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Comparing deliantra/server/Changes (file contents):
Revision 1.122 by root, Wed Apr 30 08:29:31 2008 UTC vs.
Revision 1.247 by root, Thu Sep 25 12:14:32 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied 5TODO: xs-warn doesn't end up in server log.
7 some spellcasting. if I then started using karate, I would get all the 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
8 stateffects from the bow 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
9 11
102.53 12TODO: coro rfeleasen
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: worldmaps still get loaded on startup before the gridmap is ready
15 - rewrote skill cache (last_skill_ob) system and usage - might
16 be less erratic now.
17 - refuse to write the uuid file if the uuid is < 1024.
18
192.71 Tue Sep 23 07:02:23 CEST 2008
20 - removed all command line parsing, only env variables are supported
21 anymore.
22 - region-specific monsters will now once more be on the worldmap.
23 - fix a disastrous "memleak" where temporary memory allocations
24 would grow out of bounds.
25 - server now writes a pidfile and makes sure its alter ego is killed.
26 - fixed a double-escaping bug in the pod-parser.
27 - rewrote the cfpod parser in C++.
28 - hintmode moved to C++, players need to re-set their hintmode if
29 they dislike "show".
30 - fix RIP inscription.
31 - bump login name length from 18 to 20 char max.
32 - correctly support gender in emotes.
33 - correctly support gender in the death messages.
34 - correctly generate death messages for players only when they really die,
35 with increased information.
36 - fix a bug in the dynbuf code that could potentially lead to crashes
37 and data corruption (but apparently was never triggered).
38 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
39 - make sure Compress::LZF acquires the storable lock, might fix some
40 data corruption bug.
41 - tweak coredumping/monitoring a bit.
42 - completely redid server initialisation to hopefully avoid rare races.
43 - do not crash in the loader when an inventory object could not be loaded
44 (from a corrupted file).
45 - redid skills command to send output to proper channel.
46 - object->map is no longer refcounting.
47 - add FLAG_DEBUG for internal debugging.
48 - add NDI_VERBATIM flag to send_msg.
49 - add perl backtraces to logBacktrace-initiated backtraces.
50 - player->exists is no longer a sync_job.
51 - split login.ext's player scheduler into
52 it's own player-scheduler.ext extension.
53
542.7 Sun Sep 7 16:32:03 CEST 2008
55 - require perl 5.10.
56 - make nrof signed, so that code that checks for underflow actually works.
57 - swap player and observed count's on the map when observing.
58 - add (mostly untested) mapspace perl class and accessors.
59 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
60 - fix a crash in cast_bless (restoration et al.) when no target
61 could be found.
62 - pits now have a configurable "random spread" range and default
63 to a radius of two now.
64 - rewrite pay_player_arch.
65 - use a more stable perl_reload implementation.
66 - do not use Symbol::delete_package (causes crashes after perl-reload),
67 use our own, safer, clear_package instead.
68 - when asynchronously dumping core, close all file handles to allow
69 the server to restart concurrently.
70 - improve the cfpod parser to generate proper xml from proper cfpod
71 sequences, without double-encoding. it should be faster, too.
72 - the above fixes wrong display of help tetx and many other issues.
73 - use lzf and frag packets for large messages for clients supporting them
74 (0.9976+), use it for long books and other messages.
75 - eradicate listen command and corresponding code.
76 - eradicate logs command.
77 - let the client log into the server log, used for crash backtraces.
78 - fixed rods/wands/etc. with randomitem spells on maps, but broke
79 old style spell objects with the spell magic bullet.
80 - (arch) fixed skill less rods in the archetypes
81
822.61 Sun Aug 3 17:59:50 CEST 2008
83 - made jeweler workbench larger and some other minor map
84 changes in jeweler town.
85 - fixed wrong item handling in jeweler skill code.
86 - (arch) use a special "key_random_map" for random map keys
87 that are used up.
88 - fix a crash when the player who was observed has logged out long
89 enough for his region/map to be gone.
90 - port to g++-4.3's incompatible tr1 changes.
91 - add some missing dependencies.
92 - log to /var/log/deliantra/ by default.
93 - hack observe code to enable smooth movmenet when observing.
94
952.6 Sun Jul 20 18:58:08 CEST 2008
96 - (maps) extension of the jeweler quest/skill/town
97 - correctly move gsay to the party channel.
98 - fix a crash when animate weapon was used in some areas.
99 - fixed unnecessary identification of by converters created objects.
100 - (maps) tutorial now contains clues about chatting and talking
101 with NPCs.
102 - (arch) dragon scales got proper type now
103 - object::decrease would sometimes cause container weights to
104 be wrong, this has been fixed.
105 - do not send time updates for newly-seen items.
106 - thawing an icecube will once more drop its contents to the ground.
107 - fix cone spells etc. going through walls sometimes.
108 - fix a weight update bug that sometimes left containers
109 with wrong weights.
110 - added auto_apply event and extension for shop tiles.
111 - work around get_map_flags invoking perl and switching the stack.
112 - make sure the map is loaded when using a town portal return.
113 - fixed a bug with caching of sp/grace/food points for spells
114 where healing spells didn't cost any grace.
115 - fix starvation kill reason.
116 - fix pk killer name message.
117 - don't let people apply signs with @match.
118 - add support for berkeley db 4.7 (the new BDB module also fixes
119 what seems to be the biggets memleak in the server).
120
1212.56 Wed Jun 4 10:50:40 CEST 2008
122 - require Coro 4.73 which contains an important performance-bugfix.
123 - use anyevent to manage listen ports (this enables IPv6 support).
124 - server supports ipv6 client connections now.
125 - use newly-available Coro::AnyEvent.
126 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
127 to let it handle AIO requests.
128
1292.55 Sat May 24 19:52:52 CEST 2008
130 - avoid newmap commands when crossing tiled map boundaries. this speeds up
131 processing considerably (especially in the client) and reduces data transfers
132 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
133 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
134 - (map) fixed npc dialogue in pup_land/s_f/special.
135 - bugfix: fix a crash when a player casts a swarm spell and then logs out
136 (swarm spells now stay in the player's inventory).
137 - bugfix: when unapplying skills also remove them from the range/combat slots.
138 - bugfix: do not merge items whose archetype name merges, use the
139 archetype *archname* (chairs of different facings were merged).
140 - bugfix: fix a potential crash issue in find_object_name (not used
141 normally).
142 - bugfix: locked doors cnanot be bashed down by magical means
143 (destruction, magic missile etc.).
144 - swarm spells without a direction now use various spiral patterns
145 instead of being fully random.
146 - update AnyEvent API to 3.4 and above.
147
1482.54 Thu May 8 22:01:22 CEST 2008
149 - change floorbox item ordering to enable more efficient protocol and to
150 stay in sync with the 0.9971 client update which also reverses ordering.
151 - bugfix: the jumping skill now gives experience for jumping
152 and for attacking monsters. it also takes about one second to do a jump.
153 - bugfix: players couldn't starve in 2.53 :(
154 - bugfix: correctly send the client a del_spell when a spell gets removed.
155 - bugfix: spell effects like word of recall are removed on death.
156 - bugfix: fix a crash when objects with treasure on top (ground...)
157 were created outside a map.
158 - bugfix: couldn't apply inventory items when levitating, but ground items
159 (fixed by reversing the logic).
160 - bugfix: fixed a mismatched '"' in the debugging description of objects
161 - bugfix: the random map generator no longer leaks key objects.
162 - bugfix: support random maps >127x127.
163 - (maps) fixed the death certificate system in nimbus.
164 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
165 - (arch) the material 'wood' was undefined, it's now a burnable material.
166 - (arch) give ball lightning a real name.
167 - (arch) fixed material of bones (was 'wood', is now 'bone')
168 - support cfpod in ex replies (client item tooltips).
169 - unapply item in range slow when readying a spell.
170 - bugfix: account for rounding errors in weight updates.
171 - remove synchronous mkdir in chargen_race_done.
172 - fix per-race starting maps.
173 - check hiscore on suicide and quit as well.
174 - tell players when they are starving.
175 - get rid of costly object_from_name conversion for altar effects.
176 - fix map difficulty calculation for generators.
177 - slightly more intelligent handling of "is_animated" flag.
178 - support no_drop map header flag (before it was only available internally).
179 - make random-map-generated keys crumble after one hour, use more unique slaying.
180
1812.53 Sun May 4 17:32:48 CEST 2008
11 - bugfix: custom skill settings were not saved by the server. 182 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving 183 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items. 184 ghost items.
14 - bugfix: properly update items identified on the ground. 185 - bugfix: properly update items identified on the ground.
15 - bugfix: use localtime_r in the logger thread. 186 - bugfix: use localtime_r in the logger thread.
16 - bugfix: player starvation will now give the correct kill reason. 187 - bugfix: player starvation will now give the correct kill reason.
17 - bugfix: archetype reloads could crash the server. 188 - bugfix: archetype reloads could crash the server.
18 - make the killer a real object pointer instead of a string.
19 - dropping items a shop is not interested in won't sell them anymore.
20 - bugfix: the mailscrolls are now correctly handed out even when the destination 189 - bugfix: the mailscrolls are now correctly handed out even when the destination
21 player is not logged in. 190 player is not logged in.
22 - rods and horns with a too low maximum charge allow now at least one discharge.
23 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at 191 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
24 server startup. 192 server startup.
193 - bugfix: fix the door surround check in the random map generator.
194 - (maps) fix heaven quest difficulty progression.
195 - (maps) fix some random map styles.
196 - dropping items a shop is not interested in won't sell them anymore.
197 - rods and horns with a too low maximum charge allow now at least one discharge.
198 - implement kill & death statistics.
199 - random map preparation is no longer synchronous.
200 - rewrite find_style in perl, no longer does synchronous I/O.
201 - improve random map specials placement.
202 - make the killer a real object pointer instead of a string, improved
203 kill reason messages.
25 - take advantage of new aio_close and aio_chmod. 204 - take advantage of new aio_close and aio_chmod.
26 - implement archetype::get. 205 - implement archetype::get, object::deep_clone and update callers.
206 - change_abil is much faster.
207 - update the floorbox more often to work around the reverses item order
208 display in clients.
209 - cleaned up object copying by encapsulating it to a single place.
210 - add hints to the invite messages.
211 - rewrote key<->value pair handling.
212 - use an independent random number generator for the random map generator.
27 213
282.52 Thu Apr 24 11:47:19 CEST 2008 2142.52 Thu Apr 24 11:47:19 CEST 2008
29 - completely automate the item add/delete on remove/insert. this should fix 215 - completely automate the item add/delete on remove/insert. this should fix
30 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 216 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
31 - completely automate the weight handling, should fix all weight 217 - completely automate the weight handling, should fix all weight
54 - properly link against libgthread as that is needed to make the slice 240 - properly link against libgthread as that is needed to make the slice
55 allocator thread-safe. 241 allocator thread-safe.
56 - support perls not compiled with 64 bit support (though this is not a 242 - support perls not compiled with 64 bit support (though this is not a
57 recommended configuration) (reported by Samuel Gondouin). 243 recommended configuration) (reported by Samuel Gondouin).
58 - always put godgiven items into the player inventory, never any containers. 244 - always put godgiven items into the player inventory, never any containers.
59 - (arch)
60 - (maps, arch) the scorn go club was founded! 245 - (maps, arch) the scorn go club was founded!
61 - (arch) do no longer support player abilities, they didn't work anyways. 246 - (arch) do no longer support player abilities, they didn't work anyways.
62 - (arch) the alchemy spell is now of the alchemy spell school, which 247 - (arch) the alchemy spell is now of the alchemy spell school, which
63 became a real spell-class. 248 became a real spell-class.
64 - (arch) the alchemist class now get an alchemy spell book for new characters. 249 - (arch) the alchemist class now get an alchemy spell book for new characters.

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