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Comparing deliantra/server/Changes (file contents):
Revision 1.101 by root, Sun Apr 20 18:49:25 2008 UTC vs.
Revision 1.122 by root, Wed Apr 30 08:29:31 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
6 9
72.51 102.53
11 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items.
14 - bugfix: properly update items identified on the ground.
15 - bugfix: use localtime_r in the logger thread.
16 - bugfix: player starvation will now give the correct kill reason.
17 - bugfix: archetype reloads could crash the server.
18 - make the killer a real object pointer instead of a string.
19 - dropping items a shop is not interested in won't sell them anymore.
20 - bugfix: the mailscrolls are now correctly handed out even when the destination
21 player is not logged in.
22 - rods and horns with a too low maximum charge allow now at least one discharge.
23 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
24 server startup.
25 - take advantage of new aio_close and aio_chmod.
26 - implement archetype::get.
27
282.52 Thu Apr 24 11:47:19 CEST 2008
29 - completely automate the item add/delete on remove/insert. this should fix
30 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
31 - completely automate the weight handling, should fix all weight
32 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
33 - reloading archetypes while a user was in the character creation phase
34 could crash the server.
35 - fix a nontrivial number of cases of code commented similar
36 to "is this really correct?", as many of those cases are now handles
37 automatically by lower level code.
38 - replace many ad-hoc checks for client visibility by object::visible_to,
39 should result in broader applicability of functions using it.
40 - merge items with different arch pointers refering to the same arch
41 (due to archetype reloads).
42 - refactored the object remove/insert functions and most related
43 functions (decrease, split, merge_ob etc.).
44 - make it compile better on freebsd (reported by pippijn).
45 - remove GT_UPDATE_INV (no longer applicable).
46 - fix the longstanding "container stays open" bug.
47 - improved floorbox updating to be incremental and other protocol
48 optimisations.
49 - get rid of update_after_inventory_change and only do update stats
50 for weight once/tick/player at max.
51 - rewrite party commands, use party channel.
52
532.51 Sun Apr 20 21:27:37 CEST 2008
8 - properly link against libgthread as that is needed to make the slice 54 - properly link against libgthread as that is needed to make the slice
9 allocator thread-safe. 55 allocator thread-safe.
10 - support perls not compiled with 64 bit support (though this is not a 56 - support perls not compiled with 64 bit support (though this is not a
11 recommended configuration) (reported by Samuel Gondouin). 57 recommended configuration) (reported by Samuel Gondouin).
12 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
13 finally reloadable at runtime.
14 - always put godgiven items into the player inventory, never any containers. 58 - always put godgiven items into the player inventory, never any containers.
15 - changed archetype loading algorithm to only require one pass and 59 - (arch)
16 use delayed resolving of references.
17 - implement an "incremental garbage collector" for archetypes.
18 - (maps, arch) the scorn go club was founded! 60 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways. 61 - (arch) do no longer support player abilities, they didn't work anyways.
20 - (arch) the alchemy spell is now of the alchemy spell school, which 62 - (arch) the alchemy spell is now of the alchemy spell school, which
21 became a real spell-class. 63 became a real spell-class.
64 - (arch) the alchemist class now get an alchemy spell book for new characters.
65 - (arch) considerably strengthened spark shower and destruction.
66 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
67 finally reloadable at runtime.
68 - changed archetype loading algorithm to only require one pass and
69 use delayed resolving of references.
22 - examine command now uses the examine infobox. 70 - examine command now uses the examine infobox.
23 - (arch) the alchemist class now get an alchemy spell book for new characters. 71 - implement an "incremental garbage collector" for archetypes.
24 - enable slice allocator again. 72 - enable slice allocator again.
25 - implement optional free memory poisoning. 73 - implement optional free memory poisoning.
26 74
272.5 Wed Apr 16 15:06:53 CEST 2008 752.5 Wed Apr 16 15:06:53 CEST 2008
28 - the two handed weapon skill can no longer be used as unarmed combat 76 - the two handed weapon skill can no longer be used as unarmed combat

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