--- deliantra/server/Changes 2008/04/24 11:26:41 1.115 +++ deliantra/server/Changes 2008/05/07 21:00:02 1.151 @@ -1,10 +1,69 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. -2.53 - - dropping items a shop is not interested in won't sell them anymore - - the mailscrolls are now correctly handed out even when the destination +TODO: dragons should not be able to change their title via the settings tab in playerbook +TODO: emergency swap mode is not working + +syncpoints: rules, news, motd, crossfiremail +""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... + +2.54 + - bugfix: fixed a mismatched '"' in the debugging description of objects + - (arch) fixed material of bones (was 'wood', is now 'bone') + - bugfix: the material 'wood' was undefined, it's now a burnable material + - change floorbox item ordering to enable more efficient protocol and to + stay in sync with the 0.9971 client update which also reverses ordering. + - bugfix: players couldn't starve in 2.53 :( + - (maps) fixed the death certificate system in nimbus + - bugfix: correctly send the client a del_spell when a spell gets removed. + - bugfix: spell effects like word fo recall are removed when dieing. + - bugfix: fix a crash when objects with treasure on top (ground...) + were created outside a map. + - bugfix: couldn't apply inventory items when levitating, but ground items + (fixed by reversing the logic). + - (arch) give ball lightning a real name. + - unapply item in range slow when readying a spell. + - bugfix: account for rounding errors in weight updates. + - remove synchronous mkdir in chargen_race_done. + - fix per-race starting maps. + - check hiscore on suicide and quit as well. + - tell players when they are starving. + - get rid of costly object_from_name conversion for altar effects. + - fix map difficulty calculation for generators. + - slightly more intelligent handling of "is_animated" flag. + - support no_drop map header flag (before it was only available internally). + +2.53 Sun May 4 17:32:48 CEST 2008 + - bugfix: custom skill settings were not saved by the server. + - bugfix: remove did not actually remove items from the inventory, leaving + ghost items. + - bugfix: properly update items identified on the ground. + - bugfix: use localtime_r in the logger thread. + - bugfix: player starvation will now give the correct kill reason. + - bugfix: archetype reloads could crash the server. + - bugfix: the mailscrolls are now correctly handed out even when the destination player is not logged in. + - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at + server startup. + - bugfix: fix the door surround check in the random map generator. + - (maps) fix heaven quest difficulty progression. + - (maps) fix some random map styles. + - dropping items a shop is not interested in won't sell them anymore. - rods and horns with a too low maximum charge allow now at least one discharge. + - implement kill & death statistics. + - random map preparation is no longer synchronous. + - rewrite find_style in perl, no longer does synchronous I/O. + - improve random map specials placement. + - make the killer a real object pointer instead of a string, improved + kill reason messages. + - take advantage of new aio_close and aio_chmod. + - implement archetype::get, object::deep_clone and update callers. + - change_abil is much faster. + - update the floorbox more often to work around the reverses item order + display in clients. + - cleaned up object copying by encapsulating it to a single place. + - add hints to the invite messages. + - rewrote key<->value pair handling. + - use an independent random number generator for the random map generator. 2.52 Thu Apr 24 11:47:19 CEST 2008 - completely automate the item add/delete on remove/insert. this should fix