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Comparing deliantra/server/Changes (file contents):
Revision 1.51 by root, Mon Jan 7 01:55:18 2008 UTC vs.
Revision 1.119 by root, Wed Apr 30 05:06:36 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: "you get the distinctive feeling that <other> is nuts" 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: logging/backtrace in non-main contexts cause crashes with glibc 2.7 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: perl exceptions inside coroutines exit, which is correct, but unwanted behaviour 5TODO: emergency swap mode is not working
6TODO: map->at: attempt to copy freed scalar b7d4b48 to b800c38 at warn "FOO$m { ".scalar (@a)." }\n"; 608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9
102.53
11 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items.
14 - bugfix: properly update items identified on the ground.
15 - dropping items a shop is not interested in won't sell them anymore.
16 - bugfix: the mailscrolls are now correctly handed out even when the destination
17 player is not logged in.
18 - rods and horns with a too low maximum charge allow now at least one discharge.
19 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
20 server startup.
21 - take advantage of new aio_close and aio_chmod.
22
232.52 Thu Apr 24 11:47:19 CEST 2008
24 - completely automate the item add/delete on remove/insert. this should fix
25 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
26 - completely automate the weight handling, should fix all weight
27 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
28 - reloading archetypes while a user was in the character creation phase
29 could crash the server.
30 - fix a nontrivial number of cases of code commented similar
31 to "is this really correct?", as many of those cases are now handles
32 automatically by lower level code.
33 - replace many ad-hoc checks for client visibility by object::visible_to,
34 should result in broader applicability of functions using it.
35 - merge items with different arch pointers refering to the same arch
36 (due to archetype reloads).
37 - refactored the object remove/insert functions and most related
38 functions (decrease, split, merge_ob etc.).
39 - make it compile better on freebsd (reported by pippijn).
40 - remove GT_UPDATE_INV (no longer applicable).
41 - fix the longstanding "container stays open" bug.
42 - improved floorbox updating to be incremental and other protocol
43 optimisations.
44 - get rid of update_after_inventory_change and only do update stats
45 for weight once/tick/player at max.
46 - rewrite party commands, use party channel.
47
482.51 Sun Apr 20 21:27:37 CEST 2008
49 - properly link against libgthread as that is needed to make the slice
50 allocator thread-safe.
51 - support perls not compiled with 64 bit support (though this is not a
52 recommended configuration) (reported by Samuel Gondouin).
53 - always put godgiven items into the player inventory, never any containers.
54 - (arch)
55 - (maps, arch) the scorn go club was founded!
56 - (arch) do no longer support player abilities, they didn't work anyways.
57 - (arch) the alchemy spell is now of the alchemy spell school, which
58 became a real spell-class.
59 - (arch) the alchemist class now get an alchemy spell book for new characters.
60 - (arch) considerably strengthened spark shower and destruction.
61 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
62 finally reloadable at runtime.
63 - changed archetype loading algorithm to only require one pass and
64 use delayed resolving of references.
65 - examine command now uses the examine infobox.
66 - implement an "incremental garbage collector" for archetypes.
67 - enable slice allocator again.
68 - implement optional free memory poisoning.
69
702.5 Wed Apr 16 15:06:53 CEST 2008
71 - the two handed weapon skill can no longer be used as unarmed combat
72 skill.
73 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
74 names (also update all maps to use money instead of coins).
75 - add uuid accessors to perl.
76 - add coin names and archetype accessors to perl.
77 - fix runtime uuid file format to use "." instead of ",".
78 - change perl extensions to not use hardcoded coins and values.
79 - write uuids asynchronously (no hiccups due to uuid writes)
80 and be more parsimonous of uuid usage by the exact value out on exit.
81 - write log messages in another thread, removing another sync point.
82 - support multi-line log messages in a nicer way.
83 - be more portable w.r.t. uuids and format specifiers everywhere.
84 - fix a minor memleak in the random map generator.
85 - some parts of the random map generator are not coroutine-safe,
86 so only call it "single-threaded".
87 - major cleanup of memory management in random map generator.
88 - slight refactoring of the random map generator, faster too.
89 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
90 bookkeeping bug.
91 - work around "player is on active list" problem by deactivating player
92 after loading.
93 - garbage collect shstr's more evenly and adaptively only when
94 there have in fact been allocations.
95 - fix object::insert to do as documented and insert into the env
96 if necessary.
97 - fix cf::map::unique_maps.
98 - fix nrof overflow check in can_merge_slow.
99 - fix converter code to handle >31 bit values.
100 - added support for the player_sold flag
101 - converters no longer accept unpaid items.
102 - canonicalize random map meta files for better unification.
103
1042.43 Sun Apr 6 20:35:29 CEST 2008
105 - work around a glibc bug that causes calloc to return non-zero memory
106 when mlockall has been used.
107 - pass environment to perl_sys_init3, as required by newer perls.
108 - use separate thread for ticker timing (and more in the future).
109 this greatly increases timing accuracy and gets rid of an enourmous
110 number of gettimeofday calls.
111 - use a separate thread to signal aio completion, for lower latency.
112 - require Coro 4.47, which fixes a data corruption bug with its C API.
113
1142.42 Sat Mar 15 12:05:21 CET 2008
115 - rebalanced default experience table to be more exponential
116 and much easier up to level ~40, then moderately harder.
117 - change attuned/repelled level boni to +-8 from +-2.
118 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
119 - do not exit on reload/load errors but properly cleanup.
120 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
121
1222.41 Fri Jan 25 13:15:37 CET 2008
123 - get rid of YAML::Syck, it's too buggy and misparses many files
124 (this fixes the jeweler skill).
125 - back-to-back perl_reloads don't freeze the ticker anymore.
126 - convert cfutil from Event to EV (forgot to do this earlier...).
127 - move tombstone to real map if player died due to cave-in (even if
128 it has reset, which is better than putting it on the savebed, also as
129 proof that the palyer didn't use a savebed).
130
1312.4 Sun Jan 13 13:41:29 CET 2008
132 - work around perl bug in configure perl module version check.
7 - fix bug in golem move code that would cause a crash at tiling borders. 133 - fix bug in golem move code that would cause a crash at tiling borders.
8 - fix a freeze bug when looking for an arrow in the inventory. 134 - fix a freeze bug when looking for an arrow in the inventory.
135 - fix a bug in animate_weapon, causing a crash.
136 - no longer exit when a coroutine throws an exception.
137 - fix a potential double free bug (nicely exploited by g++ 4.2).
138 - fix the "<player> is nuts" message.
139 - fix an exception at logout due to the json_coder being gone.
9 - upgrade to EV version 2.0 API. 140 - upgrade to EV version 2.0 API.
10 - when players don't apply a savebed correctly but stand above one, 141 - when players don't apply a savebed correctly but stand above one,
11 do not move or kill them. 142 do not move or kill them.
12 - implement client-side settings page in playerbook (0.9963+ required). 143 - implement client-side settings page in playerbook (0.9963+ required).
13 - implement generic framework for server-side resource files. 144 - implement generic framework for server-side resource files.
15 - hook experience table update into the framework. 146 - hook experience table update into the framework.
16 - move jeweler.yaml to resources (arch/). 147 - move jeweler.yaml to resources (arch/).
17 - switch from Crossfire to Deliantra perl module. 148 - switch from Crossfire to Deliantra perl module.
18 - implement json2json arch filter. 149 - implement json2json arch filter.
19 - implement widget protocol version 2, support for ui templates. 150 - implement widget protocol version 2, support for ui templates.
151 - mapinfo is now handled fully asynchronously.
20 - ext/irc: also log irc messages. 152 - ext/irc: also log irc messages.
21 - ext/schmorplog: write user stat files asynchronously. 153 - ext/schmorplog: write user stat files asynchronously.
22 154
232.32 Sun Dec 2 18:11:01 CET 2007 1552.32 Sun Dec 2 18:11:01 CET 2007
24 - limited the number of items that can be picked up and dropped 156 - limited the number of items that can be picked up and dropped

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