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Comparing deliantra/server/Changes (file contents):
Revision 1.121 by root, Wed Apr 30 07:08:57 2008 UTC vs.
Revision 1.163 by root, Sat May 17 01:05:56 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied 5TODO: improve repelled message to include the full equation
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9 6
7syncpoints: rules, news, motd, crossfiremail
8""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
9
10TODO: re-apply items on log-in
11TODO: rebalance jumping skill speed
102.53 122.55
13TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
14 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
15 - (map) fixed npc dialogue in pup_land/s_f/special.
16 - bugfix: fix a crash when a player casts a swarm spell and then logs out
17 (swarm spells now stay in the player's inventory).
18 - bugfix: when unapplying skills also remove them from the range/combat slots.
19 - bugfix: do not merge items whose archetype name merges, use the
20 archetype *archname* (chairs of different facings were merged).
21 - bugfix: fix a potential crash issue in find_object_name (not used
22 normally).
23 - swarm spells without a direction now use various spiral patterns
24 instead of being fully random.
25 - update AnyEvent API to 3.4 and above.
26
272.54 Thu May 8 22:01:22 CEST 2008
28 - change floorbox item ordering to enable more efficient protocol and to
29 stay in sync with the 0.9971 client update which also reverses ordering.
30 - bugfix: the jumping skill now gives experience for jumping
31 and for attacking monsters. it also takes about one second to do a jump.
32 - bugfix: players couldn't starve in 2.53 :(
33 - bugfix: correctly send the client a del_spell when a spell gets removed.
34 - bugfix: spell effects like word of recall are removed on death.
35 - bugfix: fix a crash when objects with treasure on top (ground...)
36 were created outside a map.
37 - bugfix: couldn't apply inventory items when levitating, but ground items
38 (fixed by reversing the logic).
39 - bugfix: fixed a mismatched '"' in the debugging description of objects
40 - bugfix: the random map generator no longer leaks key objects.
41 - bugfix: support random maps >127x127.
42 - (maps) fixed the death certificate system in nimbus.
43 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
44 - (arch) the material 'wood' was undefined, it's now a burnable material.
45 - (arch) give ball lightning a real name.
46 - (arch) fixed material of bones (was 'wood', is now 'bone')
47 - support cfpod in ex replies (client item tooltips).
48 - unapply item in range slow when readying a spell.
49 - bugfix: account for rounding errors in weight updates.
50 - remove synchronous mkdir in chargen_race_done.
51 - fix per-race starting maps.
52 - check hiscore on suicide and quit as well.
53 - tell players when they are starving.
54 - get rid of costly object_from_name conversion for altar effects.
55 - fix map difficulty calculation for generators.
56 - slightly more intelligent handling of "is_animated" flag.
57 - support no_drop map header flag (before it was only available internally).
58 - make random-map-generated keys crumble after one hour, use more unique slaying.
59
602.53 Sun May 4 17:32:48 CEST 2008
11 - bugfix: custom skill settings were not saved by the server. 61 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving 62 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items. 63 ghost items.
14 - bugfix: properly update items identified on the ground. 64 - bugfix: properly update items identified on the ground.
15 - bugfix: use localtime_r in the logger thread. 65 - bugfix: use localtime_r in the logger thread.
16 - bugfix: player starvation will now give the corretc kill reason. 66 - bugfix: player starvation will now give the correct kill reason.
17 - make the killer a real object pointer instead of a string. 67 - bugfix: archetype reloads could crash the server.
18 - dropping items a shop is not interested in won't sell them anymore.
19 - bugfix: the mailscrolls are now correctly handed out even when the destination 68 - bugfix: the mailscrolls are now correctly handed out even when the destination
20 player is not logged in. 69 player is not logged in.
21 - rods and horns with a too low maximum charge allow now at least one discharge.
22 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at 70 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
23 server startup. 71 server startup.
72 - bugfix: fix the door surround check in the random map generator.
73 - (maps) fix heaven quest difficulty progression.
74 - (maps) fix some random map styles.
75 - dropping items a shop is not interested in won't sell them anymore.
76 - rods and horns with a too low maximum charge allow now at least one discharge.
77 - implement kill & death statistics.
78 - random map preparation is no longer synchronous.
79 - rewrite find_style in perl, no longer does synchronous I/O.
80 - improve random map specials placement.
81 - make the killer a real object pointer instead of a string, improved
82 kill reason messages.
24 - take advantage of new aio_close and aio_chmod. 83 - take advantage of new aio_close and aio_chmod.
25 - implement archetype::get. 84 - implement archetype::get, object::deep_clone and update callers.
85 - change_abil is much faster.
86 - update the floorbox more often to work around the reverses item order
87 display in clients.
88 - cleaned up object copying by encapsulating it to a single place.
89 - add hints to the invite messages.
90 - rewrote key<->value pair handling.
91 - use an independent random number generator for the random map generator.
26 92
272.52 Thu Apr 24 11:47:19 CEST 2008 932.52 Thu Apr 24 11:47:19 CEST 2008
28 - completely automate the item add/delete on remove/insert. this should fix 94 - completely automate the item add/delete on remove/insert. this should fix
29 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 95 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
30 - completely automate the weight handling, should fix all weight 96 - completely automate the weight handling, should fix all weight

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