapon was used in some areas.
916 - fixed unnecessary identification of by converters created objects.
917 - (maps) tutorial now contains clues about chatting and talking
918 with NPCs.
919 - (arch) dragon scales got proper type now
920 - object::decrease would sometimes cause container weights to
921 be wrong, this has been fixed.
922 - do not send time updates for newly-seen items.
923 - thawing an icecube will once more drop its contents to the ground.
924 - fix cone spells etc. going through walls sometimes.
925 - fix a weight update bug that sometimes left containers
926 with wrong weights.
927 - added auto_apply event and extension for shop tiles.
928 - work around get_map_flags invoking perl and switching the stack.
929 - make sure the map is loaded when using a town portal return.
930 - fixed a bug with caching of sp/grace/food points for spells
931 where healing spells didn't cost any grace.
932 - fix starvation kill reason.
933 - fix pk killer name message.
934 - don't let people apply signs with @match.
935 - add support for berkeley db 4.7 (the new BDB module also fixes
936 what seems to be the biggets memleak in the server).
937
9382.56 Wed Jun 4 10:50:40 CEST 2008
939 - require Coro 4.73 which contains an important performance-bugfix.
940 - use anyevent to manage listen ports (this enables IPv6 support).
941 - server supports ipv6 client connections now.
942 - use newly-available Coro::AnyEvent.
943 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
944 to let it handle AIO requests.
945
9462.55 Sat May 24 19:52:52 CEST 2008
947 - avoid newmap commands when crossing tiled map boundaries. this speeds up
948 processing considerably (especially in the client) and reduces data transfers
949 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
950 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
951 - (map) fixed npc dialogue in pup_land/s_f/special.
952 - bugfix: fix a crash when a player casts a swarm spell and then logs out
953 (swarm spells now stay in the player's inventory).
954 - bugfix: when unapplying skills also remove them from the range/combat slots.
955 - bugfix: do not merge items whose archetype name merges, use the
956 archetype *archname* (chairs of different facings were merged).
957 - bugfix: fix a potential crash issue in find_object_name (not used
958 normally).
959 - bugfix: locked doors cannot be bashed down by magical means
960 (destruction, magic missile etc.).
961 - swarm spells without a direction now use various spiral patterns
962 instead of being fully random.
963 - update AnyEvent API to 3.4 and above.
964
9652.54 Thu May 8 22:01:22 CEST 2008
966 - change floorbox item ordering to enable more efficient protocol and to
967 stay in sync with the 0.9971 client update which also reverses ordering.
968 - bugfix: the jumping skill now gives experience for jumping
969 and for attacking monsters. it also takes about one second to do a jump.
970 - bugfix: players couldn't starve in 2.53 :(
971 - bugfix: correctly send the client a del_spell when a spell gets removed.
972 - bugfix: spell effects like word of recall are removed on death.
973 - bugfix: fix a crash when objects with treasure on top (ground...)
974 were created outside a map.
975 - bugfix: couldn't apply inventory items when levitating, but ground items
976 (fixed by reversing the logic).
977 - bugfix: fixed a mismatched '"' in the debugging description of objects
978 - bugfix: the random map generator no longer leaks key objects.
979 - bugfix: support random maps >127x127.
980 - (maps) fixed the death certificate system in nimbus.
981 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
982 - (arch) the material 'wood' was undefined, it's now a burnable material.
983 - (arch) give ball lightning a real name.
984 - (arch) fixed material of bones (was 'wood', is now 'bone')
985 - support cfpod in ex replies (client item tooltips).
986 - unapply item in range slow when readying a spell.
987 - bugfix: account for rounding errors in weight updates.
988 - remove synchronous mkdir in chargen_race_done.
989 - fix per-race starting maps.
990 - check hiscore on suicide and quit as well.
991 - tell players when they are starving.
992 - get rid of costly object_from_name conversion for altar effects.
993 - fix map difficulty calculation for generators.
994 - slightly more intelligent handling of "is_animated" flag.
995 - support no_drop map header flag (before it was only available internally).
996 - make random-map-generated keys crumble after one hour, use more unique slaying.
997
9982.53 Sun May 4 17:32:48 CEST 2008
999 - bugfix: custom skill settings were not saved by the server.
1000 - bugfix: remove did not actually remove items from the inventory, leaving
1001 ghost items.
1002 - bugfix: properly update items identified on the ground.
1003 - bugfix: use localtime_r in the logger thread.
1004 - bugfix: player starvation will now give the correct kill reason.
1005 - bugfix: archetype reloads could crash the server.
1006 - bugfix: the mailscrolls are now correctly handed out even when the destination
1007 player is not logged in.
1008 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
1009 server startup.
1010 - bugfix: fix the door surround check in the random map generator.
1011 - (maps) fix heaven quest difficulty progression.
1012 - (maps) fix some random map styles.
1013 - dropping items a shop is not interested in won't sell them anymore.
1014 - rods and horns with a too low maximum charge allow now at least one discharge.
1015 - implement kill & death statistics.
1016 - random map preparation is no longer synchronous.
1017 - rewrite find_style in perl, no longer does synchronous I/O.
1018 - improve random map specials placement.
1019 - make the killer a real object pointer instead of a string, improved
1020 kill reason messages.
1021 - take advantage of new aio_close and aio_chmod.
1022 - implement archetype::get, object::deep_clone and update callers.
1023 - change_abil is much faster.
1024 - update the floorbox more often to work around the reverses item order
1025 display in clients.
1026 - cleaned up object copying by encapsulating it to a single place.
1027 - add hints to the invite messages.
1028 - rewrote key<->value pair handling.
1029 - use an independent random number generator for the random map generator.
2 1030
32.52 Thu Apr 24 11:47:19 CEST 2008 10312.52 Thu Apr 24 11:47:19 CEST 2008
4 - completely automate the item add/delete on remove/insert. this should fix 1032 - completely automate the item add/delete on remove/insert. this should fix
5 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 1033 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
6 - completely automate the weight handling, should fix all weight 1034 - completely automate the weight handling, should fix all weight
15 - merge items with different arch pointers refering to the same arch 1043 - merge items with different arch pointers refering to the same arch
16 (due to archetype reloads). 1044 (due to archetype reloads).
17 - refactored the object remove/insert functions and most related 1045 - refactored the object remove/insert functions and most related
18 functions (decrease, split, merge_ob etc.). 1046 functions (decrease, split, merge_ob etc.).
19 - make it compile better on freebsd (reported by pippijn). 1047 - make it compile better on freebsd (reported by pippijn).
20 - remove GT_UPDATE_INV (no longer applicable). 1048 - removed GT_UPDATE_INV (no longer applicable).
21 - fix the longstanding "container stays open" bug. 1049 - fix the longstanding "container stays open" bug.
22 - improved floorbox updating to be incremental and other protocol 1050 - improved floorbox updating to be incremental and other protocol
23 optimisations. 1051 optimisations.
24 - get rid of update_after_inventory_change and only do update stats 1052 - get rid of update_after_inventory_change and only do update stats
25 for weight once/tick/player at max. 1053 for weight once/tick/player at max.
29 - properly link against libgthread as that is needed to make the slice 1057 - properly link against libgthread as that is needed to make the slice
30 allocator thread-safe. 1058 allocator thread-safe.
31 - support perls not compiled with 64 bit support (though this is not a 1059 - support perls not compiled with 64 bit support (though this is not a
32 recommended configuration) (reported by Samuel Gondouin). 1060 recommended configuration) (reported by Samuel Gondouin).
33 - always put godgiven items into the player inventory, never any containers. 1061 - always put godgiven items into the player inventory, never any containers.
34 - (arch)
35 - (maps, arch) the scorn go club was founded! 1062 - (maps, arch) the scorn go club was founded!
36 - (arch) do no longer support player abilities, they didn't work anyways. 1063 - (arch) do no longer support player abilities, they didn't work anyways.
37 - (arch) the alchemy spell is now of the alchemy spell school, which 1064 - (arch) the alchemy spell is now of the alchemy spell school, which
38 became a real spell-class. 1065 became a real spell-class.
39 - (arch) the alchemist class now get an alchemy spell book for new characters. 1066 - (arch) the alchemist class now get an alchemy spell book for new characters.
104 (this fixes the jeweler skill). 1131 (this fixes the jeweler skill).
105 - back-to-back perl_reloads don't freeze the ticker anymore. 1132 - back-to-back perl_reloads don't freeze the ticker anymore.
106 - convert cfutil from Event to EV (forgot to do this earlier...). 1133 - convert cfutil from Event to EV (forgot to do this earlier...).
107 - move tombstone to real map if player died due to cave-in (even if 1134 - move tombstone to real map if player died due to cave-in (even if
108 it has reset, which is better than putting it on the savebed, also as 1135 it has reset, which is better than putting it on the savebed, also as
109 proof that the palyer didn't use a savebed). 1136 proof that the player didn't use a savebed).
110 1137
1112.4 Sun Jan 13 13:41:29 CET 2008 11382.4 Sun Jan 13 13:41:29 CET 2008
112 - work around perl bug in configure perl module version check. 1139 - work around perl bug in configure perl module version check.
113 - fix bug in golem move code that would cause a crash at tiling borders. 1140 - fix bug in golem move code that would cause a crash at tiling borders.
114 - fix a freeze bug when looking for an arrow in the inventory. 1141 - fix a freeze bug when looking for an arrow in the inventory.
308 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1335 - introduced new keyword for map files: file_format_version (integer, server version: 0)
309 - better message for apply failures due to applymode 1336 - better message for apply failures due to applymode
310 - removed most all of the weather code 1337 - removed most all of the weather code
311 - unified logging to stderr and file 1338 - unified logging to stderr and file
312 - too many minor changes to document 1339 - too many minor changes to document
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