--- deliantra/server/Changes 2008/04/18 23:46:02 1.93 +++ deliantra/server/Changes 2008/04/30 06:40:28 1.120 @@ -1,14 +1,74 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. -TODO: picking up the torches in nimbus seemingly works, but after - a while (used up?) they seem to be gone from the inv but the client doesn't know about that. +TODO: ridify us from FLAG_NO_FIX_PLAYER TODO: dragons should not be able to change their title via the settings tab in playerbook +TODO: emergency swap mode is not working +08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied + some spellcasting. if I then started using karate, I would get all the + stateffects from the bow +2.53 + - bugfix: custom skill settings were not saved by the server. + - bugfix: remove did not actually remove items from the inventory, leaving + ghost items. + - bugfix: properly update items identified on the ground. + - bugfix: use localtime_r in the logger thread. + - make the killer a real object pointer instead of a string. + - dropping items a shop is not interested in won't sell them anymore. + - bugfix: the mailscrolls are now correctly handed out even when the destination + player is not logged in. + - rods and horns with a too low maximum charge allow now at least one discharge. + - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at + server startup. + - take advantage of new aio_close and aio_chmod. + - implement archetype::get. + +2.52 Thu Apr 24 11:47:19 CEST 2008 + - completely automate the item add/delete on remove/insert. this should fix + all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) + - completely automate the weight handling, should fix all weight + accounting bugs caused by sloppy coding, as sloppy coding is now correct :) + - reloading archetypes while a user was in the character creation phase + could crash the server. + - fix a nontrivial number of cases of code commented similar + to "is this really correct?", as many of those cases are now handles + automatically by lower level code. + - replace many ad-hoc checks for client visibility by object::visible_to, + should result in broader applicability of functions using it. + - merge items with different arch pointers refering to the same arch + (due to archetype reloads). + - refactored the object remove/insert functions and most related + functions (decrease, split, merge_ob etc.). + - make it compile better on freebsd (reported by pippijn). + - remove GT_UPDATE_INV (no longer applicable). + - fix the longstanding "container stays open" bug. + - improved floorbox updating to be incremental and other protocol + optimisations. + - get rid of update_after_inventory_change and only do update stats + for weight once/tick/player at max. + - rewrite party commands, use party channel. + +2.51 Sun Apr 20 21:27:37 CEST 2008 + - properly link against libgthread as that is needed to make the slice + allocator thread-safe. - support perls not compiled with 64 bit support (though this is not a recommended configuration) (reported by Samuel Gondouin). - - enable slice allocator again. + - always put godgiven items into the player inventory, never any containers. + - (arch) - (maps, arch) the scorn go club was founded! - (arch) do no longer support player abilities, they didn't work anyways. + - (arch) the alchemy spell is now of the alchemy spell school, which + became a real spell-class. + - (arch) the alchemist class now get an alchemy spell book for new characters. + - (arch) considerably strengthened spark shower and destruction. + - match archetypes by name, not by ptr, in treasure.C, this makes archetypes + finally reloadable at runtime. + - changed archetype loading algorithm to only require one pass and + use delayed resolving of references. + - examine command now uses the examine infobox. + - implement an "incremental garbage collector" for archetypes. + - enable slice allocator again. + - implement optional free memory poisoning. 2.5 Wed Apr 16 15:06:53 CEST 2008 - the two handed weapon skill can no longer be used as unarmed combat