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Comparing deliantra/server/Changes (file contents):
Revision 1.120 by root, Wed Apr 30 06:40:28 2008 UTC vs.
Revision 1.328 by root, Sun Jan 11 06:08:40 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied 5TODO: xs-warn doesn't end up in server log.
7 some spellcasting. if I then started using karate, I would get all the 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
8 stateffects from the bow 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
9 12
102.53 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - add What column to body command, showing items in that slot.
25
262.75 Fri Jan 9 16:13:30 CET 2009
27 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
28 - fix a bug in the nimbus extension that allowed players to cheat.
29 - make monster smell logic dependent on their wisdom stat.
30 - put the death reason into a separate tab.
31 - converted "connected" slot to string, cleanly got rid of some ugly
32 hacks such as the path_attuned hack.
33 - introduce shstr_tmp for fast temporary shstr passing.
34 - replace one-at-a-time hash by faster than smaller FNV-1a hash
35 when hashing strings.
36 - sanitized alchemy-like skills and cauldrons to check earlier
37 whether the right cauldron is used.
38 - considerably optimise shared string implementation by
39 making its null value a compiletime constant.
40 - use shared string matching insteafd of strcmp in a lot of places,
41 as well as using shstr_cmp to pass shared stringsa round efficiently,
42 for lots of code size savings.
43 - monsters which breed new monsters shouldn't breed new monsters when
44 they are sleeping: generators now check for the sleeping flag.
45 - tell gcc not to excessively inline some perl interface functions.
46 - remove marking rune length limit.
47 - fix formatting of cfpod when a verbatim block was following
48 a single newline.
49 - move resistances, statistics and showpets command output into tabs.
50 - implement map scripts that can replace the boulder logic without
51 having to write extensions.
52
532.74 Mon Dec 29 15:23:38 CET 2008
54 - fix a longstanding bug that teared multipart monsters
55 at map boundaries apart.
56 - temporarily make permanently invisible player visible when
57 he/she makes noise.
58 - fix being able to see through walls a bit.
59 - improve look at output.
60 - completely replaced the line of sight algorithm with a variant
61 of spiral fov capable of visibility grades and arbitrary
62 shadow angles, that uses less memory and less code.
63 - the new los code supports arbitrary map rectangles and loosens
64 other restrictions of the old code, supporting further optimisations.
65 - update los if blocksview-objects are inserted in a map, not just when
66 removed (e.g. for summon fog).
67 - permanent invisibility doesn't make immune against making noise:
68 implement a noise system that allows monsters to locate the player
69 when he/she makes noise.
70 - implement a primitive smell system that monsters can use to track
71 players.
72 - create bomb now also works when casted by door traps.
73 - (arch) new torch graphics.
74 - (maps) considerably soften the subway spider.
75 - (maps) made the portgate of navar safe ground, to protect
76 the guards from being killed by players.
77 - (maps) lots of tweaks in and around scorn.
78 - (maps) use special non-blocksview jungle, mountain and
79 darkforest freely on the worldmap, to get gradual sight obstacles
80 instead of total blackout in those areas.
81 - no maximum darkness for outdoor maps anymore.
82 - add more hints, fix some messages.
83 - fix a bug: firing rods should tell you something about them.
84 - make light additive even within players.
85 - darken xrays effect a bit.
86 - improve handling of los changes when inserting or removing
87 objects, not perfect yet.
88 - make map darkness signed (formerly unsigned) to allow
89 ambient lighting and centrally manage darkness as an offset.
90 - revamped, fixed and documented the server calendrics, also
91 tell users the current time and data, to improve awareness.
92 - implement proper wizlook flag and handling of wizlook, instead
93 of dumbly just clearing los once.
94 - speed up los code - it's now about 2-3 times as fast as the old one,
95 and has a smaller runtime variance.
96 - daylight/nightfall can now increase/decrease past the natural limit,
97 making them actually useful.
98 - see_in_dark now increases the viewing radius by 3.
99 - implement a fast tiled map iterator and use it in LOS for a 20%
100 speedup, as well as in many other places.
101 - remove support for extended map infos - these are not used
102 by the deliantra client and removing them gives us a 10% speedup
103 when sending map changes.
104 - remove most gcfclient and other client bug workarounds, as well
105 as now obsolete protocol versions, simplying the code.
106 - optimise and simplify generation of random numbers.
107 - correctly provide a non-zero default density for materials, to
108 avoid crashes, fix other bugs in the material handling code.
109 - fix volume calculations.
110 - fix cfpod parsing when multiple verbatim blocks were separated by
111 newlines.
112 - increase monster detection radius from wis/5 to wis/3.
113 - remove old pickup modes.
114 - remove obsolete disarm and search commands (search wasn't working
115 anyways).
116 - fix a crash when an npc applied a sign.
117
1182.73 Thu Dec 18 20:56:31 CET 2008
119 - this release is assumed to be very stable.
120 - (maps) radically redesigned and improved tutorial.
121 - directional casting no longer immediately removes the invisible effect.
122 - magic ears now trigger when used inside the NPC dialogue.
123 - fix overflow in lighting calculations.
124 - negative glow radii can no longer cause total darkness.
125 - allow lookat on spaces where we only barely see, as opposed to
126 only maximally-lit ones.
127 - class selection has been reworked completely and their documentation corrected.
128 - swashbucklers got the oratory skill now.
129 - jump skill was fixed to adhere to all the flags a mapspace has got.
130 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
131 - fix deadlock in Jeweler::improve_ring_by_plan.
132 - use Coro::SemaphoreSet instead of our own lock management
133 (which was probably broken, too).
134 - support negative glow radii during daytime, too.
135 - use circular, not rectangular, viewing area.
136 - use minimum viewing distance of 2 in outdoor maps.
137 - negative glow is stronger than viewing area or lamps.
138 - (arch) new darkness spell face.
139
1402.72 Thu Dec 4 22:20:19 CET 2008
141 - (maps) completely redesigned scorn.
142 - "cast light" now works on oneself.
143 - bump max light radius to 9, rewrote glow lighting calculations, fix
144 negative glow radii again (they were totally broken before).
145 - the "worldmaps sometimes are black" bug is finally fixed.
146 - the "player objects are referenced in _GENxx globals" bug has finally
147 been fixed, by not relying on buggy perl internals when serialising.
148 - fixed a long standing bug in the anvil converters in armour shops.
149 - items shops weren't interested in don't vanish anymore, and are given
150 back to the player.
151 - attuned/repell and spell base level system reworked.
152 - rewrote skill cache (last_skill_ob) system and usage - might
153 be less erratic now.
154 - refuse to write the uuid file if the uuid is zero
155 (to avoid writing it in early crashes).
156 - pathsync the directory after saving a file for added slowdown^Wsafety.
157 - speed up emergency_save by not syncing every file separately.
158 - no longer reattach perl to every object on reload, it's slow, and no longer
159 necessary since we don't nuke stashes anymore.
160 - do not bootstrap perl from the commandline args, use separate eval for
161 better error reporting.
162 - fix a crash when pushing cone spells met ice attacks.
163 - pre-cache perl extension files on reload to speed up the reload.
164 - speed up map refresh in server a bit.
165 - refactored drop code and fixed some programming errors in it.
166 - fixed small regression in 'Slag Ex' potion extension.
167 - fixed a bug where some objects couldn't cross map tile boundaries.
168 - fixed a bug with weight update of the player, the client showed -0.0
169 as the current weight of the inventory.
170 - (arch) the dragonbreath spell is level 12 again, but the high level spell
171 dragonfire has been introduced for the non-dragon players.
172 - remove unused "tooltype", "start_holding" object slots.
173 - change "weapontype" object slot to uint8.
174 - convert "hide" object slot into flag.
175 - reorder object members for better locality of reference and codesize
176 decrease.
177 - correct rounding in lerp, add lerp_rd, lerp_ru.
178 - fix a crash when no skill could be found when killing amonster.
179 - fix a small memleak that would eat one pointer on the perl stack for
180 every completed aio operation.
181 - perl mapspace acessor methods now normalise (handle tiled maps)
182 and update mapspaces if necessary.
183
1842.71 Tue Sep 23 07:02:23 CEST 2008
185 - removed all command line parsing, only env variables are supported
186 anymore.
187 - region-specific monsters will now once more be on the worldmap.
188 - fix a disastrous "memleak" where temporary memory allocations
189 would grow out of bounds.
190 - server now writes a pidfile and makes sure its alter ego is killed.
191 - fixed a double-escaping bug in the pod-parser.
192 - rewrote the cfpod parser in C++.
193 - hintmode moved to C++, players need to re-set their hintmode if
194 they dislike "show".
195 - fix RIP inscription.
196 - bump login name length from 18 to 20 char max.
197 - correctly support gender in emotes.
198 - correctly support gender in the death messages.
199 - correctly generate death messages for players only when they really die,
200 with increased information.
201 - fix a bug in the dynbuf code that could potentially lead to crashes
202 and data corruption (but apparently was never triggered).
203 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
204 - make sure Compress::LZF acquires the storable lock, might fix some
205 data corruption bug.
206 - tweak coredumping/monitoring a bit.
207 - completely redid server initialisation to hopefully avoid rare races.
208 - do not crash in the loader when an inventory object could not be loaded
209 (from a corrupted file).
210 - redid skills command to send output to proper channel.
211 - object->map is no longer refcounting.
212 - add FLAG_DEBUG for internal debugging.
213 - add NDI_VERBATIM flag to send_msg.
214 - add perl backtraces to logBacktrace-initiated backtraces.
215 - player->exists is no longer a sync_job.
216 - split login.ext's player scheduler into
217 it's own player-scheduler.ext extension.
218
2192.7 Sun Sep 7 16:32:03 CEST 2008
220 - require perl 5.10.
221 - make nrof signed, so that code that checks for underflow actually works.
222 - swap player and observed count's on the map when observing.
223 - add (mostly untested) mapspace perl class and accessors.
224 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
225 - fix a crash in cast_bless (restoration et al.) when no target
226 could be found.
227 - pits now have a configurable "random spread" range and default
228 to a radius of two now.
229 - rewrite pay_player_arch.
230 - use a more stable perl_reload implementation.
231 - do not use Symbol::delete_package (causes crashes after perl-reload),
232 use our own, safer, clear_package instead.
233 - when asynchronously dumping core, close all file handles to allow
234 the server to restart concurrently.
235 - improve the cfpod parser to generate proper xml from proper cfpod
236 sequences, without double-encoding. it should be faster, too.
237 - the above fixes wrong display of help tetx and many other issues.
238 - use lzf and frag packets for large messages for clients supporting them
239 (0.9976+), use it for long books and other messages.
240 - eradicate listen command and corresponding code.
241 - eradicate logs command.
242 - let the client log into the server log, used for crash backtraces.
243 - fixed rods/wands/etc. with randomitem spells on maps, but broke
244 old style spell objects with the spell magic bullet.
245 - (arch) fixed skill less rods in the archetypes
246
2472.61 Sun Aug 3 17:59:50 CEST 2008
248 - made jeweler workbench larger and some other minor map
249 changes in jeweler town.
250 - fixed wrong item handling in jeweler skill code.
251 - (arch) use a special "key_random_map" for random map keys
252 that are used up.
253 - fix a crash when the player who was observed has logged out long
254 enough for his region/map to be gone.
255 - port to g++-4.3's incompatible tr1 changes.
256 - add some missing dependencies.
257 - log to /var/log/deliantra/ by default.
258 - hack observe code to enable smooth movmenet when observing.
259
2602.6 Sun Jul 20 18:58:08 CEST 2008
261 - (maps) extension of the jeweler quest/skill/town
262 - correctly move gsay to the party channel.
263 - fix a crash when animate weapon was used in some areas.
264 - fixed unnecessary identification of by converters created objects.
265 - (maps) tutorial now contains clues about chatting and talking
266 with NPCs.
267 - (arch) dragon scales got proper type now
268 - object::decrease would sometimes cause container weights to
269 be wrong, this has been fixed.
270 - do not send time updates for newly-seen items.
271 - thawing an icecube will once more drop its contents to the ground.
272 - fix cone spells etc. going through walls sometimes.
273 - fix a weight update bug that sometimes left containers
274 with wrong weights.
275 - added auto_apply event and extension for shop tiles.
276 - work around get_map_flags invoking perl and switching the stack.
277 - make sure the map is loaded when using a town portal return.
278 - fixed a bug with caching of sp/grace/food points for spells
279 where healing spells didn't cost any grace.
280 - fix starvation kill reason.
281 - fix pk killer name message.
282 - don't let people apply signs with @match.
283 - add support for berkeley db 4.7 (the new BDB module also fixes
284 what seems to be the biggets memleak in the server).
285
2862.56 Wed Jun 4 10:50:40 CEST 2008
287 - require Coro 4.73 which contains an important performance-bugfix.
288 - use anyevent to manage listen ports (this enables IPv6 support).
289 - server supports ipv6 client connections now.
290 - use newly-available Coro::AnyEvent.
291 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
292 to let it handle AIO requests.
293
2942.55 Sat May 24 19:52:52 CEST 2008
295 - avoid newmap commands when crossing tiled map boundaries. this speeds up
296 processing considerably (especially in the client) and reduces data transfers
297 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
298 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
299 - (map) fixed npc dialogue in pup_land/s_f/special.
300 - bugfix: fix a crash when a player casts a swarm spell and then logs out
301 (swarm spells now stay in the player's inventory).
302 - bugfix: when unapplying skills also remove them from the range/combat slots.
303 - bugfix: do not merge items whose archetype name merges, use the
304 archetype *archname* (chairs of different facings were merged).
305 - bugfix: fix a potential crash issue in find_object_name (not used
306 normally).
307 - bugfix: locked doors cnanot be bashed down by magical means
308 (destruction, magic missile etc.).
309 - swarm spells without a direction now use various spiral patterns
310 instead of being fully random.
311 - update AnyEvent API to 3.4 and above.
312
3132.54 Thu May 8 22:01:22 CEST 2008
314 - change floorbox item ordering to enable more efficient protocol and to
315 stay in sync with the 0.9971 client update which also reverses ordering.
316 - bugfix: the jumping skill now gives experience for jumping
317 and for attacking monsters. it also takes about one second to do a jump.
318 - bugfix: players couldn't starve in 2.53 :(
319 - bugfix: correctly send the client a del_spell when a spell gets removed.
320 - bugfix: spell effects like word of recall are removed on death.
321 - bugfix: fix a crash when objects with treasure on top (ground...)
322 were created outside a map.
323 - bugfix: couldn't apply inventory items when levitating, but ground items
324 (fixed by reversing the logic).
325 - bugfix: fixed a mismatched '"' in the debugging description of objects
326 - bugfix: the random map generator no longer leaks key objects.
327 - bugfix: support random maps >127x127.
328 - (maps) fixed the death certificate system in nimbus.
329 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
330 - (arch) the material 'wood' was undefined, it's now a burnable material.
331 - (arch) give ball lightning a real name.
332 - (arch) fixed material of bones (was 'wood', is now 'bone')
333 - support cfpod in ex replies (client item tooltips).
334 - unapply item in range slow when readying a spell.
335 - bugfix: account for rounding errors in weight updates.
336 - remove synchronous mkdir in chargen_race_done.
337 - fix per-race starting maps.
338 - check hiscore on suicide and quit as well.
339 - tell players when they are starving.
340 - get rid of costly object_from_name conversion for altar effects.
341 - fix map difficulty calculation for generators.
342 - slightly more intelligent handling of "is_animated" flag.
343 - support no_drop map header flag (before it was only available internally).
344 - make random-map-generated keys crumble after one hour, use more unique slaying.
345
3462.53 Sun May 4 17:32:48 CEST 2008
11 - bugfix: custom skill settings were not saved by the server. 347 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving 348 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items. 349 ghost items.
14 - bugfix: properly update items identified on the ground. 350 - bugfix: properly update items identified on the ground.
15 - bugfix: use localtime_r in the logger thread. 351 - bugfix: use localtime_r in the logger thread.
16 - make the killer a real object pointer instead of a string. 352 - bugfix: player starvation will now give the correct kill reason.
17 - dropping items a shop is not interested in won't sell them anymore. 353 - bugfix: archetype reloads could crash the server.
18 - bugfix: the mailscrolls are now correctly handed out even when the destination 354 - bugfix: the mailscrolls are now correctly handed out even when the destination
19 player is not logged in. 355 player is not logged in.
20 - rods and horns with a too low maximum charge allow now at least one discharge.
21 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at 356 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
22 server startup. 357 server startup.
358 - bugfix: fix the door surround check in the random map generator.
359 - (maps) fix heaven quest difficulty progression.
360 - (maps) fix some random map styles.
361 - dropping items a shop is not interested in won't sell them anymore.
362 - rods and horns with a too low maximum charge allow now at least one discharge.
363 - implement kill & death statistics.
364 - random map preparation is no longer synchronous.
365 - rewrite find_style in perl, no longer does synchronous I/O.
366 - improve random map specials placement.
367 - make the killer a real object pointer instead of a string, improved
368 kill reason messages.
23 - take advantage of new aio_close and aio_chmod. 369 - take advantage of new aio_close and aio_chmod.
24 - implement archetype::get. 370 - implement archetype::get, object::deep_clone and update callers.
371 - change_abil is much faster.
372 - update the floorbox more often to work around the reverses item order
373 display in clients.
374 - cleaned up object copying by encapsulating it to a single place.
375 - add hints to the invite messages.
376 - rewrote key<->value pair handling.
377 - use an independent random number generator for the random map generator.
25 378
262.52 Thu Apr 24 11:47:19 CEST 2008 3792.52 Thu Apr 24 11:47:19 CEST 2008
27 - completely automate the item add/delete on remove/insert. this should fix 380 - completely automate the item add/delete on remove/insert. this should fix
28 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 381 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
29 - completely automate the weight handling, should fix all weight 382 - completely automate the weight handling, should fix all weight
52 - properly link against libgthread as that is needed to make the slice 405 - properly link against libgthread as that is needed to make the slice
53 allocator thread-safe. 406 allocator thread-safe.
54 - support perls not compiled with 64 bit support (though this is not a 407 - support perls not compiled with 64 bit support (though this is not a
55 recommended configuration) (reported by Samuel Gondouin). 408 recommended configuration) (reported by Samuel Gondouin).
56 - always put godgiven items into the player inventory, never any containers. 409 - always put godgiven items into the player inventory, never any containers.
57 - (arch)
58 - (maps, arch) the scorn go club was founded! 410 - (maps, arch) the scorn go club was founded!
59 - (arch) do no longer support player abilities, they didn't work anyways. 411 - (arch) do no longer support player abilities, they didn't work anyways.
60 - (arch) the alchemy spell is now of the alchemy spell school, which 412 - (arch) the alchemy spell is now of the alchemy spell school, which
61 became a real spell-class. 413 became a real spell-class.
62 - (arch) the alchemist class now get an alchemy spell book for new characters. 414 - (arch) the alchemist class now get an alchemy spell book for new characters.
127 (this fixes the jeweler skill). 479 (this fixes the jeweler skill).
128 - back-to-back perl_reloads don't freeze the ticker anymore. 480 - back-to-back perl_reloads don't freeze the ticker anymore.
129 - convert cfutil from Event to EV (forgot to do this earlier...). 481 - convert cfutil from Event to EV (forgot to do this earlier...).
130 - move tombstone to real map if player died due to cave-in (even if 482 - move tombstone to real map if player died due to cave-in (even if
131 it has reset, which is better than putting it on the savebed, also as 483 it has reset, which is better than putting it on the savebed, also as
132 proof that the palyer didn't use a savebed). 484 proof that the player didn't use a savebed).
133 485
1342.4 Sun Jan 13 13:41:29 CET 2008 4862.4 Sun Jan 13 13:41:29 CET 2008
135 - work around perl bug in configure perl module version check. 487 - work around perl bug in configure perl module version check.
136 - fix bug in golem move code that would cause a crash at tiling borders. 488 - fix bug in golem move code that would cause a crash at tiling borders.
137 - fix a freeze bug when looking for an arrow in the inventory. 489 - fix a freeze bug when looking for an arrow in the inventory.

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