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Comparing deliantra/server/Changes (file contents):
Revision 1.115 by elmex, Thu Apr 24 11:26:41 2008 UTC vs.
Revision 1.319 by root, Fri Jan 2 16:41:31 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
32.53 4TODO: emergency swap mode is not working
4 - dropping items a shop is not interested in won't sell them anymore 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab.
27 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings.
30 - considerably optimise shared string implementation by
31 making its null value a compiletime constant.
32 - use shared string matching insteafd of strcmp in a lot of places,
33 as well as using shstr_cmp to pass shared stringsa round efficiently,
34 for lots of code size savings.
35 - monsters which breed new monsters shouldn't breed new monsters when
36 they are sleeping: generators now check for the sleeping flag.
37 - tell gcc not to excessively inline some perl interface functions.
38
392.74 Mon Dec 29 15:23:38 CET 2008
40 - fix a longstanding bug that teared multipart monsters
41 at map boundaries apart.
42 - temporarily make permanently invisible player visible when
43 he/she makes noise.
44 - fix being able to see through walls a bit.
45 - improve look at output.
46 - completely replaced the line of sight algorithm with a variant
47 of spiral fov capable of visibility grades and arbitrary
48 shadow angles, that uses less memory and less code.
49 - the new los code supports arbitrary map rectangles and loosens
50 other restrictions of the old code, supporting further optimisations.
51 - update los if blocksview-objects are inserted in a map, not just when
52 removed (e.g. for summon fog).
53 - permanent invisibility doesn't make immune against making noise:
54 implement a noise system that allows monsters to locate the player
55 when he/she makes noise.
56 - implement a primitive smell system that monsters can use to track
57 players.
58 - create bomb now also works when casted by door traps.
59 - (arch) new torch graphics.
60 - (maps) considerably soften the subway spider.
61 - (maps) made the portgate of navar safe ground, to protect
62 the guards from being killed by players.
63 - (maps) lots of tweaks in and around scorn.
64 - (maps) use special non-blocksview jungle, mountain and
65 darkforest freely on the worldmap, to get gradual sight obstacles
66 instead of total blackout in those areas.
67 - no maximum darkness for outdoor maps anymore.
68 - add more hints, fix some messages.
69 - fix a bug: firing rods should tell you something about them.
70 - make light additive even within players.
71 - darken xrays effect a bit.
72 - improve handling of los changes when inserting or removing
73 objects, not perfect yet.
74 - make map darkness signed (formerly unsigned) to allow
75 ambient lighting and centrally manage darkness as an offset.
76 - revamped, fixed and documented the server calendrics, also
77 tell users the current time and data, to improve awareness.
78 - implement proper wizlook flag and handling of wizlook, instead
79 of dumbly just clearing los once.
80 - speed up los code - it's now about 2-3 times as fast as the old one,
81 and has a smaller runtime variance.
82 - daylight/nightfall can now increase/decrease past the natural limit,
83 making them actually useful.
84 - see_in_dark now increases the viewing radius by 3.
85 - implement a fast tiled map iterator and use it in LOS for a 20%
86 speedup, as well as in many other places.
87 - remove support for extended map infos - these are not used
88 by the deliantra client and removing them gives us a 10% speedup
89 when sending map changes.
90 - remove most gcfclient and other client bug workarounds, as well
91 as now obsolete protocol versions, simplying the code.
92 - optimise and simplify generation of random numbers.
93 - correctly provide a non-zero default density for materials, to
94 avoid crashes, fix other bugs in the material handling code.
95 - fix volume calculations.
96 - fix cfpod parsing when multiple verbatim blocks were separated by
97 newlines.
98 - increase monster detection radius from wis/5 to wis/3.
99 - remove old pickup modes.
100 - remove obsolete disarm and search commands (search wasn't working
101 anyways).
102 - fix a crash when an npc applied a sign.
103
1042.73 Thu Dec 18 20:56:31 CET 2008
105 - this release is assumed to be very stable.
106 - (maps) radically redesigned and improved tutorial.
107 - directional casting no longer immediately removes the invisible effect.
108 - magic ears now trigger when used inside the NPC dialogue.
109 - fix overflow in lighting calculations.
110 - negative glow radii can no longer cause total darkness.
111 - allow lookat on spaces where we only barely see, as opposed to
112 only maximally-lit ones.
113 - class selection has been reworked completely and their documentation corrected.
114 - swashbucklers got the oratory skill now.
115 - jump skill was fixed to adhere to all the flags a mapspace has got.
116 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
117 - fix deadlock in Jeweler::improve_ring_by_plan.
118 - use Coro::SemaphoreSet instead of our own lock management
119 (which was probably broken, too).
120 - support negative glow radii during daytime, too.
121 - use circular, not rectangular, viewing area.
122 - use minimum viewing distance of 2 in outdoor maps.
123 - negative glow is stronger than viewing area or lamps.
124 - (arch) new darkness spell face.
125
1262.72 Thu Dec 4 22:20:19 CET 2008
127 - (maps) completely redesigned scorn.
128 - "cast light" now works on oneself.
129 - bump max light radius to 9, rewrote glow lighting calculations, fix
130 negative glow radii again (they were totally broken before).
131 - the "worldmaps sometimes are black" bug is finally fixed.
132 - the "player objects are referenced in _GENxx globals" bug has finally
133 been fixed, by not relying on buggy perl internals when serialising.
134 - fixed a long standing bug in the anvil converters in armour shops.
135 - items shops weren't interested in don't vanish anymore, and are given
136 back to the player.
137 - attuned/repell and spell base level system reworked.
138 - rewrote skill cache (last_skill_ob) system and usage - might
139 be less erratic now.
140 - refuse to write the uuid file if the uuid is zero
141 (to avoid writing it in early crashes).
142 - pathsync the directory after saving a file for added slowdown^Wsafety.
143 - speed up emergency_save by not syncing every file separately.
144 - no longer reattach perl to every object on reload, it's slow, and no longer
145 necessary since we don't nuke stashes anymore.
146 - do not bootstrap perl from the commandline args, use separate eval for
147 better error reporting.
148 - fix a crash when pushing cone spells met ice attacks.
149 - pre-cache perl extension files on reload to speed up the reload.
150 - speed up map refresh in server a bit.
151 - refactored drop code and fixed some programming errors in it.
152 - fixed small regression in 'Slag Ex' potion extension.
153 - fixed a bug where some objects couldn't cross map tile boundaries.
154 - fixed a bug with weight update of the player, the client showed -0.0
155 as the current weight of the inventory.
156 - (arch) the dragonbreath spell is level 12 again, but the high level spell
157 dragonfire has been introduced for the non-dragon players.
158 - remove unused "tooltype", "start_holding" object slots.
159 - change "weapontype" object slot to uint8.
160 - convert "hide" object slot into flag.
161 - reorder object members for better locality of reference and codesize
162 decrease.
163 - correct rounding in lerp, add lerp_rd, lerp_ru.
164 - fix a crash when no skill could be found when killing amonster.
165 - fix a small memleak that would eat one pointer on the perl stack for
166 every completed aio operation.
167 - perl mapspace acessor methods now normalise (handle tiled maps)
168 and update mapspaces if necessary.
169
1702.71 Tue Sep 23 07:02:23 CEST 2008
171 - removed all command line parsing, only env variables are supported
172 anymore.
173 - region-specific monsters will now once more be on the worldmap.
174 - fix a disastrous "memleak" where temporary memory allocations
175 would grow out of bounds.
176 - server now writes a pidfile and makes sure its alter ego is killed.
177 - fixed a double-escaping bug in the pod-parser.
178 - rewrote the cfpod parser in C++.
179 - hintmode moved to C++, players need to re-set their hintmode if
180 they dislike "show".
181 - fix RIP inscription.
182 - bump login name length from 18 to 20 char max.
183 - correctly support gender in emotes.
184 - correctly support gender in the death messages.
185 - correctly generate death messages for players only when they really die,
186 with increased information.
187 - fix a bug in the dynbuf code that could potentially lead to crashes
188 and data corruption (but apparently was never triggered).
189 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
190 - make sure Compress::LZF acquires the storable lock, might fix some
191 data corruption bug.
192 - tweak coredumping/monitoring a bit.
193 - completely redid server initialisation to hopefully avoid rare races.
194 - do not crash in the loader when an inventory object could not be loaded
195 (from a corrupted file).
196 - redid skills command to send output to proper channel.
197 - object->map is no longer refcounting.
198 - add FLAG_DEBUG for internal debugging.
199 - add NDI_VERBATIM flag to send_msg.
200 - add perl backtraces to logBacktrace-initiated backtraces.
201 - player->exists is no longer a sync_job.
202 - split login.ext's player scheduler into
203 it's own player-scheduler.ext extension.
204
2052.7 Sun Sep 7 16:32:03 CEST 2008
206 - require perl 5.10.
207 - make nrof signed, so that code that checks for underflow actually works.
208 - swap player and observed count's on the map when observing.
209 - add (mostly untested) mapspace perl class and accessors.
210 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
211 - fix a crash in cast_bless (restoration et al.) when no target
212 could be found.
213 - pits now have a configurable "random spread" range and default
214 to a radius of two now.
215 - rewrite pay_player_arch.
216 - use a more stable perl_reload implementation.
217 - do not use Symbol::delete_package (causes crashes after perl-reload),
218 use our own, safer, clear_package instead.
219 - when asynchronously dumping core, close all file handles to allow
220 the server to restart concurrently.
221 - improve the cfpod parser to generate proper xml from proper cfpod
222 sequences, without double-encoding. it should be faster, too.
223 - the above fixes wrong display of help tetx and many other issues.
224 - use lzf and frag packets for large messages for clients supporting them
225 (0.9976+), use it for long books and other messages.
226 - eradicate listen command and corresponding code.
227 - eradicate logs command.
228 - let the client log into the server log, used for crash backtraces.
229 - fixed rods/wands/etc. with randomitem spells on maps, but broke
230 old style spell objects with the spell magic bullet.
231 - (arch) fixed skill less rods in the archetypes
232
2332.61 Sun Aug 3 17:59:50 CEST 2008
234 - made jeweler workbench larger and some other minor map
235 changes in jeweler town.
236 - fixed wrong item handling in jeweler skill code.
237 - (arch) use a special "key_random_map" for random map keys
238 that are used up.
239 - fix a crash when the player who was observed has logged out long
240 enough for his region/map to be gone.
241 - port to g++-4.3's incompatible tr1 changes.
242 - add some missing dependencies.
243 - log to /var/log/deliantra/ by default.
244 - hack observe code to enable smooth movmenet when observing.
245
2462.6 Sun Jul 20 18:58:08 CEST 2008
247 - (maps) extension of the jeweler quest/skill/town
248 - correctly move gsay to the party channel.
249 - fix a crash when animate weapon was used in some areas.
250 - fixed unnecessary identification of by converters created objects.
251 - (maps) tutorial now contains clues about chatting and talking
252 with NPCs.
253 - (arch) dragon scales got proper type now
254 - object::decrease would sometimes cause container weights to
255 be wrong, this has been fixed.
256 - do not send time updates for newly-seen items.
257 - thawing an icecube will once more drop its contents to the ground.
258 - fix cone spells etc. going through walls sometimes.
259 - fix a weight update bug that sometimes left containers
260 with wrong weights.
261 - added auto_apply event and extension for shop tiles.
262 - work around get_map_flags invoking perl and switching the stack.
263 - make sure the map is loaded when using a town portal return.
264 - fixed a bug with caching of sp/grace/food points for spells
265 where healing spells didn't cost any grace.
266 - fix starvation kill reason.
267 - fix pk killer name message.
268 - don't let people apply signs with @match.
269 - add support for berkeley db 4.7 (the new BDB module also fixes
270 what seems to be the biggets memleak in the server).
271
2722.56 Wed Jun 4 10:50:40 CEST 2008
273 - require Coro 4.73 which contains an important performance-bugfix.
274 - use anyevent to manage listen ports (this enables IPv6 support).
275 - server supports ipv6 client connections now.
276 - use newly-available Coro::AnyEvent.
277 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
278 to let it handle AIO requests.
279
2802.55 Sat May 24 19:52:52 CEST 2008
281 - avoid newmap commands when crossing tiled map boundaries. this speeds up
282 processing considerably (especially in the client) and reduces data transfers
283 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
284 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
285 - (map) fixed npc dialogue in pup_land/s_f/special.
286 - bugfix: fix a crash when a player casts a swarm spell and then logs out
287 (swarm spells now stay in the player's inventory).
288 - bugfix: when unapplying skills also remove them from the range/combat slots.
289 - bugfix: do not merge items whose archetype name merges, use the
290 archetype *archname* (chairs of different facings were merged).
291 - bugfix: fix a potential crash issue in find_object_name (not used
292 normally).
293 - bugfix: locked doors cnanot be bashed down by magical means
294 (destruction, magic missile etc.).
295 - swarm spells without a direction now use various spiral patterns
296 instead of being fully random.
297 - update AnyEvent API to 3.4 and above.
298
2992.54 Thu May 8 22:01:22 CEST 2008
300 - change floorbox item ordering to enable more efficient protocol and to
301 stay in sync with the 0.9971 client update which also reverses ordering.
302 - bugfix: the jumping skill now gives experience for jumping
303 and for attacking monsters. it also takes about one second to do a jump.
304 - bugfix: players couldn't starve in 2.53 :(
305 - bugfix: correctly send the client a del_spell when a spell gets removed.
306 - bugfix: spell effects like word of recall are removed on death.
307 - bugfix: fix a crash when objects with treasure on top (ground...)
308 were created outside a map.
309 - bugfix: couldn't apply inventory items when levitating, but ground items
310 (fixed by reversing the logic).
311 - bugfix: fixed a mismatched '"' in the debugging description of objects
312 - bugfix: the random map generator no longer leaks key objects.
313 - bugfix: support random maps >127x127.
314 - (maps) fixed the death certificate system in nimbus.
315 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
316 - (arch) the material 'wood' was undefined, it's now a burnable material.
317 - (arch) give ball lightning a real name.
318 - (arch) fixed material of bones (was 'wood', is now 'bone')
319 - support cfpod in ex replies (client item tooltips).
320 - unapply item in range slow when readying a spell.
321 - bugfix: account for rounding errors in weight updates.
322 - remove synchronous mkdir in chargen_race_done.
323 - fix per-race starting maps.
324 - check hiscore on suicide and quit as well.
325 - tell players when they are starving.
326 - get rid of costly object_from_name conversion for altar effects.
327 - fix map difficulty calculation for generators.
328 - slightly more intelligent handling of "is_animated" flag.
329 - support no_drop map header flag (before it was only available internally).
330 - make random-map-generated keys crumble after one hour, use more unique slaying.
331
3322.53 Sun May 4 17:32:48 CEST 2008
333 - bugfix: custom skill settings were not saved by the server.
334 - bugfix: remove did not actually remove items from the inventory, leaving
335 ghost items.
336 - bugfix: properly update items identified on the ground.
337 - bugfix: use localtime_r in the logger thread.
338 - bugfix: player starvation will now give the correct kill reason.
339 - bugfix: archetype reloads could crash the server.
5 - the mailscrolls are now correctly handed out even when the destination 340 - bugfix: the mailscrolls are now correctly handed out even when the destination
6 player is not logged in. 341 player is not logged in.
342 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
343 server startup.
344 - bugfix: fix the door surround check in the random map generator.
345 - (maps) fix heaven quest difficulty progression.
346 - (maps) fix some random map styles.
347 - dropping items a shop is not interested in won't sell them anymore.
7 - rods and horns with a too low maximum charge allow now at least one discharge. 348 - rods and horns with a too low maximum charge allow now at least one discharge.
349 - implement kill & death statistics.
350 - random map preparation is no longer synchronous.
351 - rewrite find_style in perl, no longer does synchronous I/O.
352 - improve random map specials placement.
353 - make the killer a real object pointer instead of a string, improved
354 kill reason messages.
355 - take advantage of new aio_close and aio_chmod.
356 - implement archetype::get, object::deep_clone and update callers.
357 - change_abil is much faster.
358 - update the floorbox more often to work around the reverses item order
359 display in clients.
360 - cleaned up object copying by encapsulating it to a single place.
361 - add hints to the invite messages.
362 - rewrote key<->value pair handling.
363 - use an independent random number generator for the random map generator.
8 364
92.52 Thu Apr 24 11:47:19 CEST 2008 3652.52 Thu Apr 24 11:47:19 CEST 2008
10 - completely automate the item add/delete on remove/insert. this should fix 366 - completely automate the item add/delete on remove/insert. this should fix
11 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 367 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
12 - completely automate the weight handling, should fix all weight 368 - completely automate the weight handling, should fix all weight
35 - properly link against libgthread as that is needed to make the slice 391 - properly link against libgthread as that is needed to make the slice
36 allocator thread-safe. 392 allocator thread-safe.
37 - support perls not compiled with 64 bit support (though this is not a 393 - support perls not compiled with 64 bit support (though this is not a
38 recommended configuration) (reported by Samuel Gondouin). 394 recommended configuration) (reported by Samuel Gondouin).
39 - always put godgiven items into the player inventory, never any containers. 395 - always put godgiven items into the player inventory, never any containers.
40 - (arch)
41 - (maps, arch) the scorn go club was founded! 396 - (maps, arch) the scorn go club was founded!
42 - (arch) do no longer support player abilities, they didn't work anyways. 397 - (arch) do no longer support player abilities, they didn't work anyways.
43 - (arch) the alchemy spell is now of the alchemy spell school, which 398 - (arch) the alchemy spell is now of the alchemy spell school, which
44 became a real spell-class. 399 became a real spell-class.
45 - (arch) the alchemist class now get an alchemy spell book for new characters. 400 - (arch) the alchemist class now get an alchemy spell book for new characters.

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