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Comparing deliantra/server/Changes (file contents):
Revision 1.67 by root, Thu Mar 13 12:20:50 2008 UTC vs.
Revision 1.122 by root, Wed Apr 30 08:29:31 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
6 9
102.53
11 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items.
14 - bugfix: properly update items identified on the ground.
15 - bugfix: use localtime_r in the logger thread.
16 - bugfix: player starvation will now give the correct kill reason.
17 - bugfix: archetype reloads could crash the server.
18 - make the killer a real object pointer instead of a string.
19 - dropping items a shop is not interested in won't sell them anymore.
20 - bugfix: the mailscrolls are now correctly handed out even when the destination
21 player is not logged in.
22 - rods and horns with a too low maximum charge allow now at least one discharge.
23 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
24 server startup.
25 - take advantage of new aio_close and aio_chmod.
26 - implement archetype::get.
27
282.52 Thu Apr 24 11:47:19 CEST 2008
29 - completely automate the item add/delete on remove/insert. this should fix
30 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
31 - completely automate the weight handling, should fix all weight
32 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
33 - reloading archetypes while a user was in the character creation phase
34 could crash the server.
35 - fix a nontrivial number of cases of code commented similar
36 to "is this really correct?", as many of those cases are now handles
37 automatically by lower level code.
38 - replace many ad-hoc checks for client visibility by object::visible_to,
39 should result in broader applicability of functions using it.
40 - merge items with different arch pointers refering to the same arch
41 (due to archetype reloads).
42 - refactored the object remove/insert functions and most related
43 functions (decrease, split, merge_ob etc.).
44 - make it compile better on freebsd (reported by pippijn).
45 - remove GT_UPDATE_INV (no longer applicable).
46 - fix the longstanding "container stays open" bug.
47 - improved floorbox updating to be incremental and other protocol
48 optimisations.
49 - get rid of update_after_inventory_change and only do update stats
50 for weight once/tick/player at max.
51 - rewrite party commands, use party channel.
52
532.51 Sun Apr 20 21:27:37 CEST 2008
54 - properly link against libgthread as that is needed to make the slice
55 allocator thread-safe.
56 - support perls not compiled with 64 bit support (though this is not a
57 recommended configuration) (reported by Samuel Gondouin).
58 - always put godgiven items into the player inventory, never any containers.
59 - (arch)
60 - (maps, arch) the scorn go club was founded!
61 - (arch) do no longer support player abilities, they didn't work anyways.
62 - (arch) the alchemy spell is now of the alchemy spell school, which
63 became a real spell-class.
64 - (arch) the alchemist class now get an alchemy spell book for new characters.
65 - (arch) considerably strengthened spark shower and destruction.
66 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
67 finally reloadable at runtime.
68 - changed archetype loading algorithm to only require one pass and
69 use delayed resolving of references.
70 - examine command now uses the examine infobox.
71 - implement an "incremental garbage collector" for archetypes.
72 - enable slice allocator again.
73 - implement optional free memory poisoning.
74
752.5 Wed Apr 16 15:06:53 CEST 2008
76 - the two handed weapon skill can no longer be used as unarmed combat
77 skill.
78 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
79 names (also update all maps to use money instead of coins).
80 - add uuid accessors to perl.
81 - add coin names and archetype accessors to perl.
82 - fix runtime uuid file format to use "." instead of ",".
83 - change perl extensions to not use hardcoded coins and values.
84 - write uuids asynchronously (no hiccups due to uuid writes)
85 and be more parsimonous of uuid usage by the exact value out on exit.
86 - write log messages in another thread, removing another sync point.
87 - support multi-line log messages in a nicer way.
88 - be more portable w.r.t. uuids and format specifiers everywhere.
89 - fix a minor memleak in the random map generator.
90 - some parts of the random map generator are not coroutine-safe,
91 so only call it "single-threaded".
92 - major cleanup of memory management in random map generator.
93 - slight refactoring of the random map generator, faster too.
94 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
95 bookkeeping bug.
96 - work around "player is on active list" problem by deactivating player
97 after loading.
98 - garbage collect shstr's more evenly and adaptively only when
99 there have in fact been allocations.
100 - fix object::insert to do as documented and insert into the env
101 if necessary.
102 - fix cf::map::unique_maps.
103 - fix nrof overflow check in can_merge_slow.
104 - fix converter code to handle >31 bit values.
105 - added support for the player_sold flag
106 - converters no longer accept unpaid items.
107 - canonicalize random map meta files for better unification.
108
1092.43 Sun Apr 6 20:35:29 CEST 2008
110 - work around a glibc bug that causes calloc to return non-zero memory
111 when mlockall has been used.
112 - pass environment to perl_sys_init3, as required by newer perls.
113 - use separate thread for ticker timing (and more in the future).
114 this greatly increases timing accuracy and gets rid of an enourmous
115 number of gettimeofday calls.
116 - use a separate thread to signal aio completion, for lower latency.
117 - require Coro 4.47, which fixes a data corruption bug with its C API.
118
1192.42 Sat Mar 15 12:05:21 CET 2008
120 - rebalanced default experience table to be more exponential
121 and much easier up to level ~40, then moderately harder.
7 - change attuned/repelled level boni to +-8 from +-2. 122 - change attuned/repelled level boni to +-8 from +-2.
8 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. 123 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
9 - do not exit on reload/load errors but properly cleanup. 124 - do not exit on reload/load errors but properly cleanup.
10 - fix a 32 bit uncleanlieness in the slice debugging wrapper. 125 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
11 126
122.41 Fri Jan 25 13:15:37 CET 2008 1272.41 Fri Jan 25 13:15:37 CET 2008
13 - get rid of YAML::Syck, it's too buggy and misparses many files 128 - get rid of YAML::Syck, it's too buggy and misparses many files
14 (this fixes the jeweler skill). 129 (this fixes the jeweler skill).
15 - back-to-back perl_reloads don't freeze the ticker anymore. 130 - back-to-back perl_reloads don't freeze the ticker anymore.

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