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Comparing deliantra/server/Changes (file contents):
Revision 1.97 by root, Sun Apr 20 06:20:38 2008 UTC vs.
Revision 1.117 by root, Sat Apr 26 12:25:45 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
6 9
102.53
11 - fix a bug where remove did not actually remove items from the inventory, leaving
12 ghost items.
13 - dropping items a shop is not interested in won't sell them anymore.
14 - the mailscrolls are now correctly handed out even when the destination
15 player is not logged in.
16 - rods and horns with a too low maximum charge allow now at least one discharge.
17 - make list_logins non-blocking (glaring oversight). this caused the lag at
18 server startup.
19 - take advantage of new aio_close and aio_chmod.
20
212.52 Thu Apr 24 11:47:19 CEST 2008
22 - completely automate the item add/delete on remove/insert. this should fix
23 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
24 - completely automate the weight handling, should fix all weight
25 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
26 - reloading archetypes while a user was in the character creation phase
27 could crash the server.
28 - fix a nontrivial number of cases of code commented similar
29 to "is this really correct?", as many of those cases are now handles
30 automatically by lower level code.
31 - replace many ad-hoc checks for client visibility by object::visible_to,
32 should result in broader applicability of functions using it.
33 - merge items with different arch pointers refering to the same arch
34 (due to archetype reloads).
35 - refactored the object remove/insert functions and most related
36 functions (decrease, split, merge_ob etc.).
37 - make it compile better on freebsd (reported by pippijn).
38 - remove GT_UPDATE_INV (no longer applicable).
39 - fix the longstanding "container stays open" bug.
40 - improved floorbox updating to be incremental and other protocol
41 optimisations.
42 - get rid of update_after_inventory_change and only do update stats
43 for weight once/tick/player at max.
44 - rewrite party commands, use party channel.
45
462.51 Sun Apr 20 21:27:37 CEST 2008
7 - properly link against libgthread as that is needed to make the slice 47 - properly link against libgthread as that is needed to make the slice
8 allocator thread-safe. 48 allocator thread-safe.
9 - support perls not compiled with 64 bit support (though this is not a 49 - support perls not compiled with 64 bit support (though this is not a
10 recommended configuration) (reported by Samuel Gondouin). 50 recommended configuration) (reported by Samuel Gondouin).
51 - always put godgiven items into the player inventory, never any containers.
52 - (arch)
53 - (maps, arch) the scorn go club was founded!
54 - (arch) do no longer support player abilities, they didn't work anyways.
55 - (arch) the alchemy spell is now of the alchemy spell school, which
56 became a real spell-class.
57 - (arch) the alchemist class now get an alchemy spell book for new characters.
58 - (arch) considerably strengthened spark shower and destruction.
11 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 59 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12 finally reloadable at runtime. 60 finally reloadable at runtime.
13 - always put godgiven items into the player inventory, never any containers.
14 - changed archetype loading algorithm to only require one pass and 61 - changed archetype loading algorithm to only require one pass and
15 use delayed resolving of references. 62 use delayed resolving of references.
63 - examine command now uses the examine infobox.
16 - implement an "incremental garbage collector" for archetypes. 64 - implement an "incremental garbage collector" for archetypes.
17 - enable slice allocator again. 65 - enable slice allocator again.
18 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways.
20 - (arch) the alchemy spell is now of the alchemy spell school.
21 - implement optional free memory poisoning. 66 - implement optional free memory poisoning.
22 67
232.5 Wed Apr 16 15:06:53 CEST 2008 682.5 Wed Apr 16 15:06:53 CEST 2008
24 - the two handed weapon skill can no longer be used as unarmed combat 69 - the two handed weapon skill can no longer be used as unarmed combat
25 skill. 70 skill.

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