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Comparing deliantra/server/Changes (file contents):
Revision 1.85 by root, Mon Apr 14 14:52:17 2008 UTC vs.
Revision 1.121 by root, Wed Apr 30 07:08:57 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
6 9
102.53
11 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items.
14 - bugfix: properly update items identified on the ground.
15 - bugfix: use localtime_r in the logger thread.
16 - bugfix: player starvation will now give the corretc kill reason.
17 - make the killer a real object pointer instead of a string.
18 - dropping items a shop is not interested in won't sell them anymore.
19 - bugfix: the mailscrolls are now correctly handed out even when the destination
20 player is not logged in.
21 - rods and horns with a too low maximum charge allow now at least one discharge.
22 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
23 server startup.
24 - take advantage of new aio_close and aio_chmod.
25 - implement archetype::get.
26
272.52 Thu Apr 24 11:47:19 CEST 2008
28 - completely automate the item add/delete on remove/insert. this should fix
29 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
30 - completely automate the weight handling, should fix all weight
31 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
32 - reloading archetypes while a user was in the character creation phase
33 could crash the server.
34 - fix a nontrivial number of cases of code commented similar
35 to "is this really correct?", as many of those cases are now handles
36 automatically by lower level code.
37 - replace many ad-hoc checks for client visibility by object::visible_to,
38 should result in broader applicability of functions using it.
39 - merge items with different arch pointers refering to the same arch
40 (due to archetype reloads).
41 - refactored the object remove/insert functions and most related
42 functions (decrease, split, merge_ob etc.).
43 - make it compile better on freebsd (reported by pippijn).
44 - remove GT_UPDATE_INV (no longer applicable).
45 - fix the longstanding "container stays open" bug.
46 - improved floorbox updating to be incremental and other protocol
47 optimisations.
48 - get rid of update_after_inventory_change and only do update stats
49 for weight once/tick/player at max.
50 - rewrite party commands, use party channel.
51
522.51 Sun Apr 20 21:27:37 CEST 2008
53 - properly link against libgthread as that is needed to make the slice
54 allocator thread-safe.
55 - support perls not compiled with 64 bit support (though this is not a
56 recommended configuration) (reported by Samuel Gondouin).
57 - always put godgiven items into the player inventory, never any containers.
58 - (arch)
59 - (maps, arch) the scorn go club was founded!
60 - (arch) do no longer support player abilities, they didn't work anyways.
61 - (arch) the alchemy spell is now of the alchemy spell school, which
62 became a real spell-class.
63 - (arch) the alchemist class now get an alchemy spell book for new characters.
64 - (arch) considerably strengthened spark shower and destruction.
65 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
66 finally reloadable at runtime.
67 - changed archetype loading algorithm to only require one pass and
68 use delayed resolving of references.
69 - examine command now uses the examine infobox.
70 - implement an "incremental garbage collector" for archetypes.
71 - enable slice allocator again.
72 - implement optional free memory poisoning.
73
742.5 Wed Apr 16 15:06:53 CEST 2008
7 - the two handed weapon skill cna no longe rbe used as unarmed combat 75 - the two handed weapon skill can no longer be used as unarmed combat
8 skill. 76 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 77 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins). 78 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 79 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 80 - add coin names and archetype accessors to perl.
13 - fix runtime uuid file format to use "." instead of ",". 81 - fix runtime uuid file format to use "." instead of ",".
14 - change perl extensions to not use hardcoded coins and values. 82 - change perl extensions to not use hardcoded coins and values.
15 - write uuids asynchronously (no hiccups due to uuid writes) 83 - write uuids asynchronously (no hiccups due to uuid writes)
16 and be more parsimonous of uuid usage by the exact value out on exit. 84 and be more parsimonous of uuid usage by the exact value out on exit.
85 - write log messages in another thread, removing another sync point.
86 - support multi-line log messages in a nicer way.
17 - be more portable w.r.t. uuids and format specifiers everywhere. 87 - be more portable w.r.t. uuids and format specifiers everywhere.
18 - fix a minor memleak in the random map generator. 88 - fix a minor memleak in the random map generator.
19 - some parts of the random map generator are not coroutine-safe, 89 - some parts of the random map generator are not coroutine-safe,
20 so only call it "single-threaded". 90 so only call it "single-threaded".
21 - major cleanup of memory management in random map generator. 91 - major cleanup of memory management in random map generator.
92 - slight refactoring of the random map generator, faster too.
22 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 93 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
23 bookkeeping bug. 94 bookkeeping bug.
95 - work around "player is on active list" problem by deactivating player
96 after loading.
24 - garbage collect shstr's more evenly and adaptively only when 97 - garbage collect shstr's more evenly and adaptively only when
25 there have in fact been allocations. 98 there have in fact been allocations.
26 - fix object::insert to do as documented and insert into the env 99 - fix object::insert to do as documented and insert into the env
27 if necessary. 100 if necessary.
28 - fix cf::map::unique_maps. 101 - fix cf::map::unique_maps.
29 - fix nrof overflow check in can_merge_slow. 102 - fix nrof overflow check in can_merge_slow.
30 - fix converter code to handle >31 bit values. 103 - fix converter code to handle >31 bit values.
31 - added support for the player_sold flag 104 - added support for the player_sold flag
32 - converters no longer accept unpaid items. 105 - converters no longer accept unpaid items.
106 - canonicalize random map meta files for better unification.
33 107
342.43 Sun Apr 6 20:35:29 CEST 2008 1082.43 Sun Apr 6 20:35:29 CEST 2008
35 - work around a glibc bug that causes calloc to return non-zero memory 109 - work around a glibc bug that causes calloc to return non-zero memory
36 when mlockall has been used. 110 when mlockall has been used.
37 - pass environment to perl_sys_init3, as required by newer perls. 111 - pass environment to perl_sys_init3, as required by newer perls.

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