ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.55 by root, Sun Jan 13 10:52:02 2008 UTC vs.
Revision 1.118 by root, Tue Apr 29 15:19:30 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9
102.53
11 - fix a bug where custom skill settings were not saved by the server.
12 - fix a bug where remove did not actually remove items from the inventory, leaving
13 ghost items.
14 - dropping items a shop is not interested in won't sell them anymore.
15 - the mailscrolls are now correctly handed out even when the destination
16 player is not logged in.
17 - rods and horns with a too low maximum charge allow now at least one discharge.
18 - make list_logins non-blocking (glaring oversight). this caused the lag at
19 server startup.
20 - take advantage of new aio_close and aio_chmod.
21
222.52 Thu Apr 24 11:47:19 CEST 2008
23 - completely automate the item add/delete on remove/insert. this should fix
24 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
25 - completely automate the weight handling, should fix all weight
26 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
27 - reloading archetypes while a user was in the character creation phase
28 could crash the server.
29 - fix a nontrivial number of cases of code commented similar
30 to "is this really correct?", as many of those cases are now handles
31 automatically by lower level code.
32 - replace many ad-hoc checks for client visibility by object::visible_to,
33 should result in broader applicability of functions using it.
34 - merge items with different arch pointers refering to the same arch
35 (due to archetype reloads).
36 - refactored the object remove/insert functions and most related
37 functions (decrease, split, merge_ob etc.).
38 - make it compile better on freebsd (reported by pippijn).
39 - remove GT_UPDATE_INV (no longer applicable).
40 - fix the longstanding "container stays open" bug.
41 - improved floorbox updating to be incremental and other protocol
42 optimisations.
43 - get rid of update_after_inventory_change and only do update stats
44 for weight once/tick/player at max.
45 - rewrite party commands, use party channel.
46
472.51 Sun Apr 20 21:27:37 CEST 2008
48 - properly link against libgthread as that is needed to make the slice
49 allocator thread-safe.
50 - support perls not compiled with 64 bit support (though this is not a
51 recommended configuration) (reported by Samuel Gondouin).
52 - always put godgiven items into the player inventory, never any containers.
53 - (arch)
54 - (maps, arch) the scorn go club was founded!
55 - (arch) do no longer support player abilities, they didn't work anyways.
56 - (arch) the alchemy spell is now of the alchemy spell school, which
57 became a real spell-class.
58 - (arch) the alchemist class now get an alchemy spell book for new characters.
59 - (arch) considerably strengthened spark shower and destruction.
60 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
61 finally reloadable at runtime.
62 - changed archetype loading algorithm to only require one pass and
63 use delayed resolving of references.
64 - examine command now uses the examine infobox.
65 - implement an "incremental garbage collector" for archetypes.
66 - enable slice allocator again.
67 - implement optional free memory poisoning.
68
692.5 Wed Apr 16 15:06:53 CEST 2008
70 - the two handed weapon skill can no longer be used as unarmed combat
71 skill.
72 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
73 names (also update all maps to use money instead of coins).
74 - add uuid accessors to perl.
75 - add coin names and archetype accessors to perl.
76 - fix runtime uuid file format to use "." instead of ",".
77 - change perl extensions to not use hardcoded coins and values.
78 - write uuids asynchronously (no hiccups due to uuid writes)
79 and be more parsimonous of uuid usage by the exact value out on exit.
80 - write log messages in another thread, removing another sync point.
81 - support multi-line log messages in a nicer way.
82 - be more portable w.r.t. uuids and format specifiers everywhere.
83 - fix a minor memleak in the random map generator.
84 - some parts of the random map generator are not coroutine-safe,
85 so only call it "single-threaded".
86 - major cleanup of memory management in random map generator.
87 - slight refactoring of the random map generator, faster too.
88 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
89 bookkeeping bug.
90 - work around "player is on active list" problem by deactivating player
91 after loading.
92 - garbage collect shstr's more evenly and adaptively only when
93 there have in fact been allocations.
94 - fix object::insert to do as documented and insert into the env
95 if necessary.
96 - fix cf::map::unique_maps.
97 - fix nrof overflow check in can_merge_slow.
98 - fix converter code to handle >31 bit values.
99 - added support for the player_sold flag
100 - converters no longer accept unpaid items.
101 - canonicalize random map meta files for better unification.
102
1032.43 Sun Apr 6 20:35:29 CEST 2008
104 - work around a glibc bug that causes calloc to return non-zero memory
105 when mlockall has been used.
106 - pass environment to perl_sys_init3, as required by newer perls.
107 - use separate thread for ticker timing (and more in the future).
108 this greatly increases timing accuracy and gets rid of an enourmous
109 number of gettimeofday calls.
110 - use a separate thread to signal aio completion, for lower latency.
111 - require Coro 4.47, which fixes a data corruption bug with its C API.
112
1132.42 Sat Mar 15 12:05:21 CET 2008
114 - rebalanced default experience table to be more exponential
115 and much easier up to level ~40, then moderately harder.
116 - change attuned/repelled level boni to +-8 from +-2.
117 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
118 - do not exit on reload/load errors but properly cleanup.
119 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
120
1212.41 Fri Jan 25 13:15:37 CET 2008
122 - get rid of YAML::Syck, it's too buggy and misparses many files
123 (this fixes the jeweler skill).
124 - back-to-back perl_reloads don't freeze the ticker anymore.
125 - convert cfutil from Event to EV (forgot to do this earlier...).
126 - move tombstone to real map if player died due to cave-in (even if
127 it has reset, which is better than putting it on the savebed, also as
128 proof that the palyer didn't use a savebed).
129
32.4 Sun Jan 13 11:13:22 CET 2008 1302.4 Sun Jan 13 13:41:29 CET 2008
131 - work around perl bug in configure perl module version check.
4 - fix bug in golem move code that would cause a crash at tiling borders. 132 - fix bug in golem move code that would cause a crash at tiling borders.
5 - fix a freeze bug when looking for an arrow in the inventory. 133 - fix a freeze bug when looking for an arrow in the inventory.
6 - fix a bug in animate_weapon, causing a crash. 134 - fix a bug in animate_weapon, causing a crash.
7 - no longer exit when a coroutine throws an exception. 135 - no longer exit when a coroutine throws an exception.
136 - fix a potential double free bug (nicely exploited by g++ 4.2).
8 - fix the "<player> is nuts" message. 137 - fix the "<player> is nuts" message.
138 - fix an exception at logout due to the json_coder being gone.
9 - upgrade to EV version 2.0 API. 139 - upgrade to EV version 2.0 API.
10 - when players don't apply a savebed correctly but stand above one, 140 - when players don't apply a savebed correctly but stand above one,
11 do not move or kill them. 141 do not move or kill them.
12 - implement client-side settings page in playerbook (0.9963+ required). 142 - implement client-side settings page in playerbook (0.9963+ required).
13 - implement generic framework for server-side resource files. 143 - implement generic framework for server-side resource files.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines