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Comparing deliantra/server/Changes (file contents):
Revision 1.118 by root, Tue Apr 29 15:19:30 2008 UTC vs.
Revision 1.129 by root, Sun May 4 14:13:36 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied 508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the 6 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow 7 stateffects from the bow
9 8
102.53 92.53
11 - fix a bug where custom skill settings were not saved by the server. 10 - bugfix: custom skill settings were not saved by the server.
12 - fix a bug where remove did not actually remove items from the inventory, leaving 11 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items. 12 ghost items.
13 - bugfix: properly update items identified on the ground.
14 - bugfix: use localtime_r in the logger thread.
15 - bugfix: player starvation will now give the correct kill reason.
16 - bugfix: archetype reloads could crash the server.
17 - bugfix: the mailscrolls are now correctly handed out even when the destination
18 player is not logged in.
19 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
20 server startup.
21 - bugfix: fix the door surround check in the random map generator.
22 - (maps) fix heaven quest difficulty progression.
23 - (maps) fix some random map styles.
14 - dropping items a shop is not interested in won't sell them anymore. 24 - dropping items a shop is not interested in won't sell them anymore.
15 - the mailscrolls are now correctly handed out even when the destination
16 player is not logged in.
17 - rods and horns with a too low maximum charge allow now at least one discharge. 25 - rods and horns with a too low maximum charge allow now at least one discharge.
18 - make list_logins non-blocking (glaring oversight). this caused the lag at 26 - implement kill & death statistics.
19 server startup. 27 - random map preparation is no longer synchronous.
28 - rewrite find_style in perl, no longer does synchronous I/O.
29 - improve random map specials placement.
30 - make the killer a real object pointer instead of a string, improved
31 kill reason messages.
20 - take advantage of new aio_close and aio_chmod. 32 - take advantage of new aio_close and aio_chmod.
33 - implement archetype::get, object::deep_clone and update callers.
34 - change_abil is much faster.
35 - update the floorbox more often to work around the reverses item order
36 display in clients.
37 - cleaned up object copying by encapsulating it to a single place.
38 - add hints to the invite messages.
39 - rewrote key<->value pair handling.
40 - use an independent random number generator for the random map generator.
21 41
222.52 Thu Apr 24 11:47:19 CEST 2008 422.52 Thu Apr 24 11:47:19 CEST 2008
23 - completely automate the item add/delete on remove/insert. this should fix 43 - completely automate the item add/delete on remove/insert. this should fix
24 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 44 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
25 - completely automate the weight handling, should fix all weight 45 - completely automate the weight handling, should fix all weight

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