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Comparing deliantra/server/Changes (file contents):
Revision 1.43 by root, Thu Dec 20 08:24:01 2007 UTC vs.
Revision 1.113 by elmex, Thu Apr 24 10:42:22 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.53
4 - rods and horns with a too low maximum charge allow now at least one discharge.
5
62.52 Thu Apr 24 11:47:19 CEST 2008
7 - completely automate the item add/delete on remove/insert. this should fix
8 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
9 - completely automate the weight handling, should fix all weight
10 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
11 - reloading archetypes while a user was in the character creation phase
12 could crash the server.
13 - fix a nontrivial number of cases of code commented similar
14 to "is this really correct?", as many of those cases are now handles
15 automatically by lower level code.
16 - replace many ad-hoc checks for client visibility by object::visible_to,
17 should result in broader applicability of functions using it.
18 - merge items with different arch pointers refering to the same arch
19 (due to archetype reloads).
20 - refactored the object remove/insert functions and most related
21 functions (decrease, split, merge_ob etc.).
22 - make it compile better on freebsd (reported by pippijn).
23 - remove GT_UPDATE_INV (no longer applicable).
24 - fix the longstanding "container stays open" bug.
25 - improved floorbox updating to be incremental and other protocol
26 optimisations.
27 - get rid of update_after_inventory_change and only do update stats
28 for weight once/tick/player at max.
29 - rewrite party commands, use party channel.
30
312.51 Sun Apr 20 21:27:37 CEST 2008
32 - properly link against libgthread as that is needed to make the slice
33 allocator thread-safe.
34 - support perls not compiled with 64 bit support (though this is not a
35 recommended configuration) (reported by Samuel Gondouin).
36 - always put godgiven items into the player inventory, never any containers.
37 - (arch)
38 - (maps, arch) the scorn go club was founded!
39 - (arch) do no longer support player abilities, they didn't work anyways.
40 - (arch) the alchemy spell is now of the alchemy spell school, which
41 became a real spell-class.
42 - (arch) the alchemist class now get an alchemy spell book for new characters.
43 - (arch) considerably strengthened spark shower and destruction.
44 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
45 finally reloadable at runtime.
46 - changed archetype loading algorithm to only require one pass and
47 use delayed resolving of references.
48 - examine command now uses the examine infobox.
49 - implement an "incremental garbage collector" for archetypes.
50 - enable slice allocator again.
51 - implement optional free memory poisoning.
52
532.5 Wed Apr 16 15:06:53 CEST 2008
54 - the two handed weapon skill can no longer be used as unarmed combat
55 skill.
56 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
57 names (also update all maps to use money instead of coins).
58 - add uuid accessors to perl.
59 - add coin names and archetype accessors to perl.
60 - fix runtime uuid file format to use "." instead of ",".
61 - change perl extensions to not use hardcoded coins and values.
62 - write uuids asynchronously (no hiccups due to uuid writes)
63 and be more parsimonous of uuid usage by the exact value out on exit.
64 - write log messages in another thread, removing another sync point.
65 - support multi-line log messages in a nicer way.
66 - be more portable w.r.t. uuids and format specifiers everywhere.
67 - fix a minor memleak in the random map generator.
68 - some parts of the random map generator are not coroutine-safe,
69 so only call it "single-threaded".
70 - major cleanup of memory management in random map generator.
71 - slight refactoring of the random map generator, faster too.
72 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
73 bookkeeping bug.
74 - work around "player is on active list" problem by deactivating player
75 after loading.
76 - garbage collect shstr's more evenly and adaptively only when
77 there have in fact been allocations.
78 - fix object::insert to do as documented and insert into the env
79 if necessary.
80 - fix cf::map::unique_maps.
81 - fix nrof overflow check in can_merge_slow.
82 - fix converter code to handle >31 bit values.
83 - added support for the player_sold flag
84 - converters no longer accept unpaid items.
85 - canonicalize random map meta files for better unification.
86
872.43 Sun Apr 6 20:35:29 CEST 2008
88 - work around a glibc bug that causes calloc to return non-zero memory
89 when mlockall has been used.
90 - pass environment to perl_sys_init3, as required by newer perls.
91 - use separate thread for ticker timing (and more in the future).
92 this greatly increases timing accuracy and gets rid of an enourmous
93 number of gettimeofday calls.
94 - use a separate thread to signal aio completion, for lower latency.
95 - require Coro 4.47, which fixes a data corruption bug with its C API.
96
972.42 Sat Mar 15 12:05:21 CET 2008
98 - rebalanced default experience table to be more exponential
99 and much easier up to level ~40, then moderately harder.
100 - change attuned/repelled level boni to +-8 from +-2.
101 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
102 - do not exit on reload/load errors but properly cleanup.
103 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
104
1052.41 Fri Jan 25 13:15:37 CET 2008
106 - get rid of YAML::Syck, it's too buggy and misparses many files
107 (this fixes the jeweler skill).
108 - back-to-back perl_reloads don't freeze the ticker anymore.
109 - convert cfutil from Event to EV (forgot to do this earlier...).
110 - move tombstone to real map if player died due to cave-in (even if
111 it has reset, which is better than putting it on the savebed, also as
112 proof that the palyer didn't use a savebed).
113
1142.4 Sun Jan 13 13:41:29 CET 2008
115 - work around perl bug in configure perl module version check.
116 - fix bug in golem move code that would cause a crash at tiling borders.
117 - fix a freeze bug when looking for an arrow in the inventory.
118 - fix a bug in animate_weapon, causing a crash.
119 - no longer exit when a coroutine throws an exception.
120 - fix a potential double free bug (nicely exploited by g++ 4.2).
121 - fix the "<player> is nuts" message.
122 - fix an exception at logout due to the json_coder being gone.
3 - upgrade to EV version 2.0 API. 123 - upgrade to EV version 2.0 API.
124 - when players don't apply a savebed correctly but stand above one,
125 do not move or kill them.
126 - implement client-side settings page in playerbook (0.9963+ required).
4 - implement generic framework for server-side resource files. 127 - implement generic framework for server-side resource files.
5 - implement resource file update event. 128 - implement resource file update event.
6 - hook experience table update into the framework. 129 - hook experience table update into the framework.
7 - move jeweler.yaml to resources (arch/). 130 - move jeweler.yaml to resources (arch/).
131 - switch from Crossfire to Deliantra perl module.
132 - implement json2json arch filter.
133 - implement widget protocol version 2, support for ui templates.
134 - mapinfo is now handled fully asynchronously.
135 - ext/irc: also log irc messages.
136 - ext/schmorplog: write user stat files asynchronously.
8 137
92.32 Sun Dec 2 18:11:01 CET 2007 1382.32 Sun Dec 2 18:11:01 CET 2007
10 - limited the number of items that can be picked up and dropped 139 - limited the number of items that can be picked up and dropped
11 as temporary measurement against bad performance or dropping things 140 as temporary measurement against bad performance or dropping things
12 (this lead to long freezes and triggered the watchdog). 141 (this lead to long freezes and triggered the watchdog).

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