--- deliantra/server/Changes 2008/04/30 07:08:57 1.121 +++ deliantra/server/Changes 2008/05/05 15:06:06 1.136 @@ -1,28 +1,52 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. -TODO: ridify us from FLAG_NO_FIX_PLAYER TODO: dragons should not be able to change their title via the settings tab in playerbook TODO: emergency swap mode is not working 08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied some spellcasting. if I then started using karate, I would get all the stateffects from the bow -2.53 +syncpoints: rules, news, motd, crossfiremail +""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc... + +2.54 + - (maps) fixed the death certificate system in nimbus + - bugfix: correctly send the client a del_spell when a spell gets removed. + - get rid of costly object_from_name conversion for altar effects. + - fix map difficulty calculation for generators. + +2.53 Sun May 4 17:32:48 CEST 2008 - bugfix: custom skill settings were not saved by the server. - bugfix: remove did not actually remove items from the inventory, leaving ghost items. - bugfix: properly update items identified on the ground. - bugfix: use localtime_r in the logger thread. - - bugfix: player starvation will now give the corretc kill reason. - - make the killer a real object pointer instead of a string. - - dropping items a shop is not interested in won't sell them anymore. + - bugfix: player starvation will now give the correct kill reason. + - bugfix: archetype reloads could crash the server. - bugfix: the mailscrolls are now correctly handed out even when the destination player is not logged in. - - rods and horns with a too low maximum charge allow now at least one discharge. - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at server startup. + - bugfix: fix the door surround check in the random map generator. + - (maps) fix heaven quest difficulty progression. + - (maps) fix some random map styles. + - dropping items a shop is not interested in won't sell them anymore. + - rods and horns with a too low maximum charge allow now at least one discharge. + - implement kill & death statistics. + - random map preparation is no longer synchronous. + - rewrite find_style in perl, no longer does synchronous I/O. + - improve random map specials placement. + - make the killer a real object pointer instead of a string, improved + kill reason messages. - take advantage of new aio_close and aio_chmod. - - implement archetype::get. + - implement archetype::get, object::deep_clone and update callers. + - change_abil is much faster. + - update the floorbox more often to work around the reverses item order + display in clients. + - cleaned up object copying by encapsulating it to a single place. + - add hints to the invite messages. + - rewrote key<->value pair handling. + - use an independent random number generator for the random map generator. 2.52 Thu Apr 24 11:47:19 CEST 2008 - completely automate the item add/delete on remove/insert. this should fix