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Comparing deliantra/server/Changes (file contents):
Revision 1.12 by root, Tue May 22 21:35:25 2007 UTC vs.
Revision 1.23 by root, Tue Jun 26 04:56:10 2007 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 2
32.1 32.2
4 - implement player genders.
5 - implement "crossfire pod" format for messages, with working bold,
6 italic, gender-specific text, paragraphs etc.
7 - implement generic message framework that uses xml, utf8 for the client
8 protocol and is capable of transmitting generic meta information.
9 - implement (in a suboptimal way) per-player instantiated maps.
10 - replace the nexus by a per-player tutorial map that teaches stuff
11 better than the newbie house.
12 - fix the magicmap colours.
13 - optimise map update even more by removing unneeded code and checks.
14 - decouple map and stats update from pl->ob and use pl->observe instead.
15 - implement observe command.
16 - major speed up in map refresh by replacing most get_map_from_coord
17 calls with a simple comparison.
18 - fix a latent crossfire bug that could crash the server because the
19 map refresh did not update the mapspace.
20 - dependency tracking for perl extensions.
21 - many more bugfixes and minor optimisations.
22
232.1 Sun May 27 04:21:29 CEST 2007
24 - optimised event invocation (non-wanted events can now be
25 skipped with 4-5 inlined instructions).
4 - complete rewrite of town_portal: it now creates a portal 26 - complete rewrite of town_portal: it now creates a portal
5 to the "nearest" town only, travel is only possible 27 to the "nearest" town only, travel is only possible
6 to the town and back, anybody can use it. 28 to the town and back, anybody can use it (also removes
29 one of the remaining syncpoints in the server).
7 - complete rewrite of the range/attack skill slot system: 30 - complete rewrite of the range/attack skill slot system:
8 there are now two slots, one for combat, one for ranged 31 there are now two slots, one for combat, one for ranged
9 attacks. 32 attacks.
10 - introduce the concept of a current weapon (either a ranged 33 - introduce the concept of a current weapon (either a ranged
11 or a combat weapon/skill/tool) and switch between them as 34 or a combat weapon/skill/tool) and switch between them as
39 freedom of movement. 62 freedom of movement.
40 - implement new ex command to request item descriptions. 63 - implement new ex command to request item descriptions.
41 - implement new msg command for in-game messages with meta 64 - implement new msg command for in-game messages with meta
42 information (using xml). 65 information (using xml).
43 - enforce utf-8 for all text messages. 66 - enforce utf-8 for all text messages.
67 - added micropather (not used yet).
44 - many, many bugfixes. 68 - many, many bugfixes.
45 69
462.0 Tue Mar 6 15:22:53 CET 2007 702.0 Tue Mar 6 15:22:53 CET 2007
47 - make coroapi accessible to cf+. 71 - make coroapi accessible to cf+.
48 - moved map handling logic completely to perl 72 - moved map handling logic completely to perl
49 - per player maps are now marked in the map 73 - per player maps are now marked in the map
50 - maps are saved completely differently now, 74 - maps are saved completely differently now,
51 and much more often. 75 and much more often.
52 - rewrote map header parser and writer 76 - rewrote map header parser and writer, to be much faster.
53 - maps and players are now (in the average case) loaded 77 - maps and players are now (in the average case) loaded
54 and saved completely asynchronously, I/O contention will no 78 and saved completely asynchronously, I/O contention will no
55 longer freeze the server. 79 longer freeze the server.
56 - players and maps can be loaded anytime, without the player 80 - players and maps can be loaded anytime, without the player
57 being logged in. 81 being logged in.

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