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Comparing deliantra/server/Changes (file contents):
Revision 1.86 by root, Tue Apr 15 03:16:02 2008 UTC vs.
Revision 1.114 by elmex, Thu Apr 24 11:05:51 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 32.53
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4 - the mailscrolls are now correctly handed out even when the destination
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5 player is not logged in.
6 - rods and horns with a too low maximum charge allow now at least one discharge.
6 7
82.52 Thu Apr 24 11:47:19 CEST 2008
9 - completely automate the item add/delete on remove/insert. this should fix
10 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
11 - completely automate the weight handling, should fix all weight
12 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
13 - reloading archetypes while a user was in the character creation phase
14 could crash the server.
15 - fix a nontrivial number of cases of code commented similar
16 to "is this really correct?", as many of those cases are now handles
17 automatically by lower level code.
18 - replace many ad-hoc checks for client visibility by object::visible_to,
19 should result in broader applicability of functions using it.
20 - merge items with different arch pointers refering to the same arch
21 (due to archetype reloads).
22 - refactored the object remove/insert functions and most related
23 functions (decrease, split, merge_ob etc.).
24 - make it compile better on freebsd (reported by pippijn).
25 - remove GT_UPDATE_INV (no longer applicable).
26 - fix the longstanding "container stays open" bug.
27 - improved floorbox updating to be incremental and other protocol
28 optimisations.
29 - get rid of update_after_inventory_change and only do update stats
30 for weight once/tick/player at max.
31 - rewrite party commands, use party channel.
32
332.51 Sun Apr 20 21:27:37 CEST 2008
34 - properly link against libgthread as that is needed to make the slice
35 allocator thread-safe.
36 - support perls not compiled with 64 bit support (though this is not a
37 recommended configuration) (reported by Samuel Gondouin).
38 - always put godgiven items into the player inventory, never any containers.
39 - (arch)
40 - (maps, arch) the scorn go club was founded!
41 - (arch) do no longer support player abilities, they didn't work anyways.
42 - (arch) the alchemy spell is now of the alchemy spell school, which
43 became a real spell-class.
44 - (arch) the alchemist class now get an alchemy spell book for new characters.
45 - (arch) considerably strengthened spark shower and destruction.
46 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
47 finally reloadable at runtime.
48 - changed archetype loading algorithm to only require one pass and
49 use delayed resolving of references.
50 - examine command now uses the examine infobox.
51 - implement an "incremental garbage collector" for archetypes.
52 - enable slice allocator again.
53 - implement optional free memory poisoning.
54
552.5 Wed Apr 16 15:06:53 CEST 2008
7 - the two handed weapon skill cna no longe rbe used as unarmed combat 56 - the two handed weapon skill can no longer be used as unarmed combat
8 skill. 57 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 58 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins). 59 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 60 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 61 - add coin names and archetype accessors to perl.
19 - be more portable w.r.t. uuids and format specifiers everywhere. 68 - be more portable w.r.t. uuids and format specifiers everywhere.
20 - fix a minor memleak in the random map generator. 69 - fix a minor memleak in the random map generator.
21 - some parts of the random map generator are not coroutine-safe, 70 - some parts of the random map generator are not coroutine-safe,
22 so only call it "single-threaded". 71 so only call it "single-threaded".
23 - major cleanup of memory management in random map generator. 72 - major cleanup of memory management in random map generator.
73 - slight refactoring of the random map generator, faster too.
24 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 74 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
25 bookkeeping bug. 75 bookkeeping bug.
76 - work around "player is on active list" problem by deactivating player
77 after loading.
26 - garbage collect shstr's more evenly and adaptively only when 78 - garbage collect shstr's more evenly and adaptively only when
27 there have in fact been allocations. 79 there have in fact been allocations.
28 - fix object::insert to do as documented and insert into the env 80 - fix object::insert to do as documented and insert into the env
29 if necessary. 81 if necessary.
30 - fix cf::map::unique_maps. 82 - fix cf::map::unique_maps.
31 - fix nrof overflow check in can_merge_slow. 83 - fix nrof overflow check in can_merge_slow.
32 - fix converter code to handle >31 bit values. 84 - fix converter code to handle >31 bit values.
33 - added support for the player_sold flag 85 - added support for the player_sold flag
34 - converters no longer accept unpaid items. 86 - converters no longer accept unpaid items.
87 - canonicalize random map meta files for better unification.
35 88
362.43 Sun Apr 6 20:35:29 CEST 2008 892.43 Sun Apr 6 20:35:29 CEST 2008
37 - work around a glibc bug that causes calloc to return non-zero memory 90 - work around a glibc bug that causes calloc to return non-zero memory
38 when mlockall has been used. 91 when mlockall has been used.
39 - pass environment to perl_sys_init3, as required by newer perls. 92 - pass environment to perl_sys_init3, as required by newer perls.

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