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Comparing deliantra/server/Changes (file contents):
Revision 1.113 by elmex, Thu Apr 24 10:42:22 2008 UTC vs.
Revision 1.257 by elmex, Sun Oct 5 14:22:25 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
32.53 4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen
18 - the "worldmaps sometimes are block" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given
23 back to the player.
24 - attuned/repell and spell base level system reworked.
25 - rewrote skill cache (last_skill_ob) system and usage - might
26 be less erratic now.
27 - refuse to write the uuid file if the uuid is zero
28 (to avoid writing it in early crashes).
29 - pathsync the directory after saving a file for added slowdown^Wsafety.
30 - speed up emergency_save by not syncing every file separately.
31 - no longer reattach perl to every object on reload, it's slow, and no longer
32 necessary since we don't nuke stashes anymore.
33 - do not bootstrap perl from the commandline args, use separate eval for
34 better error reporting.
35 - pre-cache perl extension files on reload to speed up the reload.
36 - speed up map refresh in server a bit.
37
382.71 Tue Sep 23 07:02:23 CEST 2008
39 - removed all command line parsing, only env variables are supported
40 anymore.
41 - region-specific monsters will now once more be on the worldmap.
42 - fix a disastrous "memleak" where temporary memory allocations
43 would grow out of bounds.
44 - server now writes a pidfile and makes sure its alter ego is killed.
45 - fixed a double-escaping bug in the pod-parser.
46 - rewrote the cfpod parser in C++.
47 - hintmode moved to C++, players need to re-set their hintmode if
48 they dislike "show".
49 - fix RIP inscription.
50 - bump login name length from 18 to 20 char max.
51 - correctly support gender in emotes.
52 - correctly support gender in the death messages.
53 - correctly generate death messages for players only when they really die,
54 with increased information.
55 - fix a bug in the dynbuf code that could potentially lead to crashes
56 and data corruption (but apparently was never triggered).
57 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
58 - make sure Compress::LZF acquires the storable lock, might fix some
59 data corruption bug.
60 - tweak coredumping/monitoring a bit.
61 - completely redid server initialisation to hopefully avoid rare races.
62 - do not crash in the loader when an inventory object could not be loaded
63 (from a corrupted file).
64 - redid skills command to send output to proper channel.
65 - object->map is no longer refcounting.
66 - add FLAG_DEBUG for internal debugging.
67 - add NDI_VERBATIM flag to send_msg.
68 - add perl backtraces to logBacktrace-initiated backtraces.
69 - player->exists is no longer a sync_job.
70 - split login.ext's player scheduler into
71 it's own player-scheduler.ext extension.
72
732.7 Sun Sep 7 16:32:03 CEST 2008
74 - require perl 5.10.
75 - make nrof signed, so that code that checks for underflow actually works.
76 - swap player and observed count's on the map when observing.
77 - add (mostly untested) mapspace perl class and accessors.
78 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
79 - fix a crash in cast_bless (restoration et al.) when no target
80 could be found.
81 - pits now have a configurable "random spread" range and default
82 to a radius of two now.
83 - rewrite pay_player_arch.
84 - use a more stable perl_reload implementation.
85 - do not use Symbol::delete_package (causes crashes after perl-reload),
86 use our own, safer, clear_package instead.
87 - when asynchronously dumping core, close all file handles to allow
88 the server to restart concurrently.
89 - improve the cfpod parser to generate proper xml from proper cfpod
90 sequences, without double-encoding. it should be faster, too.
91 - the above fixes wrong display of help tetx and many other issues.
92 - use lzf and frag packets for large messages for clients supporting them
93 (0.9976+), use it for long books and other messages.
94 - eradicate listen command and corresponding code.
95 - eradicate logs command.
96 - let the client log into the server log, used for crash backtraces.
97 - fixed rods/wands/etc. with randomitem spells on maps, but broke
98 old style spell objects with the spell magic bullet.
99 - (arch) fixed skill less rods in the archetypes
100
1012.61 Sun Aug 3 17:59:50 CEST 2008
102 - made jeweler workbench larger and some other minor map
103 changes in jeweler town.
104 - fixed wrong item handling in jeweler skill code.
105 - (arch) use a special "key_random_map" for random map keys
106 that are used up.
107 - fix a crash when the player who was observed has logged out long
108 enough for his region/map to be gone.
109 - port to g++-4.3's incompatible tr1 changes.
110 - add some missing dependencies.
111 - log to /var/log/deliantra/ by default.
112 - hack observe code to enable smooth movmenet when observing.
113
1142.6 Sun Jul 20 18:58:08 CEST 2008
115 - (maps) extension of the jeweler quest/skill/town
116 - correctly move gsay to the party channel.
117 - fix a crash when animate weapon was used in some areas.
118 - fixed unnecessary identification of by converters created objects.
119 - (maps) tutorial now contains clues about chatting and talking
120 with NPCs.
121 - (arch) dragon scales got proper type now
122 - object::decrease would sometimes cause container weights to
123 be wrong, this has been fixed.
124 - do not send time updates for newly-seen items.
125 - thawing an icecube will once more drop its contents to the ground.
126 - fix cone spells etc. going through walls sometimes.
127 - fix a weight update bug that sometimes left containers
128 with wrong weights.
129 - added auto_apply event and extension for shop tiles.
130 - work around get_map_flags invoking perl and switching the stack.
131 - make sure the map is loaded when using a town portal return.
132 - fixed a bug with caching of sp/grace/food points for spells
133 where healing spells didn't cost any grace.
134 - fix starvation kill reason.
135 - fix pk killer name message.
136 - don't let people apply signs with @match.
137 - add support for berkeley db 4.7 (the new BDB module also fixes
138 what seems to be the biggets memleak in the server).
139
1402.56 Wed Jun 4 10:50:40 CEST 2008
141 - require Coro 4.73 which contains an important performance-bugfix.
142 - use anyevent to manage listen ports (this enables IPv6 support).
143 - server supports ipv6 client connections now.
144 - use newly-available Coro::AnyEvent.
145 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
146 to let it handle AIO requests.
147
1482.55 Sat May 24 19:52:52 CEST 2008
149 - avoid newmap commands when crossing tiled map boundaries. this speeds up
150 processing considerably (especially in the client) and reduces data transfers
151 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
152 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
153 - (map) fixed npc dialogue in pup_land/s_f/special.
154 - bugfix: fix a crash when a player casts a swarm spell and then logs out
155 (swarm spells now stay in the player's inventory).
156 - bugfix: when unapplying skills also remove them from the range/combat slots.
157 - bugfix: do not merge items whose archetype name merges, use the
158 archetype *archname* (chairs of different facings were merged).
159 - bugfix: fix a potential crash issue in find_object_name (not used
160 normally).
161 - bugfix: locked doors cnanot be bashed down by magical means
162 (destruction, magic missile etc.).
163 - swarm spells without a direction now use various spiral patterns
164 instead of being fully random.
165 - update AnyEvent API to 3.4 and above.
166
1672.54 Thu May 8 22:01:22 CEST 2008
168 - change floorbox item ordering to enable more efficient protocol and to
169 stay in sync with the 0.9971 client update which also reverses ordering.
170 - bugfix: the jumping skill now gives experience for jumping
171 and for attacking monsters. it also takes about one second to do a jump.
172 - bugfix: players couldn't starve in 2.53 :(
173 - bugfix: correctly send the client a del_spell when a spell gets removed.
174 - bugfix: spell effects like word of recall are removed on death.
175 - bugfix: fix a crash when objects with treasure on top (ground...)
176 were created outside a map.
177 - bugfix: couldn't apply inventory items when levitating, but ground items
178 (fixed by reversing the logic).
179 - bugfix: fixed a mismatched '"' in the debugging description of objects
180 - bugfix: the random map generator no longer leaks key objects.
181 - bugfix: support random maps >127x127.
182 - (maps) fixed the death certificate system in nimbus.
183 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
184 - (arch) the material 'wood' was undefined, it's now a burnable material.
185 - (arch) give ball lightning a real name.
186 - (arch) fixed material of bones (was 'wood', is now 'bone')
187 - support cfpod in ex replies (client item tooltips).
188 - unapply item in range slow when readying a spell.
189 - bugfix: account for rounding errors in weight updates.
190 - remove synchronous mkdir in chargen_race_done.
191 - fix per-race starting maps.
192 - check hiscore on suicide and quit as well.
193 - tell players when they are starving.
194 - get rid of costly object_from_name conversion for altar effects.
195 - fix map difficulty calculation for generators.
196 - slightly more intelligent handling of "is_animated" flag.
197 - support no_drop map header flag (before it was only available internally).
198 - make random-map-generated keys crumble after one hour, use more unique slaying.
199
2002.53 Sun May 4 17:32:48 CEST 2008
201 - bugfix: custom skill settings were not saved by the server.
202 - bugfix: remove did not actually remove items from the inventory, leaving
203 ghost items.
204 - bugfix: properly update items identified on the ground.
205 - bugfix: use localtime_r in the logger thread.
206 - bugfix: player starvation will now give the correct kill reason.
207 - bugfix: archetype reloads could crash the server.
208 - bugfix: the mailscrolls are now correctly handed out even when the destination
209 player is not logged in.
210 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
211 server startup.
212 - bugfix: fix the door surround check in the random map generator.
213 - (maps) fix heaven quest difficulty progression.
214 - (maps) fix some random map styles.
215 - dropping items a shop is not interested in won't sell them anymore.
4 - rods and horns with a too low maximum charge allow now at least one discharge. 216 - rods and horns with a too low maximum charge allow now at least one discharge.
217 - implement kill & death statistics.
218 - random map preparation is no longer synchronous.
219 - rewrite find_style in perl, no longer does synchronous I/O.
220 - improve random map specials placement.
221 - make the killer a real object pointer instead of a string, improved
222 kill reason messages.
223 - take advantage of new aio_close and aio_chmod.
224 - implement archetype::get, object::deep_clone and update callers.
225 - change_abil is much faster.
226 - update the floorbox more often to work around the reverses item order
227 display in clients.
228 - cleaned up object copying by encapsulating it to a single place.
229 - add hints to the invite messages.
230 - rewrote key<->value pair handling.
231 - use an independent random number generator for the random map generator.
5 232
62.52 Thu Apr 24 11:47:19 CEST 2008 2332.52 Thu Apr 24 11:47:19 CEST 2008
7 - completely automate the item add/delete on remove/insert. this should fix 234 - completely automate the item add/delete on remove/insert. this should fix
8 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 235 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
9 - completely automate the weight handling, should fix all weight 236 - completely automate the weight handling, should fix all weight
32 - properly link against libgthread as that is needed to make the slice 259 - properly link against libgthread as that is needed to make the slice
33 allocator thread-safe. 260 allocator thread-safe.
34 - support perls not compiled with 64 bit support (though this is not a 261 - support perls not compiled with 64 bit support (though this is not a
35 recommended configuration) (reported by Samuel Gondouin). 262 recommended configuration) (reported by Samuel Gondouin).
36 - always put godgiven items into the player inventory, never any containers. 263 - always put godgiven items into the player inventory, never any containers.
37 - (arch)
38 - (maps, arch) the scorn go club was founded! 264 - (maps, arch) the scorn go club was founded!
39 - (arch) do no longer support player abilities, they didn't work anyways. 265 - (arch) do no longer support player abilities, they didn't work anyways.
40 - (arch) the alchemy spell is now of the alchemy spell school, which 266 - (arch) the alchemy spell is now of the alchemy spell school, which
41 became a real spell-class. 267 became a real spell-class.
42 - (arch) the alchemist class now get an alchemy spell book for new characters. 268 - (arch) the alchemist class now get an alchemy spell book for new characters.

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