--- deliantra/server/Changes 2008/04/30 07:08:57 1.121 +++ deliantra/server/Changes 2008/12/08 22:38:06 1.274 @@ -1,28 +1,269 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. +Version numbers sort like decimal numbers. -TODO: ridify us from FLAG_NO_FIX_PLAYER -TODO: dragons should not be able to change their title via the settings tab in playerbook TODO: emergency swap mode is not working -08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied - some spellcasting. if I then started using karate, I would get all the - stateffects from the bow +TODO: xs-warn doesn't end up in server log. +TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} +TODO: inscription cannot be readied. +TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville +TODO: reasy_skill find traps does nto unapply the range slot item (bow) +TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? +TODO: worldmaps still get loaded on startup before the gridmap is ready -2.53 +TOOD: talk with elmex abotu summoning +TODO: strange rign oif acid artifact description/story looks weird. +TODO: destry_inv() should destroy, drop_inv_to_ground method? +TODO: no detah messages for arena anymore +TODO: palyerdialog doesn't autoclose when too far away +TODO: remove curse should *maybe* work on players themselves +TODO: remove curse in glyph/rune doesn't have any effect? +TODO: nothing is written on it -> log-1 + + - fix overflow in lighting calculations. + - negative glow radii can no longer cause total darkness. + - allow lookat on spaces where we only barely see, as opposed to + only maximally-lit ones. + - class selection has been reworked completely and their documentation corrected. + - swashbucklers got the oratory skill now. + +2.72 Thu Dec 4 22:20:19 CET 2008 + - (maps) completely redesigned scorn. + - "cast light" now works on oneself. + - bump max light radius to 9, rewrote glow lighting calculations, fix + negative glow radii again (they were totally broken before). + - the "worldmaps sometimes are black" bug is finally fixed. + - the "player objects are referenced in _GENxx globals" bug has finally + been fixed, by not relying on buggy perl internals when serialising. + - fixed a long standing bug in the anvil converters in armour shops. + - items shops weren't interested in don't vanish anymore, and are given + back to the player. + - attuned/repell and spell base level system reworked. + - rewrote skill cache (last_skill_ob) system and usage - might + be less erratic now. + - refuse to write the uuid file if the uuid is zero + (to avoid writing it in early crashes). + - pathsync the directory after saving a file for added slowdown^Wsafety. + - speed up emergency_save by not syncing every file separately. + - no longer reattach perl to every object on reload, it's slow, and no longer + necessary since we don't nuke stashes anymore. + - do not bootstrap perl from the commandline args, use separate eval for + better error reporting. + - fix a crash when pushing cone spells met ice attacks. + - pre-cache perl extension files on reload to speed up the reload. + - speed up map refresh in server a bit. + - refactored drop code and fixed some programming errors in it. + - fixed small regression in 'Slag Ex' potion extension. + - fixed a bug where some objects couldn't cross map tile boundaries. + - fixed a bug with weight update of the player, the client showed -0.0 + as the current weight of the inventory. + - (arch) the dragonbreath spell is level 12 again, but the high level spell + dragonfire has been introduced for the non-dragon players. + - remove unused "tooltype", "start_holding" object slots. + - change "weapontype" object slot to uint8. + - convert "hide" object slot into flag. + - reorder object members for better locality of reference and codesize + decrease. + - correct rounding in lerp, add lerp_rd, lerp_ru. + - fix a crash when no skill could be found when killing amonster. + - fix a small memleak that would eat one pointer on the perl stack for + every completed aio operation. + - perl mapspace acessor methods now normalise (handle tiled maps) + and update mapspaces if necessary. + +2.71 Tue Sep 23 07:02:23 CEST 2008 + - removed all command line parsing, only env variables are supported + anymore. + - region-specific monsters will now once more be on the worldmap. + - fix a disastrous "memleak" where temporary memory allocations + would grow out of bounds. + - server now writes a pidfile and makes sure its alter ego is killed. + - fixed a double-escaping bug in the pod-parser. + - rewrote the cfpod parser in C++. + - hintmode moved to C++, players need to re-set their hintmode if + they dislike "show". + - fix RIP inscription. + - bump login name length from 18 to 20 char max. + - correctly support gender in emotes. + - correctly support gender in the death messages. + - correctly generate death messages for players only when they really die, + with increased information. + - fix a bug in the dynbuf code that could potentially lead to crashes + and data corruption (but apparently was never triggered). + - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. + - make sure Compress::LZF acquires the storable lock, might fix some + data corruption bug. + - tweak coredumping/monitoring a bit. + - completely redid server initialisation to hopefully avoid rare races. + - do not crash in the loader when an inventory object could not be loaded + (from a corrupted file). + - redid skills command to send output to proper channel. + - object->map is no longer refcounting. + - add FLAG_DEBUG for internal debugging. + - add NDI_VERBATIM flag to send_msg. + - add perl backtraces to logBacktrace-initiated backtraces. + - player->exists is no longer a sync_job. + - split login.ext's player scheduler into + it's own player-scheduler.ext extension. + +2.7 Sun Sep 7 16:32:03 CEST 2008 + - require perl 5.10. + - make nrof signed, so that code that checks for underflow actually works. + - swap player and observed count's on the map when observing. + - add (mostly untested) mapspace perl class and accessors. + - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. + - fix a crash in cast_bless (restoration et al.) when no target + could be found. + - pits now have a configurable "random spread" range and default + to a radius of two now. + - rewrite pay_player_arch. + - use a more stable perl_reload implementation. + - do not use Symbol::delete_package (causes crashes after perl-reload), + use our own, safer, clear_package instead. + - when asynchronously dumping core, close all file handles to allow + the server to restart concurrently. + - improve the cfpod parser to generate proper xml from proper cfpod + sequences, without double-encoding. it should be faster, too. + - the above fixes wrong display of help tetx and many other issues. + - use lzf and frag packets for large messages for clients supporting them + (0.9976+), use it for long books and other messages. + - eradicate listen command and corresponding code. + - eradicate logs command. + - let the client log into the server log, used for crash backtraces. + - fixed rods/wands/etc. with randomitem spells on maps, but broke + old style spell objects with the spell magic bullet. + - (arch) fixed skill less rods in the archetypes + +2.61 Sun Aug 3 17:59:50 CEST 2008 + - made jeweler workbench larger and some other minor map + changes in jeweler town. + - fixed wrong item handling in jeweler skill code. + - (arch) use a special "key_random_map" for random map keys + that are used up. + - fix a crash when the player who was observed has logged out long + enough for his region/map to be gone. + - port to g++-4.3's incompatible tr1 changes. + - add some missing dependencies. + - log to /var/log/deliantra/ by default. + - hack observe code to enable smooth movmenet when observing. + +2.6 Sun Jul 20 18:58:08 CEST 2008 + - (maps) extension of the jeweler quest/skill/town + - correctly move gsay to the party channel. + - fix a crash when animate weapon was used in some areas. + - fixed unnecessary identification of by converters created objects. + - (maps) tutorial now contains clues about chatting and talking + with NPCs. + - (arch) dragon scales got proper type now + - object::decrease would sometimes cause container weights to + be wrong, this has been fixed. + - do not send time updates for newly-seen items. + - thawing an icecube will once more drop its contents to the ground. + - fix cone spells etc. going through walls sometimes. + - fix a weight update bug that sometimes left containers + with wrong weights. + - added auto_apply event and extension for shop tiles. + - work around get_map_flags invoking perl and switching the stack. + - make sure the map is loaded when using a town portal return. + - fixed a bug with caching of sp/grace/food points for spells + where healing spells didn't cost any grace. + - fix starvation kill reason. + - fix pk killer name message. + - don't let people apply signs with @match. + - add support for berkeley db 4.7 (the new BDB module also fixes + what seems to be the biggets memleak in the server). + +2.56 Wed Jun 4 10:50:40 CEST 2008 + - require Coro 4.73 which contains an important performance-bugfix. + - use anyevent to manage listen ports (this enables IPv6 support). + - server supports ipv6 client connections now. + - use newly-available Coro::AnyEvent. + - get rid of the AnyEvent::AIO watcher, start the event thread earlier + to let it handle AIO requests. + +2.55 Sat May 24 19:52:52 CEST 2008 + - avoid newmap commands when crossing tiled map boundaries. this speeds up + processing considerably (especially in the client) and reduces data transfers + (saves roughly 1kb each crossing in typical configs). works even with gcfclient. + - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. + - (map) fixed npc dialogue in pup_land/s_f/special. + - bugfix: fix a crash when a player casts a swarm spell and then logs out + (swarm spells now stay in the player's inventory). + - bugfix: when unapplying skills also remove them from the range/combat slots. + - bugfix: do not merge items whose archetype name merges, use the + archetype *archname* (chairs of different facings were merged). + - bugfix: fix a potential crash issue in find_object_name (not used + normally). + - bugfix: locked doors cnanot be bashed down by magical means + (destruction, magic missile etc.). + - swarm spells without a direction now use various spiral patterns + instead of being fully random. + - update AnyEvent API to 3.4 and above. + +2.54 Thu May 8 22:01:22 CEST 2008 + - change floorbox item ordering to enable more efficient protocol and to + stay in sync with the 0.9971 client update which also reverses ordering. + - bugfix: the jumping skill now gives experience for jumping + and for attacking monsters. it also takes about one second to do a jump. + - bugfix: players couldn't starve in 2.53 :( + - bugfix: correctly send the client a del_spell when a spell gets removed. + - bugfix: spell effects like word of recall are removed on death. + - bugfix: fix a crash when objects with treasure on top (ground...) + were created outside a map. + - bugfix: couldn't apply inventory items when levitating, but ground items + (fixed by reversing the logic). + - bugfix: fixed a mismatched '"' in the debugging description of objects + - bugfix: the random map generator no longer leaks key objects. + - bugfix: support random maps >127x127. + - (maps) fixed the death certificate system in nimbus. + - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. + - (arch) the material 'wood' was undefined, it's now a burnable material. + - (arch) give ball lightning a real name. + - (arch) fixed material of bones (was 'wood', is now 'bone') + - support cfpod in ex replies (client item tooltips). + - unapply item in range slow when readying a spell. + - bugfix: account for rounding errors in weight updates. + - remove synchronous mkdir in chargen_race_done. + - fix per-race starting maps. + - check hiscore on suicide and quit as well. + - tell players when they are starving. + - get rid of costly object_from_name conversion for altar effects. + - fix map difficulty calculation for generators. + - slightly more intelligent handling of "is_animated" flag. + - support no_drop map header flag (before it was only available internally). + - make random-map-generated keys crumble after one hour, use more unique slaying. + +2.53 Sun May 4 17:32:48 CEST 2008 - bugfix: custom skill settings were not saved by the server. - bugfix: remove did not actually remove items from the inventory, leaving ghost items. - bugfix: properly update items identified on the ground. - bugfix: use localtime_r in the logger thread. - - bugfix: player starvation will now give the corretc kill reason. - - make the killer a real object pointer instead of a string. - - dropping items a shop is not interested in won't sell them anymore. + - bugfix: player starvation will now give the correct kill reason. + - bugfix: archetype reloads could crash the server. - bugfix: the mailscrolls are now correctly handed out even when the destination player is not logged in. - - rods and horns with a too low maximum charge allow now at least one discharge. - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at server startup. + - bugfix: fix the door surround check in the random map generator. + - (maps) fix heaven quest difficulty progression. + - (maps) fix some random map styles. + - dropping items a shop is not interested in won't sell them anymore. + - rods and horns with a too low maximum charge allow now at least one discharge. + - implement kill & death statistics. + - random map preparation is no longer synchronous. + - rewrite find_style in perl, no longer does synchronous I/O. + - improve random map specials placement. + - make the killer a real object pointer instead of a string, improved + kill reason messages. - take advantage of new aio_close and aio_chmod. - - implement archetype::get. + - implement archetype::get, object::deep_clone and update callers. + - change_abil is much faster. + - update the floorbox more often to work around the reverses item order + display in clients. + - cleaned up object copying by encapsulating it to a single place. + - add hints to the invite messages. + - rewrote key<->value pair handling. + - use an independent random number generator for the random map generator. 2.52 Thu Apr 24 11:47:19 CEST 2008 - completely automate the item add/delete on remove/insert. this should fix @@ -55,7 +296,6 @@ - support perls not compiled with 64 bit support (though this is not a recommended configuration) (reported by Samuel Gondouin). - always put godgiven items into the player inventory, never any containers. - - (arch) - (maps, arch) the scorn go club was founded! - (arch) do no longer support player abilities, they didn't work anyways. - (arch) the alchemy spell is now of the alchemy spell school, which