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Comparing deliantra/server/Changes (file contents):
Revision 1.95 by root, Sun Apr 20 00:55:27 2008 UTC vs.
Revision 1.118 by root, Tue Apr 29 15:19:30 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
6 9
102.53
11 - fix a bug where custom skill settings were not saved by the server.
12 - fix a bug where remove did not actually remove items from the inventory, leaving
13 ghost items.
14 - dropping items a shop is not interested in won't sell them anymore.
15 - the mailscrolls are now correctly handed out even when the destination
16 player is not logged in.
17 - rods and horns with a too low maximum charge allow now at least one discharge.
18 - make list_logins non-blocking (glaring oversight). this caused the lag at
19 server startup.
20 - take advantage of new aio_close and aio_chmod.
21
222.52 Thu Apr 24 11:47:19 CEST 2008
23 - completely automate the item add/delete on remove/insert. this should fix
24 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
25 - completely automate the weight handling, should fix all weight
26 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
27 - reloading archetypes while a user was in the character creation phase
28 could crash the server.
29 - fix a nontrivial number of cases of code commented similar
30 to "is this really correct?", as many of those cases are now handles
31 automatically by lower level code.
32 - replace many ad-hoc checks for client visibility by object::visible_to,
33 should result in broader applicability of functions using it.
34 - merge items with different arch pointers refering to the same arch
35 (due to archetype reloads).
36 - refactored the object remove/insert functions and most related
37 functions (decrease, split, merge_ob etc.).
38 - make it compile better on freebsd (reported by pippijn).
39 - remove GT_UPDATE_INV (no longer applicable).
40 - fix the longstanding "container stays open" bug.
41 - improved floorbox updating to be incremental and other protocol
42 optimisations.
43 - get rid of update_after_inventory_change and only do update stats
44 for weight once/tick/player at max.
45 - rewrite party commands, use party channel.
46
472.51 Sun Apr 20 21:27:37 CEST 2008
48 - properly link against libgthread as that is needed to make the slice
49 allocator thread-safe.
7 - support perls not compiled with 64 bit support (though this is not a 50 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin). 51 recommended configuration) (reported by Samuel Gondouin).
52 - always put godgiven items into the player inventory, never any containers.
53 - (arch)
54 - (maps, arch) the scorn go club was founded!
55 - (arch) do no longer support player abilities, they didn't work anyways.
56 - (arch) the alchemy spell is now of the alchemy spell school, which
57 became a real spell-class.
58 - (arch) the alchemist class now get an alchemy spell book for new characters.
59 - (arch) considerably strengthened spark shower and destruction.
9 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 60 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
10 finally reloadable at runtime. 61 finally reloadable at runtime.
11 - always put godgiven items into the player inventory, never any containers.
12 - changed archetype loading algorithm to only require one pass and 62 - changed archetype loading algorithm to only require one pass and
13 use delayed resolving of references. 63 use delayed resolving of references.
64 - examine command now uses the examine infobox.
65 - implement an "incremental garbage collector" for archetypes.
14 - enable slice allocator again. 66 - enable slice allocator again.
15 - (maps, arch) the scorn go club was founded! 67 - implement optional free memory poisoning.
16 - (arch) do no longer support player abilities, they didn't work anyways.
17 - (arch) the alchemy spell is now of the alchemy spell school.
18 68
192.5 Wed Apr 16 15:06:53 CEST 2008 692.5 Wed Apr 16 15:06:53 CEST 2008
20 - the two handed weapon skill can no longer be used as unarmed combat 70 - the two handed weapon skill can no longer be used as unarmed combat
21 skill. 71 skill.
22 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 72 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter

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